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Added calculation of image size.
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@ -23,7 +23,11 @@ TileGenerator::TileGenerator():
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawUnderground(false),
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m_db(0)
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m_db(0),
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m_xMin(0),
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m_xMax(0),
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m_zMin(0),
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m_zMax(0)
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{
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}
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@ -127,18 +131,34 @@ void TileGenerator::loadBlocks()
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sqlite3_stmt *statement;
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string sql = "SELECT pos FROM blocks";
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if (sqlite3_prepare_v2(m_db, sql.c_str(), sql.length(), &statement, 0) == SQLITE_OK) {
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//int cols = sqlite3_column_count(statement);
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int result = 0;
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while (true) {
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result = sqlite3_step(statement);
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if(result == SQLITE_ROW) {
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sqlite3_int64 blocknum = sqlite3_column_int64(statement, 0);
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decodeBlockPos(blocknum);
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BlockPos pos = decodeBlockPos(blocknum);
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if (pos.x > SectorXMax || pos.x < SectorXMin || pos.z > SectorZMax || pos.z < SectorZMin) {
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continue;
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}
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if (pos.x < m_xMin) {
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m_xMin = pos.x;
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}
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if (pos.x > m_xMax) {
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m_xMax = pos.x;
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}
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if (pos.z < m_zMin) {
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m_zMin = pos.z;
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}
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if (pos.z > m_zMax) {
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m_zMax = pos.z;
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}
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}
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else {
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break;
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}
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}
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m_imgWidth = (m_xMax - m_xMin) * 16;
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m_imgHeight = (m_zMax - m_zMin) * 16;
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}
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else {
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throw DbError();
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@ -149,9 +169,9 @@ inline BlockPos TileGenerator::decodeBlockPos(sqlite3_int64 blockId)
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{
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BlockPos pos;
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pos.x = unsignedToSigned(blockId % 4096, 2048);
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blockId = blockId / 4096;
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blockId = (blockId - pos.x) / 4096;
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pos.y = unsignedToSigned(blockId % 4096, 2048);
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blockId = blockId / 4096;
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blockId = (blockId - pos.y) / 4096;
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pos.z = unsignedToSigned(blockId % 4096, 2048);
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return pos;
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}
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@ -64,8 +64,20 @@ private:
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawUnderground;
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sqlite3 *m_db;
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int m_xMin;
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int m_xMax;
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int m_zMin;
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int m_zMax;
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int m_imgWidth;
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int m_imgHeight;
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ColorMap m_colors;
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static const int SectorXMin = -1500/16;
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static const int SectorXMax = 1500/16;
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static const int SectorZMin = -1500/16;
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static const int SectorZMax = 1500/16;
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}; /* ----- end of class TileGenerator ----- */
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#endif /* end of include guard: TILEGENERATOR_H_JJNUCARH */
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