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Fix drawing of transparent nodes without --drawalpha (fixes #41)
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@ -526,7 +526,7 @@ void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos,
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continue;
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}
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} else {
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setZoomed(imageX, imageY, c);
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setZoomed(imageX, imageY, c.noAlpha());
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m_readPixels[z] |= (1 << x);
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}
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if(!(m_readInfo[z] & (1 << x))) {
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