From 7c71138fecaf66fa5b19a038e43997fa89c6ac6b Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 24 Mar 2018 15:24:02 +0100 Subject: [PATCH] Minor refactoring (2) Also tunes --drawalpha to hide shadows in deep water better. --- TileGenerator.cpp | 42 +++++++++++++++++++++++++++--------------- 1 file changed, 27 insertions(+), 15 deletions(-) diff --git a/TileGenerator.cpp b/TileGenerator.cpp index e17cdb8..9135bfc 100644 --- a/TileGenerator.cpp +++ b/TileGenerator.cpp @@ -30,6 +30,18 @@ static inline uint16_t readU16(const unsigned char *data) return data[0] << 8 | data[1]; } +template +static inline T mymax(T a, T b) +{ + return (a > b) ? a : b; +} + +template +static inline T mymin(T a, T b) +{ + return (a > b) ? b : a; +} + // rounds n (away from 0) to a multiple of f while preserving the sign of n static int round_multiple_nosign(int n, int f) { @@ -58,11 +70,9 @@ static int readBlockContent(const unsigned char *mapData, int version, int datap throw std::runtime_error(oss.str()); } -static inline int colorSafeBounds(int color) +static inline unsigned int colorSafeBounds (int channel) { - color = (color > 255) ? 255 : color; - color = (color < 0) ? 0 : color; - return color; + return mymin(mymax(channel, 0), 255); } static Color mixColors(Color a, Color b) @@ -337,19 +347,21 @@ void TileGenerator::loadBlocks() void TileGenerator::createImage() { + const int scale_d = 40; // pixels reserved for a scale + if(!m_drawScale) + m_scales = 0; + m_mapWidth = (m_xMax - m_xMin + 1) * 16; m_mapHeight = (m_zMax - m_zMin + 1) * 16; - if(m_drawScale) { - m_xBorder = (m_scales & SCALE_LEFT) ? 40 : 0; - m_yBorder = (m_scales & SCALE_TOP) ? 40 : 0; - } + m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0; + m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0; m_blockPixelAttributes.setWidth(m_mapWidth); int image_width, image_height; image_width = (m_mapWidth * m_zoom) + m_xBorder; - image_width += m_drawScale && (m_scales & SCALE_RIGHT) ? 40 : 0; + image_width += (m_scales & SCALE_RIGHT) ? scale_d : 0; image_height = (m_mapHeight * m_zoom) + m_yBorder; - image_height += m_drawScale && (m_scales & SCALE_BOTTOM) ? 40 : 0; + image_height += (m_scales & SCALE_BOTTOM) ? scale_d : 0; if(image_width > 4096 || image_height > 4096) std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!" @@ -593,11 +605,11 @@ void TileGenerator::renderShading(int zPos) int y1 = m_blockPixelAttributes.attribute(z, x - 1).height; int y2 = m_blockPixelAttributes.attribute(z - 1, x).height; int d = ((y - y1) + (y - y2)) * 12; - if (d > 36) - d = 36; - // more thickness -> less visible shadows: t=0 -> 100% visible, t=255 -> 0% visible - if (m_drawAlpha) - d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thickness) / 255.0); + if (m_drawAlpha) { // less visible shadow with increasing "thickness" + double t = m_blockPixelAttributes.attribute(z, x).thickness * 1.2; + d *= 1.0 - mymin(t, 255.0) / 255.0; + } + d = mymin(d, 36); Color c = m_image->getPixel(getImageX(x), getImageY(imageY)); c.r = colorSafeBounds(c.r + d);