From 6dff561ec0b97b978d5e8f576b86cee2bd367292 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miroslav=20Bend=C3=ADk?= Date: Sat, 1 Sep 2012 13:34:27 +0200 Subject: [PATCH] Rendering Z blocks in reverse order. --- PixelAttributes.cpp | 6 +++--- TileGenerator.cpp | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/PixelAttributes.cpp b/PixelAttributes.cpp index df9614b..7fbf317 100644 --- a/PixelAttributes.cpp +++ b/PixelAttributes.cpp @@ -14,19 +14,19 @@ using namespace std; PixelAttributes::PixelAttributes() { - m_blockPixelAttributes.resize(18); // 16px + 2px gradient calculation + m_blockPixelAttributes.resize(17); // 16px + 1px gradient calculation } void PixelAttributes::setWidth(int width) { - for (size_t i = 0; i < 18; ++i) { + for (size_t i = 0; i < 17; ++i) { m_blockPixelAttributes[i].resize(width + 2); // Width + 1 px gradient calculation on both sides } } void PixelAttributes::scroll() { - m_blockPixelAttributes[17] = m_blockPixelAttributes[1]; + m_blockPixelAttributes[0] = m_blockPixelAttributes[16]; for (size_t i = 1; i < 17; ++i) { fill(m_blockPixelAttributes[i].begin(), m_blockPixelAttributes[i].end(), PixelAttribute()); } diff --git a/TileGenerator.cpp b/TileGenerator.cpp index d5d363a..b1ea5fd 100644 --- a/TileGenerator.cpp +++ b/TileGenerator.cpp @@ -484,7 +484,7 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo inline void TileGenerator::renderShading(int zPos) { int zBegin = (m_zMax - zPos) * 16; - for (int z = 1; z < 17; ++z) { + for (int z = 0; z < 16; ++z) { int imageY = zBegin + z; if (imageY >= m_mapHeight) { continue; @@ -607,6 +607,7 @@ inline std::list TileGenerator::getZValueList() const } zlist.sort(); zlist.unique(); + zlist.reverse(); return zlist; }