Improve color parsing, hopefully fixes #7

This commit is contained in:
sfan5 2014-05-21 15:16:29 +02:00
parent d8cfe79116
commit dff4589152

View File

@ -264,34 +264,27 @@ void TileGenerator::generate(const std::string &input, const std::string &output
void TileGenerator::parseColorsStream(std::istream &in) void TileGenerator::parseColorsStream(std::istream &in)
{ {
char line[128], *p;
while (in.good()) { while (in.good()) {
string name; in.getline(line, 128);
ColorEntry color; p = line;
in >> name; while(*p++ != '\0')
if (name[0] == '#') { if(*p == '#') {
in.ignore(65536, '\n'); *p = '\0'; // Cut off at the first #
in >> name; break;
} }
while (name == "\n" && in.good()) {
in >> name; char name[75];
} uint8_t r, g, b, a, t;
int r, g, b, a, t; a = 255;
in >> r;
in >> g;
in >> b;
if(in.peek() != '\n') {
in >> a;
if(in.peek() != '\n')
in >> t;
else
t = 0; t = 0;
} else
a = 0xFF; sscanf(line, "%75s %hhu %hhu %hhu %hhu %hhu", name, &r, &g, &b, &a, &t);
if (in.good()) { if(strlen(name) == 0)
color = ColorEntry(r,g,b,a,t); break;
ColorEntry color = ColorEntry(r, g, b, a, t);
m_colors[name] = color; m_colors[name] = color;
} }
}
} }
void TileGenerator::openDb(const std::string &input) void TileGenerator::openDb(const std::string &input)
@ -663,4 +656,3 @@ inline int TileGenerator::getImageY(int val) const
{ {
return val + m_border; return val + m_border;
} }