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Small optimization
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@ -330,9 +330,9 @@ void TileGenerator::loadBlocks()
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m_zMax = pos.z;
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}
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m_positions.push_back(std::pair<int, int>(pos.x, pos.z));
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m_positions.sort();
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m_positions.unique();
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}
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m_positions.sort();
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m_positions.unique();
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}
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inline BlockPos TileGenerator::decodeBlockPos(int64_t blockId) const
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