Rewrite DB class to allow backends to fully optimize block fetches

This commit is contained in:
sfan5
2020-03-27 16:12:26 +01:00
parent ecc2b31f78
commit 5b264fd443
11 changed files with 325 additions and 154 deletions

View File

@@ -1,6 +1,8 @@
#include <stdexcept>
#include <unistd.h> // for usleep
#include <iostream>
#include <algorithm>
#include <time.h>
#include "db-sqlite3.h"
#include "types.h"
@@ -11,7 +13,6 @@
}
#define SQLOK(f) SQLRES(f, SQLITE_OK)
DBSQLite3::DBSQLite3(const std::string &mapdir)
{
int result;
@@ -27,6 +28,10 @@ DBSQLite3::DBSQLite3(const std::string &mapdir)
SQLOK(prepare_v2(db,
"SELECT pos FROM blocks",
-1, &stmt_get_block_pos, NULL))
SQLOK(prepare_v2(db,
"SELECT pos FROM blocks WHERE pos BETWEEN ? AND ?",
-1, &stmt_get_block_pos_z, NULL))
}
@@ -34,59 +39,125 @@ DBSQLite3::~DBSQLite3()
{
sqlite3_finalize(stmt_get_blocks_z);
sqlite3_finalize(stmt_get_block_pos);
sqlite3_finalize(stmt_get_block_pos_z);
if (sqlite3_close(db) != SQLITE_OK) {
std::cerr << "Error closing SQLite database." << std::endl;
};
}
std::vector<BlockPos> DBSQLite3::getBlockPos()
inline void DBSQLite3::getPosRange(int64_t &min, int64_t &max, int16_t zPos,
int16_t zPos2) const
{
/* The range of block positions is [-2048, 2047], which turns into [0, 4095]
* when casted to unsigned. This didn't actually help me understand the
* numbers below, but I wanted to write it down.
*/
// Magic numbers!
min = encodeBlockPos(BlockPos(0, -2048, zPos));
max = encodeBlockPos(BlockPos(0, 2048, zPos2)) - 1;
}
std::vector<BlockPos> DBSQLite3::getBlockPos(BlockPos min, BlockPos max)
{
int result;
sqlite3_stmt *stmt;
if(min.z <= -2048 && max.z >= 2048) {
stmt = stmt_get_block_pos;
} else {
stmt = stmt_get_block_pos_z;
int64_t minPos, maxPos;
if (min.z < -2048)
min.z = -2048;
if (max.z > 2048)
max.z = 2048;
getPosRange(minPos, maxPos, min.z, max.z - 1);
SQLOK(bind_int64(stmt, 1, minPos))
SQLOK(bind_int64(stmt, 2, maxPos))
}
std::vector<BlockPos> positions;
while ((result = sqlite3_step(stmt_get_block_pos)) != SQLITE_DONE) {
if (result == SQLITE_ROW) {
int64_t posHash = sqlite3_column_int64(stmt_get_block_pos, 0);
positions.push_back(decodeBlockPos(posHash));
} else if (result == SQLITE_BUSY) { // Wait some time and try again
while ((result = sqlite3_step(stmt)) != SQLITE_DONE) {
if (result == SQLITE_BUSY) { // Wait some time and try again
usleep(10000);
} else {
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
}
int64_t posHash = sqlite3_column_int64(stmt, 0);
BlockPos pos = decodeBlockPos(posHash);
if(pos.x >= min.x && pos.x < max.x && pos.y >= min.y && pos.y < max.y)
positions.emplace_back(pos);
}
SQLOK(reset(stmt_get_block_pos));
SQLOK(reset(stmt));
return positions;
}
void DBSQLite3::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
void DBSQLite3::loadBlockCache(int16_t zPos)
{
int result;
blockCache.clear();
// Magic numbers!
int64_t minPos = encodeBlockPos(BlockPos(0, -2048, zPos));
int64_t maxPos = encodeBlockPos(BlockPos(0, 2048, zPos)) - 1;
int64_t minPos, maxPos;
getPosRange(minPos, maxPos, zPos, zPos);
SQLOK(bind_int64(stmt_get_blocks_z, 1, minPos));
SQLOK(bind_int64(stmt_get_blocks_z, 2, maxPos));
while ((result = sqlite3_step(stmt_get_blocks_z)) != SQLITE_DONE) {
if (result == SQLITE_ROW) {
int64_t posHash = sqlite3_column_int64(stmt_get_blocks_z, 0);
const unsigned char *data = reinterpret_cast<const unsigned char *>(
sqlite3_column_blob(stmt_get_blocks_z, 1));
size_t size = sqlite3_column_bytes(stmt_get_blocks_z, 1);
Block b(decodeBlockPos(posHash), ustring(data, size));
blocks[b.first.x].push_back(b);
} else if (result == SQLITE_BUSY) { // Wait some time and try again
if (result == SQLITE_BUSY) { // Wait some time and try again
usleep(10000);
} else {
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
}
int64_t posHash = sqlite3_column_int64(stmt_get_blocks_z, 0);
BlockPos pos = decodeBlockPos(posHash);
const unsigned char *data = reinterpret_cast<const unsigned char *>(
sqlite3_column_blob(stmt_get_blocks_z, 1));
size_t size = sqlite3_column_bytes(stmt_get_blocks_z, 1);
blockCache[pos.x].emplace_back(pos, ustring(data, size));
}
SQLOK(reset(stmt_get_blocks_z));
SQLOK(reset(stmt_get_blocks_z))
}
#undef SQLRES
#undef SQLOK
void DBSQLite3::getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y)
{
/* Cache the blocks on the given Z coordinate between calls, this only
* works due to order in which the TileGenerator asks for blocks. */
if (z != blockCachedZ) {
loadBlockCache(z);
blockCachedZ = z;
}
auto it = blockCache.find(x);
if (it == blockCache.end())
return;
if (it->second.empty()) {
/* We have swapped this list before, this is not supposed to happen
* because it's bad for performance. But rather than silently breaking
* do the right thing and load the blocks again. */
#ifndef NDEBUG
std::cout << "Warning: suboptimal access pattern for sqlite3 backend" << std::endl;
#endif
loadBlockCache(z);
}
// Swap lists to avoid copying contents
blocks.clear();
std::swap(blocks, it->second);
for (auto it = blocks.begin(); it != blocks.end(); ) {
if (it->first.y < min_y || it->first.y >= max_y)
it = blocks.erase(it);
else
it++;
}
}