Implemented rendering of names.

This commit is contained in:
Miroslav Bendík 2012-08-25 16:29:41 +02:00
parent 3349bee3a4
commit 8396275bf8
3 changed files with 50 additions and 1 deletions

View File

@ -25,13 +25,14 @@ find_package_handle_standard_args(LibSqlite3 DEFAULT_MSG LIBSQLITE3_LIBRARY LIB
mark_as_advanced(LIBSQLITE3_INCLUDE_DIR LIBSQLITE3_LIBRARY )
find_package(Boost COMPONENTS filesystem)
include_directories(
"${PROJECT_BINARY_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}"
${LIBSQLITE3_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
)
set(mapper_HDRS
@ -53,6 +54,7 @@ add_executable(minetest_mapper
target_link_libraries(
minetest_mapper
${LIBSQLITE3_LIBRARIES}
${Boost_LIBRARIES}
gd
z
)

View File

@ -14,6 +14,7 @@
#include <iostream>
#include <sstream>
#include <zlib.h>
#include <boost/filesystem.hpp>
#include "TileGenerator.h"
using namespace std;
@ -241,6 +242,9 @@ void TileGenerator::generate(const std::string &input, const std::string &output
if (m_drawOrigin) {
renderOrigin();
}
if (m_drawPlayers) {
renderPlayers(input);
}
writeImage(output);
}
@ -540,6 +544,48 @@ void TileGenerator::renderOrigin()
gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, rgb2int(m_originColor.r, m_originColor.g, m_originColor.b));
}
void TileGenerator::renderPlayers(const std::string &inputPath)
{
int color = rgb2int(m_playerColor.r, m_playerColor.g, m_playerColor.b);
string playersPath = inputPath + "players";
boost::filesystem::path path(playersPath.c_str());
boost::filesystem::directory_iterator end_iter;
boost::filesystem::directory_iterator iter(path);
for (; iter != end_iter; ++iter) {
if (!boost::filesystem::is_directory(iter->status())) {
string path = iter->path().string();
ifstream in;
in.open(path.c_str(), ifstream::in);
string buffer;
string name;
string position;
while (getline(in, buffer)) {
if (buffer.find("name = ") == 0) {
name = buffer.substr(7);
}
else if (buffer.find("position = ") == 0) {
position = buffer.substr(12, buffer.length() - 13);
}
}
double x, y, z;
char comma;
istringstream positionStream(position, istringstream::in);
positionStream >> x;
positionStream >> comma;
positionStream >> y;
positionStream >> comma;
positionStream >> z;
int imageX = x / 10 - m_xMin * 16 + m_border;
int imageY = m_mapHeight - (z / 10 - m_zMin * 16) + m_border;
gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color);
gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast<unsigned char *>(const_cast<char *>(name.c_str())), color);
}
}
}
inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;

View File

@ -99,6 +99,7 @@ private:
void renderShading(int zPos);
void renderScale();
void renderOrigin();
void renderPlayers(const std::string &inputPath);
void writeImage(const std::string &output);
int getImageX(int val) const;
int getImageY(int val) const;