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Removed hard size limit.
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@ -248,9 +248,6 @@ void TileGenerator::loadBlocks()
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if(result == SQLITE_ROW) {
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sqlite3_int64 blocknum = sqlite3_column_int64(statement, 0);
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BlockPos pos = decodeBlockPos(blocknum);
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if (pos.x > SectorXMax || pos.x < SectorXMin || pos.z > SectorZMax || pos.z < SectorZMin) {
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continue;
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}
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if (pos.x < m_xMin) {
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m_xMin = pos.x;
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}
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