2 Commits

Author SHA1 Message Date
de259280b6 Fix travis 2016-12-05 12:43:41 +01:00
75009ad49c Initial work on using FreeImage 2016-12-05 12:40:27 +01:00
33 changed files with 739 additions and 1575 deletions

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@ -2,8 +2,23 @@ language: cpp
compiler: compiler:
- gcc - gcc
- clang - clang
dist: bionic sudo: false
before_install: sudo apt-get install -y cmake libgd-dev libsqlite3-dev libleveldb-dev addons:
apt:
sources:
- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
- cmake
- libfreeimage-dev
- libsqlite3-dev
- p7zip
- g++-6
- clang-3.8
before_install:
- # Nothing ever works correctly with precise, use a custom libleveldb build
- wget http://minetest.kitsunemimi.pw/libleveldb-1.18-ubuntu12.04.7z
- 7zr x -olibleveldb libleveldb-1.18-ubuntu12.04.7z
script: ./util/travis/script.sh script: ./util/travis/script.sh
notifications: notifications:
email: false email: false

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@ -1,142 +0,0 @@
#include <stdint.h>
#include <string>
#include <iostream>
#include <sstream>
#include "BlockDecoder.h"
#include "ZlibDecompressor.h"
static inline uint16_t readU16(const unsigned char *data)
{
return data[0] << 8 | data[1];
}
static int readBlockContent(const unsigned char *mapData, u8 version, unsigned int datapos)
{
if (version >= 24) {
size_t index = datapos << 1;
return (mapData[index] << 8) | mapData[index + 1];
} else if (version >= 20) {
if (mapData[datapos] <= 0x80)
return mapData[datapos];
else
return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4);
}
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
BlockDecoder::BlockDecoder()
{
reset();
}
void BlockDecoder::reset()
{
m_blockAirId = -1;
m_blockIgnoreId = -1;
m_nameMap.clear();
m_version = 0;
m_mapData = ustring();
}
void BlockDecoder::decode(const ustring &datastr)
{
const unsigned char *data = datastr.c_str();
size_t length = datastr.length();
// TODO: bounds checks
uint8_t version = data[0];
//uint8_t flags = data[1];
m_version = version;
size_t dataOffset = 0;
if (version >= 27)
dataOffset = 6;
else if (version >= 22)
dataOffset = 4;
else
dataOffset = 2;
ZlibDecompressor decompressor(data, length);
decompressor.setSeekPos(dataOffset);
m_mapData = decompressor.decompress();
decompressor.decompress(); // unused metadata
dataOffset = decompressor.seekPos();
// Skip unused data
if (version <= 21)
dataOffset += 2;
if (version == 23)
dataOffset += 1;
if (version == 24) {
uint8_t ver = data[dataOffset++];
if (ver == 1) {
uint16_t num = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += 10 * num;
}
}
// Skip unused static objects
dataOffset++; // Skip static object version
int staticObjectCount = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < staticObjectCount; ++i) {
dataOffset += 13;
uint16_t dataSize = readU16(data + dataOffset);
dataOffset += dataSize + 2;
}
dataOffset += 4; // Skip timestamp
// Read mapping
if (version >= 22) {
dataOffset++; // mapping version
uint16_t numMappings = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < numMappings; ++i) {
uint16_t nodeId = readU16(data + dataOffset);
dataOffset += 2;
uint16_t nameLen = readU16(data + dataOffset);
dataOffset += 2;
std::string name(reinterpret_cast<const char *>(data) + dataOffset, nameLen);
if (name == "air")
m_blockAirId = nodeId;
else if (name == "ignore")
m_blockIgnoreId = nodeId;
else
m_nameMap[nodeId] = name;
dataOffset += nameLen;
}
}
// Node timers
if (version >= 25) {
dataOffset++;
uint16_t numTimers = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += numTimers * 10;
}
}
bool BlockDecoder::isEmpty() const
{
// only contains ignore and air nodes?
return m_nameMap.empty();
}
std::string BlockDecoder::getNode(u8 x, u8 y, u8 z) const
{
unsigned int position = x + (y << 4) + (z << 8);
int content = readBlockContent(m_mapData.c_str(), m_version, position);
if (content == m_blockAirId || content == m_blockIgnoreId)
return "";
NameMap::const_iterator it = m_nameMap.find(content);
if (it == m_nameMap.end()) {
std::cerr << "Skipping node with invalid ID." << std::endl;
return "";
}
return it->second;
}

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@ -13,7 +13,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif() endif()
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -DNDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g2 -Wall") set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g2 -Wall")
if(WIN32) if(WIN32)
@ -21,10 +21,9 @@ if(WIN32)
set(BINDIR ".") set(BINDIR ".")
set(DOCDIR ".") set(DOCDIR ".")
else() else()
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/minetest") # reuse Minetest share dir set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/minetest") # an extra dir. for just one file doesn't seem useful
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin") set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}") set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
endif() endif()
set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into") set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
@ -46,15 +45,15 @@ if(NOT CUSTOM_DOCDIR STREQUAL "")
endif() endif()
# Libraries: gd # Libraries: freeimage
find_library(LIBGD_LIBRARY gd) find_library(FREEIMAGE_LIBRARY freeimage)
find_path(LIBGD_INCLUDE_DIR gd.h) find_path(FREEIMAGE_INCLUDE_DIR FreeImage.h)
message (STATUS "libgd library: ${LIBGD_LIBRARY}") message (STATUS "FreeImage library: ${FREEIMAGE_LIBRARY}")
message (STATUS "libgd headers: ${LIBGD_INCLUDE_DIR}") message (STATUS "FreeImage headers: ${FREEIMAGE_INCLUDE_DIR}")
if(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR) if(NOT FREEIMAGE_LIBRARY OR NOT FREEIMAGE_INCLUDE_DIR)
message(FATAL_ERROR "libgd not found!") message(FATAL_ERROR "FreeImage not found!")
endif(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR) endif(NOT FREEIMAGE_LIBRARY OR NOT FREEIMAGE_INCLUDE_DIR)
# Libraries: zlib # Libraries: zlib
@ -79,40 +78,6 @@ if(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
message(FATAL_ERROR "sqlite3 not found!") message(FATAL_ERROR "sqlite3 not found!")
endif(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR) endif(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
# Libraries: postgresql
option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE)
set(USE_POSTGRESQL 0)
if(ENABLE_POSTGRESQL)
find_program(POSTGRESQL_CONFIG_EXECUTABLE pg_config DOC "pg_config")
find_library(POSTGRESQL_LIBRARY pq)
if(POSTGRESQL_CONFIG_EXECUTABLE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE} --includedir-server
OUTPUT_VARIABLE POSTGRESQL_SERVER_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE}
OUTPUT_VARIABLE POSTGRESQL_CLIENT_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
# This variable is case sensitive for the cmake PostgreSQL module
set(PostgreSQL_ADDITIONAL_SEARCH_PATHS ${POSTGRESQL_SERVER_INCLUDE_DIRS} ${POSTGRESQL_CLIENT_INCLUDE_DIRS})
endif()
find_package("PostgreSQL")
if(POSTGRESQL_FOUND)
set(USE_POSTGRESQL 1)
message(STATUS "PostgreSQL backend enabled")
# This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR
message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIR}")
include_directories(${PostgreSQL_INCLUDE_DIR})
set(POSTGRESQL_LIBRARY ${PostgreSQL_LIBRARIES})
else()
message(STATUS "PostgreSQL not found.")
set(POSTGRESQL_LIBRARY "")
endif()
endif(ENABLE_POSTGRESQL)
# Libraries: leveldb # Libraries: leveldb
set(USE_LEVELDB 0) set(USE_LEVELDB 0)
@ -159,21 +124,20 @@ endif(ENABLE_REDIS)
include_directories( include_directories(
"${PROJECT_BINARY_DIR}" "${PROJECT_BINARY_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}" "${CMAKE_CURRENT_BINARY_DIR}"
${SQLITE3_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR}
${LIBGD_INCLUDE_DIR} ${FREEIMAGE_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
) )
configure_file( configure_file(
"${PROJECT_SOURCE_DIR}/include/cmake_config.h.in" "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h" "${PROJECT_BINARY_DIR}/cmake_config.h"
) )
add_definitions ( -DUSE_CMAKE_CONFIG_H ) add_definitions ( -DUSE_CMAKE_CONFIG_H )
set(mapper_SRCS set(mapper_SRCS
BlockDecoder.cpp
PixelAttributes.cpp PixelAttributes.cpp
PlayerAttributes.cpp PlayerAttributes.cpp
TileGenerator.cpp TileGenerator.cpp
@ -184,10 +148,6 @@ set(mapper_SRCS
db-sqlite3.cpp db-sqlite3.cpp
) )
if(USE_POSTGRESQL)
set(mapper_SRCS ${mapper_SRCS} db-postgresql.cpp)
endif(USE_POSTGRESQL)
if(USE_LEVELDB) if(USE_LEVELDB)
set(mapper_SRCS ${mapper_SRCS} db-leveldb.cpp) set(mapper_SRCS ${mapper_SRCS} db-leveldb.cpp)
endif(USE_LEVELDB) endif(USE_LEVELDB)
@ -203,10 +163,9 @@ add_executable(minetestmapper
target_link_libraries( target_link_libraries(
minetestmapper minetestmapper
${SQLITE3_LIBRARY} ${SQLITE3_LIBRARY}
${POSTGRESQL_LIBRARY}
${LEVELDB_LIBRARY} ${LEVELDB_LIBRARY}
${REDIS_LIBRARY} ${REDIS_LIBRARY}
${LIBGD_LIBRARY} ${FREEIMAGE_LIBRARY}
${ZLIB_LIBRARY} ${ZLIB_LIBRARY}
) )
@ -217,9 +176,6 @@ install(FILES "AUTHORS" DESTINATION "${DOCDIR}")
install(FILES "COPYING" DESTINATION "${DOCDIR}") install(FILES "COPYING" DESTINATION "${DOCDIR}")
install(FILES "README.rst" DESTINATION "${DOCDIR}") install(FILES "README.rst" DESTINATION "${DOCDIR}")
install(FILES "colors.txt" DESTINATION "${SHAREDIR}") install(FILES "colors.txt" DESTINATION "${SHAREDIR}")
if(UNIX)
install(FILES "minetestmapper.6" DESTINATION "${MANDIR}/man6")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Overview mapper for Minetest") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Overview mapper for Minetest")
set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})

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@ -4,121 +4,100 @@
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
#include <gd.h>
#include <gdfontmb.h>
#include "Image.h" #include "Image.h"
#ifndef NDEBUG #ifndef NDEBUG
#define SIZECHECK(x, y) check_bounds((x), (y), m_width, m_height) #define SIZECHECK(x, y) do { \
if((x) < 0 || (x) >= m_width) \
throw std::out_of_range("sizecheck x"); \
if((y) < 0 || (y) >= m_height) \
throw std::out_of_range("sizecheck y"); \
} while(0)
#else #else
#define SIZECHECK(x, y) do {} while(0) #define SIZECHECK(x, y) do {} while(0)
#endif #endif
// ARGB but with inverted alpha // ARGB but with inverted alpha
static inline int color2int(Color c) static inline RGBQUAD color2rgbquad(Color c)
{ {
u8 a = (255 - c.a) * gdAlphaMax / 255; RGBQUAD c2;
return (a << 24) | (c.r << 16) | (c.g << 8) | c.b; c2.rgbRed = c.r;
} c2.rgbGreen = c.g;
c2.rgbBlue = c.b;
static inline Color int2color(int c)
{
Color c2;
u8 a;
c2.b = c & 0xff;
c2.g = (c >> 8) & 0xff;
c2.r = (c >> 16) & 0xff;
a = (c >> 24) & 0xff;
c2.a = 255 - (a*255 / gdAlphaMax);
return c2; return c2;
} }
static inline void check_bounds(int x, int y, int width, int height) static inline Color rgbquad2color(RGBQUAD c)
{ {
if(x < 0 || x >= width) { return Color(c.rgbRed, c.rgbGreen, c.rgbBlue);
std::ostringstream oss;
oss << "Access outside image bounds (x), 0 < "
<< x << " < " << width << " is false.";
throw std::out_of_range(oss.str());
}
if(y < 0 || y >= height) {
std::ostringstream oss;
oss << "Access outside image bounds (y), 0 < "
<< y << " < " << height << " is false.";
throw std::out_of_range(oss.str());
}
} }
Image::Image(int width, int height) : Image::Image(int width, int height) :
m_width(width), m_height(height), m_image(NULL) m_width(width), m_height(height), m_image(NULL)
{ {
m_image = gdImageCreateTrueColor(m_width, m_height); // FIXME: This works because minetestmapper only creates one image
FreeImage_Initialise();
printf("Using FreeImage v%s\n", FreeImage_GetVersion());
m_image = FreeImage_Allocate(width, height, 24);
} }
Image::~Image() Image::~Image()
{ {
gdImageDestroy(m_image); FreeImage_Unload(m_image);
} }
void Image::setPixel(int x, int y, const Color &c) void Image::setPixel(int x, int y, const Color &c)
{ {
SIZECHECK(x, y); SIZECHECK(x, y);
m_image->tpixels[y][x] = color2int(c); RGBQUAD col = color2rgbquad(c);
FreeImage_SetPixelColor(m_image, x, y, &col);
} }
Color Image::getPixel(int x, int y) Color Image::getPixel(int x, int y)
{ {
SIZECHECK(x, y); #ifndef NDEBUG
return int2color(m_image->tpixels[y][x]); if(x < 0 || x > m_width || y < 0 || y > m_height)
throw std::out_of_range("sizecheck");
#endif
RGBQUAD c;
FreeImage_GetPixelColor(m_image, x, y, &c);
return rgbquad2color(c);
} }
void Image::drawLine(int x1, int y1, int x2, int y2, const Color &c) void Image::drawLine(int x1, int y1, int x2, int y2, const Color &c)
{ {
SIZECHECK(x1, y1); SIZECHECK(x1, y1);
SIZECHECK(x2, y2); SIZECHECK(x2, y2);
gdImageLine(m_image, x1, y1, x2, y2, color2int(c)); // TODO
} }
void Image::drawText(int x, int y, const std::string &s, const Color &c) void Image::drawText(int x, int y, const std::string &s, const Color &c)
{ {
SIZECHECK(x, y); SIZECHECK(x, y);
gdImageString(m_image, gdFontGetMediumBold(), x, y, (unsigned char*) s.c_str(), color2int(c)); // TODO
} }
void Image::drawFilledRect(int x, int y, int w, int h, const Color &c) void Image::drawFilledRect(int x, int y, int w, int h, const Color &c)
{ {
SIZECHECK(x, y); SIZECHECK(x, y);
SIZECHECK(x + w - 1, y + h - 1); SIZECHECK(x + w - 1, y + h - 1);
gdImageFilledRectangle(m_image, x, y, x + w - 1, y + h - 1, color2int(c)); RGBQUAD col = color2rgbquad(c);
for(int xx = 0; xx < w; xx++)
for(int yy = 0; yy < h; yy++)
FreeImage_SetPixelColor(m_image, x + xx, y + yy, &col);
} }
void Image::drawCircle(int x, int y, int diameter, const Color &c) void Image::drawCircle(int x, int y, int diameter, const Color &c)
{ {
SIZECHECK(x, y); SIZECHECK(x, y);
gdImageArc(m_image, x, y, diameter, diameter, 0, 360, color2int(c)); // TODO
} }
void Image::save(const std::string &filename) void Image::save(const std::string &filename)
{ {
#if (GD_MAJOR_VERSION == 2 && GD_MINOR_VERSION == 1 && GD_RELEASE_VERSION >= 1) || (GD_MAJOR_VERSION == 2 && GD_MINOR_VERSION > 1) || GD_MAJOR_VERSION > 2 FreeImage_Save(FIF_PNG, m_image, filename.c_str()); // other formats?
const char *f = filename.c_str();
if (gdSupportsFileType(f, 1) == GD_FALSE)
throw std::runtime_error("Image format not supported by gd");
if (gdImageFile(m_image, f) == GD_FALSE)
throw std::runtime_error("Error saving image");
#else
if (filename.compare(filename.length() - 4, 4, ".png") != 0)
throw std::runtime_error("Only PNG is supported");
FILE *f = fopen(filename.c_str(), "wb");
if (!f) {
std::ostringstream oss;
oss << "Error opening image file: " << std::strerror(errno);
throw std::runtime_error(oss.str());
}
gdImagePng(m_image, f);
fclose(f);
#endif
} }

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@ -3,14 +3,12 @@
#include "types.h" #include "types.h"
#include <string> #include <string>
#include <gd.h> #include <FreeImage.h>
struct Color { struct Color {
Color() : r(0), g(0), b(0), a(0) {}; Color() : r(0), g(0), b(0), a(0) {};
Color(u8 r, u8 g, u8 b) : r(r), g(g), b(b), a(255) {}; Color(u8 r, u8 g, u8 b) : r(r), g(g), b(b), a(255) {};
Color(u8 r, u8 g, u8 b, u8 a) : r(r), g(g), b(b), a(a) {}; Color(u8 r, u8 g, u8 b, u8 a) : r(r), g(g), b(b), a(a) {};
inline Color noAlpha() const { return Color(r, g, b); }
u8 r, g, b, a; u8 r, g, b, a;
}; };
@ -31,7 +29,7 @@ private:
Image(const Image&); Image(const Image&);
int m_width, m_height; int m_width, m_height;
gdImagePtr m_image; FIBITMAP *m_image;
}; };
#endif // IMAGE_HEADER #endif // IMAGE_HEADER

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@ -1,126 +1,66 @@
/*
* =====================================================================
* Version: 1.0
* Created: 01.09.2012 14:38:05
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#include <dirent.h>
#include <fstream> #include <fstream>
#include <sstream> #include <sstream>
#include <stdexcept>
#include <dirent.h>
#include <unistd.h> // for usleep
#include <sqlite3.h>
#include "config.h" #include "config.h"
#include "PlayerAttributes.h" #include "PlayerAttributes.h"
#include "util.h"
using namespace std; using namespace std;
PlayerAttributes::PlayerAttributes(const std::string &worldDir) PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
{ {
std::ifstream ifs((worldDir + "world.mt").c_str());
if (!ifs.good())
throw std::runtime_error("Failed to read world.mt");
std::string backend = read_setting_default("player_backend", ifs, "files");
ifs.close();
if (backend == "files") string playersPath = sourceDirectory + "players";
readFiles(worldDir + "players");
else if (backend == "sqlite3")
readSqlite(worldDir + "players.sqlite");
else
throw std::runtime_error(((std::string) "Unknown player backend: ") + backend);
}
void PlayerAttributes::readFiles(const std::string &playersPath)
{
DIR *dir; DIR *dir;
dir = opendir (playersPath.c_str()); dir = opendir (playersPath.c_str());
if (dir == NULL) if (dir == NULL) {
return; return;
}
struct dirent *ent; struct dirent *ent;
while ((ent = readdir (dir)) != NULL) { while ((ent = readdir (dir)) != NULL) {
if (ent->d_name[0] == '.') if (ent->d_name[0] == '.') {
continue; continue;
}
string path = playersPath + PATH_SEPARATOR + ent->d_name; string path = playersPath + PATH_SEPARATOR + ent->d_name;
ifstream in(path.c_str());
if(!in.good())
continue;
string name, position;
name = read_setting("name", in);
in.seekg(0);
position = read_setting("position", in);
ifstream in;
in.open(path.c_str(), ifstream::in);
string buffer;
string name;
string position;
while (getline(in, buffer)) {
if (buffer.find("name = ") == 0) {
name = buffer.substr(7);
}
else if (buffer.find("position = ") == 0) {
position = buffer.substr(12, buffer.length() - 13);
}
}
char comma;
Player player; Player player;
istringstream iss(position); istringstream positionStream(position, istringstream::in);
char tmp; positionStream >> player.x;
iss >> tmp; // '(' positionStream >> comma;
iss >> player.x; positionStream >> player.y;
iss >> tmp; // ',' positionStream >> comma;
iss >> player.y; positionStream >> player.z;
iss >> tmp; // ','
iss >> player.z;
iss >> tmp; // ')'
if(tmp != ')')
continue;
player.name = name; player.name = name;
player.x /= 10.0;
player.y /= 10.0;
player.z /= 10.0;
m_players.push_back(player); m_players.push_back(player);
} }
closedir(dir); closedir(dir);
} }
/**********/
#define SQLRES(f, good) \
result = (sqlite3_##f); \
if (result != good) { \
throw std::runtime_error(sqlite3_errmsg(db));\
}
#define SQLOK(f) SQLRES(f, SQLITE_OK)
void PlayerAttributes::readSqlite(const std::string &db_name)
{
int result;
sqlite3 *db;
sqlite3_stmt *stmt_get_player_pos;
SQLOK(open_v2(db_name.c_str(), &db, SQLITE_OPEN_READONLY |
SQLITE_OPEN_PRIVATECACHE, 0))
SQLOK(prepare_v2(db,
"SELECT name, posX, posY, posZ FROM player",
-1, &stmt_get_player_pos, NULL))
while ((result = sqlite3_step(stmt_get_player_pos)) != SQLITE_DONE) {
if (result == SQLITE_BUSY) { // Wait some time and try again
usleep(10000);
} else if (result != SQLITE_ROW) {
throw std::runtime_error(sqlite3_errmsg(db));
}
Player player;
const unsigned char *name_ = sqlite3_column_text(stmt_get_player_pos, 0);
player.name = std::string(reinterpret_cast<const char*>(name_));
player.x = sqlite3_column_double(stmt_get_player_pos, 1);
player.y = sqlite3_column_double(stmt_get_player_pos, 2);
player.z = sqlite3_column_double(stmt_get_player_pos, 3);
player.x /= 10.0;
player.y /= 10.0;
player.z /= 10.0;
m_players.push_back(player);
}
sqlite3_finalize(stmt_get_player_pos);
sqlite3_close(db);
}
/**********/
PlayerAttributes::Players::iterator PlayerAttributes::begin() PlayerAttributes::Players::iterator PlayerAttributes::begin()
{ {
return m_players.begin(); return m_players.begin();

38
PlayerAttributes.h Normal file
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@ -0,0 +1,38 @@
/*
* =====================================================================
* Version: 1.0
* Created: 01.09.2012 14:38:08
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#ifndef PLAYERATTRIBUTES_H_D7THWFVV
#define PLAYERATTRIBUTES_H_D7THWFVV
#include <list>
#include <string>
struct Player
{
std::string name;
double x;
double y;
double z;
}; /* ----- end of struct Player ----- */
class PlayerAttributes
{
public:
typedef std::list<Player> Players;
PlayerAttributes(const std::string &sourceDirectory);
Players::iterator begin();
Players::iterator end();
private:
Players m_players;
}; /* ----- end of class PlayerAttributes ----- */
#endif /* end of include guard: PLAYERATTRIBUTES_H_D7THWFVV */

View File

@ -10,26 +10,15 @@ This version is both faster and provides more features than the now deprecated P
Requirements Requirements
------------ ------------
* libgd * FreeImage
* sqlite3 * sqlite3
* LevelDB (optional, set ENABLE_LEVELDB=1 in CMake to enable) * leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis library (optional, set ENABLE_REDIS=1 in CMake to enable) * hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
* Postgres libraries (optional, set ENABLE_POSTGRES=1 in CMake to enable)
e.g. on Debian: e.g. on Debian:
^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^
sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev libpq-dev sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev
Windows
^^^^^^^
Minetestmapper for Windows can be downloaded here: https://github.com/minetest/minetestmapper/releases
After extracting the archive, minetestmapper can be invoked from cmd.exe:
::
cd C:\Users\yourname\Desktop\example\path
minetestmapper.exe --help
Compilation Compilation
----------- -----------
@ -54,38 +43,32 @@ Parameters
^^^^^^^^^^ ^^^^^^^^^^
bgcolor: bgcolor:
Background color of image, e.g. ``--bgcolor '#ffffff'`` Background color of image, e.g. ``--bgcolor #ffffff``
scalecolor: scalecolor:
Color of scale marks and text, e.g. ``--scalecolor '#000000'`` Color of scale, e.g. ``--scalecolor #000000``
playercolor: playercolor:
Color of player indicators, e.g. ``--playercolor '#ff0000'`` Color of player indicators, e.g. ``--playercolor #ff0000``
origincolor: origincolor:
Color of origin indicator, e.g. ``--origincolor '#ff0000'`` Color of origin indicator, e.g. ``--origincolor #ff0000``
drawscale: drawscale:
Draw scale(s) with tick marks and numbers, ``--drawscale`` Draw tick marks, ``--drawscale``
drawplayers: drawplayers:
Draw player indicators with name, ``--drawplayers`` Draw player indicators, ``--drawplayers``
draworigin: draworigin:
Draw origin indicator, ``--draworigin`` Draw origin indicator, ``--draworigin``
drawalpha: drawalpha:
Allow nodes to be drawn with transparency (e.g. water), ``--drawalpha`` Allow nodes to be drawn with transparency, ``--drawalpha``
extent:
Don't output any imagery, just print the extent of the full map, ``--extent``
noshading: noshading:
Don't draw shading on nodes, ``--noshading`` Don't draw shading on nodes, ``--noshading``
noemptyimage:
Don't output anything when the image would be empty, ``--noemptyimage``
min-y: min-y:
Don't draw nodes below this y value, e.g. ``--min-y -25`` Don't draw nodes below this y value, e.g. ``--min-y -25``
@ -93,16 +76,16 @@ max-y:
Don't draw nodes above this y value, e.g. ``--max-y 75`` Don't draw nodes above this y value, e.g. ``--max-y 75``
backend: backend:
Override auto-detected map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. ``--backend leveldb`` Use specific map backend, supported: *sqlite3*, *leveldb*, *redis*, e.g. ``--backend leveldb``
geometry: geometry:
Limit area to specific geometry (*x:z+w+h* where x and z specify the lower left corner), e.g. ``--geometry -800:-800+1600+1600`` Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. ``--geometry -800:-800+1600+1600``
zoom: zoom:
Apply zoom to drawn nodes by enlarging them to n*n squares, e.g. ``--zoom 4`` "Zoom" the image by using more than one pixel per node, e.g. ``--zoom 4``
colors: colors:
Override auto-detected path to colors.txt, e.g. ``--colors ../minetest/mycolors.txt`` Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. ``--colors ../minetest/mycolors.txt``
scales: scales:
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr`` Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr``

View File

@ -7,16 +7,12 @@
#include <stdexcept> #include <stdexcept>
#include <cstring> #include <cstring>
#include <vector> #include <vector>
#include "TileGenerator.h"
#include "config.h" #include "config.h"
#include "PlayerAttributes.h" #include "PlayerAttributes.h"
#include "BlockDecoder.h" #include "TileGenerator.h"
#include "ZlibDecompressor.h"
#include "util.h" #include "util.h"
#include "db-sqlite3.h" #include "db-sqlite3.h"
#if USE_POSTGRESQL
#include "db-postgresql.h"
#endif
#if USE_LEVELDB #if USE_LEVELDB
#include "db-leveldb.h" #include "db-leveldb.h"
#endif #endif
@ -26,16 +22,9 @@
using namespace std; using namespace std;
template<typename T> static inline uint16_t readU16(const unsigned char *data)
static inline T mymax(T a, T b)
{ {
return (a > b) ? a : b; return data[0] << 8 | data[1];
}
template<typename T>
static inline T mymin(T a, T b)
{
return (a > b) ? b : a;
} }
// rounds n (away from 0) to a multiple of f while preserving the sign of n // rounds n (away from 0) to a multiple of f while preserving the sign of n
@ -50,9 +39,27 @@ static int round_multiple_nosign(int n, int f)
return sign * (abs_n + f - (abs_n % f)); return sign * (abs_n + f - (abs_n % f));
} }
static inline unsigned int colorSafeBounds (int channel) static int readBlockContent(const unsigned char *mapData, int version, int datapos)
{ {
return mymin(mymax(channel, 0), 255); if (version >= 24) {
size_t index = datapos << 1;
return (mapData[index] << 8) | mapData[index + 1];
} else if (version >= 20) {
if (mapData[datapos] <= 0x80)
return mapData[datapos];
else
return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4);
}
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
static inline int colorSafeBounds(int color)
{
color = (color > 255) ? 255 : color;
color = (color < 0) ? 0 : color;
return color;
} }
static Color mixColors(Color a, Color b) static Color mixColors(Color a, Color b)
@ -79,7 +86,6 @@ TileGenerator::TileGenerator():
m_drawScale(false), m_drawScale(false),
m_drawAlpha(false), m_drawAlpha(false),
m_shading(true), m_shading(true),
m_dontWriteEmpty(false),
m_backend(""), m_backend(""),
m_xBorder(0), m_xBorder(0),
m_yBorder(0), m_yBorder(0),
@ -209,31 +215,6 @@ void TileGenerator::parseColorsFile(const std::string &fileName)
parseColorsStream(in); parseColorsStream(in);
} }
void TileGenerator::printGeometry(const std::string &input)
{
string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
loadBlocks();
std::cout << "Map extent: "
<< m_xMin*16 << ":" << m_zMin*16
<< "+" << (m_xMax - m_xMin+1)*16
<< "+" << (m_zMax - m_zMin+1)*16
<< std::endl;
closeDatabase();
}
void TileGenerator::setDontWriteEmpty(bool f)
{
m_dontWriteEmpty = f;
}
void TileGenerator::generate(const std::string &input, const std::string &output) void TileGenerator::generate(const std::string &input, const std::string &output)
{ {
string input_path = input; string input_path = input;
@ -243,13 +224,6 @@ void TileGenerator::generate(const std::string &input, const std::string &output
openDb(input_path); openDb(input_path);
loadBlocks(); loadBlocks();
if (m_dontWriteEmpty && ! m_positions.size())
{
closeDatabase();
return;
}
createImage(); createImage();
renderMap(); renderMap();
closeDatabase(); closeDatabase();
@ -281,7 +255,7 @@ void TileGenerator::parseColorsStream(std::istream &in)
if(strlen(line) == 0) if(strlen(line) == 0)
continue; continue;
char name[64 + 1]; char name[64];
unsigned int r, g, b, a, t; unsigned int r, g, b, a, t;
a = 255; a = 255;
t = 0; t = 0;
@ -303,16 +277,12 @@ void TileGenerator::openDb(const std::string &input)
std::ifstream ifs((input + "/world.mt").c_str()); std::ifstream ifs((input + "/world.mt").c_str());
if(!ifs.good()) if(!ifs.good())
throw std::runtime_error("Failed to read world.mt"); throw std::runtime_error("Failed to read world.mt");
backend = read_setting("backend", ifs); backend = get_setting("backend", ifs);
ifs.close(); ifs.close();
} }
if(backend == "sqlite3") if(backend == "sqlite3")
m_db = new DBSQLite3(input); m_db = new DBSQLite3(input);
#if USE_POSTGRESQL
else if(backend == "postgresql")
m_db = new DBPostgreSQL(input);
#endif
#if USE_LEVELDB #if USE_LEVELDB
else if(backend == "leveldb") else if(backend == "leveldb")
m_db = new DBLevelDB(input); m_db = new DBLevelDB(input);
@ -360,38 +330,19 @@ void TileGenerator::loadBlocks()
void TileGenerator::createImage() void TileGenerator::createImage()
{ {
const int scale_d = 40; // pixels reserved for a scale
if(!m_drawScale)
m_scales = 0;
// If a geometry is explicitly set, set the bounding box to the requested geometry
// instead of cropping to the content. This way we will always output a full tile
// of the correct size.
if (m_geomX > -2048 && m_geomX2 < 2048)
{
m_xMin = m_geomX;
m_xMax = m_geomX2-1;
}
if (m_geomY > -2048 && m_geomY2 < 2048)
{
m_zMin = m_geomY;
m_zMax = m_geomY2-1;
}
m_mapWidth = (m_xMax - m_xMin + 1) * 16; m_mapWidth = (m_xMax - m_xMin + 1) * 16;
m_mapHeight = (m_zMax - m_zMin + 1) * 16; m_mapHeight = (m_zMax - m_zMin + 1) * 16;
if(m_drawScale) {
m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0; m_xBorder = (m_scales & SCALE_LEFT) ? 40 : 0;
m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0; m_yBorder = (m_scales & SCALE_TOP) ? 40 : 0;
}
m_blockPixelAttributes.setWidth(m_mapWidth); m_blockPixelAttributes.setWidth(m_mapWidth);
int image_width, image_height; int image_width, image_height;
image_width = (m_mapWidth * m_zoom) + m_xBorder; image_width = (m_mapWidth * m_zoom) + m_xBorder;
image_width += (m_scales & SCALE_RIGHT) ? scale_d : 0; image_width += m_drawScale && (m_scales & SCALE_RIGHT) ? 40 : 0;
image_height = (m_mapHeight * m_zoom) + m_yBorder; image_height = (m_mapHeight * m_zoom) + m_yBorder;
image_height += (m_scales & SCALE_BOTTOM) ? scale_d : 0; image_height += m_drawScale && (m_scales & SCALE_BOTTOM) ? 40 : 0;
if(image_width > 4096 || image_height > 4096) if(image_width > 4096 || image_height > 4096)
std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!" std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!"
@ -403,7 +354,6 @@ void TileGenerator::createImage()
void TileGenerator::renderMap() void TileGenerator::renderMap()
{ {
BlockDecoder blk;
std::list<int> zlist = getZValueList(); std::list<int> zlist = getZValueList();
for (std::list<int>::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) { for (std::list<int>::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) {
int zPos = *zPosition; int zPos = *zPosition;
@ -413,8 +363,10 @@ void TileGenerator::renderMap()
if (position->second != zPos) if (position->second != zPos)
continue; continue;
m_readPixels.reset(); for (int i = 0; i < 16; ++i) {
m_readInfo.reset(); m_readPixels[i] = 0;
m_readInfo[i] = 0;
}
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) { for (int j = 0; j < 16; j++) {
m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
@ -428,18 +380,100 @@ void TileGenerator::renderMap()
const BlockList &blockStack = blocks[xPos]; const BlockList &blockStack = blocks[xPos];
for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) { for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) {
const BlockPos &pos = it->first; const BlockPos &pos = it->first;
const unsigned char *data = it->second.c_str();
size_t length = it->second.length();
blk.reset(); uint8_t version = data[0];
blk.decode(it->second); //uint8_t flags = data[1];
if (blk.isEmpty())
size_t dataOffset = 0;
if (version >= 22)
dataOffset = 4;
else
dataOffset = 2;
ZlibDecompressor decompressor(data, length);
decompressor.setSeekPos(dataOffset);
ustring mapData = decompressor.decompress();
ustring mapMetadata = decompressor.decompress();
dataOffset = decompressor.seekPos();
// Skip unused data
if (version <= 21)
dataOffset += 2;
if (version == 23)
dataOffset += 1;
if (version == 24) {
uint8_t ver = data[dataOffset++];
if (ver == 1) {
uint16_t num = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += 10 * num;
}
}
// Skip unused static objects
dataOffset++; // Skip static object version
int staticObjectCount = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < staticObjectCount; ++i) {
dataOffset += 13;
uint16_t dataSize = readU16(data + dataOffset);
dataOffset += dataSize + 2;
}
dataOffset += 4; // Skip timestamp
m_blockAirId = -1;
m_blockIgnoreId = -1;
m_nameMap.clear();
// Read mapping
if (version >= 22) {
dataOffset++; // mapping version
uint16_t numMappings = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < numMappings; ++i) {
uint16_t nodeId = readU16(data + dataOffset);
dataOffset += 2;
uint16_t nameLen = readU16(data + dataOffset);
dataOffset += 2;
string name = string(reinterpret_cast<const char *>(data) + dataOffset, nameLen);
if (name == "air")
m_blockAirId = nodeId;
else if (name == "ignore")
m_blockIgnoreId = nodeId;
else
m_nameMap[nodeId] = name;
dataOffset += nameLen;
}
// Skip block if made of only air or ignore nodes
if (m_nameMap.empty())
continue; continue;
renderMapBlock(blk, pos); }
// Exit out if all pixels for this MapBlock are covered // Node timers
if (m_readPixels.full()) if (version >= 25) {
dataOffset++;
uint16_t numTimers = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += numTimers * 10;
}
renderMapBlock(mapData, pos, version);
bool allRead = true;
for (int i = 0; i < 16; ++i) {
if (m_readPixels[i] != 0xffff)
allRead = false;
}
if (allRead)
break; break;
} }
if (!m_readPixels.full()) bool allRead = true;
for (int i = 0; i < 16; ++i) {
if (m_readPixels[i] != 0xffff)
allRead = false;
}
if (!allRead)
renderMapBlockBottom(blockStack.begin()->first); renderMapBlockBottom(blockStack.begin()->first);
} }
if(m_shading) if(m_shading)
@ -447,52 +481,61 @@ void TileGenerator::renderMap()
} }
} }
void TileGenerator::renderMapBlock(const BlockDecoder &blk, const BlockPos &pos) void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version)
{ {
int xBegin = (pos.x - m_xMin) * 16; int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16; int zBegin = (m_zMax - pos.z) * 16;
const unsigned char *mapData = mapBlock.c_str();
int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16; int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16; int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
for (int z = 0; z < 16; ++z) { for (int z = 0; z < 16; ++z) {
int imageY = zBegin + 15 - z; int imageY = zBegin + 15 - z;
for (int x = 0; x < 16; ++x) { for (int x = 0; x < 16; ++x) {
if (m_readPixels.get(x, z)) if (m_readPixels[z] & (1 << x))
continue; continue;
int imageX = xBegin + x; int imageX = xBegin + x;
for (int y = maxY; y >= minY; --y) { for (int y = maxY; y >= minY; --y) {
string name = blk.getNode(x, y, z); int position = x + (y << 4) + (z << 8);
if (name == "") int content = readBlockContent(mapData, version, position);
if (content == m_blockAirId || content == m_blockIgnoreId)
continue; continue;
ColorMap::const_iterator it = m_colorMap.find(name); NameMap::iterator blockName = m_nameMap.find(content);
if (it == m_colorMap.end()) { if (blockName == m_nameMap.end()) {
m_unknownNodes.insert(name); std::cerr << "Skipping node with invalid ID." << std::endl;
continue; continue;
} }
const Color c = it->second.to_color(); const string &name = blockName->second;
ColorMap::const_iterator color = m_colorMap.find(name);
if (color != m_colorMap.end()) {
const Color c = color->second.to_color();
if (m_drawAlpha) { if (m_drawAlpha) {
// mix with previous color (unless first visible time)
if (m_color[z][x].a == 0) if (m_color[z][x].a == 0)
m_color[z][x] = c; // first visible time, no color mixing m_color[z][x] = c;
else else
m_color[z][x] = mixColors(m_color[z][x], c); m_color[z][x] = mixColors(m_color[z][x], c);
if(m_color[z][x].a < 0xff) { if(m_color[z][x].a == 0xff) {
// near thickness value to thickness of current node // color is opaque at this depth (no point continuing)
m_thickness[z][x] = (m_thickness[z][x] + it->second.t) / 2.0;
continue;
}
// color became opaque, draw it
setZoomed(imageX, imageY, m_color[z][x]); setZoomed(imageX, imageY, m_color[z][x]);
m_readPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x]; m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
} else { } else {
setZoomed(imageX, imageY, c.noAlpha()); // near thickness value to thickness of current node
m_thickness[z][x] = (m_thickness[z][x] + color->second.t) / 2.0;
continue;
} }
m_readPixels.set(x, z); } else {
setZoomed(imageX, imageY, c);
// do this afterwards so we can record height values m_readPixels[z] |= (1 << x);
// inside transparent nodes (water) too }
if (!m_readInfo.get(x, z)) { if(!(m_readInfo[z] & (1 << x))) {
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y; m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
m_readInfo.set(x, z); m_readInfo[z] |= (1 << x);
}
} else {
m_unknownNodes.insert(name);
continue;
} }
break; break;
} }
@ -502,25 +545,24 @@ void TileGenerator::renderMapBlock(const BlockDecoder &blk, const BlockPos &pos)
void TileGenerator::renderMapBlockBottom(const BlockPos &pos) void TileGenerator::renderMapBlockBottom(const BlockPos &pos)
{ {
if (!m_drawAlpha)
return; // "missing" pixels can only happen with --drawalpha
int xBegin = (pos.x - m_xMin) * 16; int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16; int zBegin = (m_zMax - pos.z) * 16;
for (int z = 0; z < 16; ++z) { for (int z = 0; z < 16; ++z) {
int imageY = zBegin + 15 - z; int imageY = zBegin + 15 - z;
for (int x = 0; x < 16; ++x) { for (int x = 0; x < 16; ++x) {
if (m_readPixels.get(x, z)) if (m_readPixels[z] & (1 << x))
continue; continue;
int imageX = xBegin + x; int imageX = xBegin + x;
// set color since it wasn't done in renderMapBlock() if (m_drawAlpha) {
// set color in case it wasn't done in renderMapBlock()
setZoomed(imageX, imageY, m_color[z][x]); setZoomed(imageX, imageY, m_color[z][x]);
m_readPixels.set(x, z); m_readPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x]; m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
} }
} }
} }
}
void TileGenerator::renderShading(int zPos) void TileGenerator::renderShading(int zPos)
{ {
@ -542,11 +584,11 @@ void TileGenerator::renderShading(int zPos)
int y1 = m_blockPixelAttributes.attribute(z, x - 1).height; int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
int y2 = m_blockPixelAttributes.attribute(z - 1, x).height; int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
int d = ((y - y1) + (y - y2)) * 12; int d = ((y - y1) + (y - y2)) * 12;
if (m_drawAlpha) { // less visible shadow with increasing "thickness" if (d > 36)
double t = m_blockPixelAttributes.attribute(z, x).thickness * 1.2; d = 36;
d *= 1.0 - mymin(t, 255.0) / 255.0; // more thickness -> less visible shadows: t=0 -> 100% visible, t=255 -> 0% visible
} if (m_drawAlpha)
d = mymin(d, 36); d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thickness) / 255.0);
Color c = m_image->getPixel(getImageX(x), getImageY(imageY)); Color c = m_image->getPixel(getImageX(x), getImageY(imageY));
c.r = colorSafeBounds(c.r + d); c.r = colorSafeBounds(c.r + d);
@ -560,94 +602,71 @@ void TileGenerator::renderShading(int zPos)
void TileGenerator::renderScale() void TileGenerator::renderScale()
{ {
const int scale_d = 40; // see createImage()
if (m_scales & SCALE_TOP) { if (m_scales & SCALE_TOP) {
m_image->drawText(24, 0, "X", m_scaleColor); m_image->drawText(24, 0, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) { for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
std::ostringstream buf; stringstream buf;
buf << i * 16; buf << i * 16;
int xPos = getImageX(i * 16, true); int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
if (xPos >= 0) {
m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor); m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor);
m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor); m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor);
} }
} }
}
if (m_scales & SCALE_LEFT) { if (m_scales & SCALE_LEFT) {
m_image->drawText(2, 24, "Z", m_scaleColor); m_image->drawText(2, 24, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) { for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
std::ostringstream buf; stringstream buf;
buf << i * 16; buf << i * 16;
int yPos = getImageY(i * 16 + 1, true); int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
if (yPos >= 0) {
m_image->drawText(2, yPos, buf.str(), m_scaleColor); m_image->drawText(2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor); m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor);
} }
} }
}
if (m_scales & SCALE_BOTTOM) { if (m_scales & SCALE_BOTTOM) {
int xPos = m_xBorder + m_mapWidth*m_zoom - 24 - 8,
yPos = m_yBorder + m_mapHeight*m_zoom + scale_d - 12;
m_image->drawText(xPos, yPos, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) { for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
std::ostringstream buf; stringstream buf;
buf << i * 16; buf << i * 16;
xPos = getImageX(i * 16, true); int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
yPos = m_yBorder + m_mapHeight*m_zoom; int yPos = m_yBorder + m_mapHeight*m_zoom;
if (xPos >= 0) {
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor); m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor); m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor);
} }
} }
}
if (m_scales & SCALE_RIGHT) { if (m_scales & SCALE_RIGHT) {
int xPos = m_xBorder + m_mapWidth*m_zoom + scale_d - 2 - 8,
yPos = m_yBorder + m_mapHeight*m_zoom - 24 - 12;
m_image->drawText(xPos, yPos, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) { for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
std::ostringstream buf; stringstream buf;
buf << i * 16; buf << i * 16;
xPos = m_xBorder + m_mapWidth*m_zoom; int xPos = m_xBorder + m_mapWidth*m_zoom;
yPos = getImageY(i * 16 + 1, true); int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
if (yPos >= 0) {
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor); m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor); m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor);
} }
} }
} }
}
void TileGenerator::renderOrigin() void TileGenerator::renderOrigin()
{ {
if (m_xMin > 0 || m_xMax < 0 || int imageX = (-m_xMin * 16)*m_zoom + m_xBorder;
m_zMin > 0 || m_zMax < 0) int imageY = (m_mapHeight - m_zMin * -16)*m_zoom + m_yBorder;
return; m_image->drawCircle(imageX, imageY, 12, m_originColor);
m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
} }
void TileGenerator::renderPlayers(const std::string &inputPath) void TileGenerator::renderPlayers(const std::string &inputPath)
{ {
PlayerAttributes players(inputPath); PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) { for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
if (player->x < m_xMin * 16 || player->x > m_xMax * 16 || int imageX = (player->x / 10 - m_xMin * 16)*m_zoom + m_xBorder;
player->z < m_zMin * 16 || player->z > m_zMax * 16) int imageY = (m_mapHeight - (player->z / 10 - m_zMin * 16))*m_zoom + m_yBorder;
continue;
if (player->y < m_yMin || player->y > m_yMax)
continue;
int imageX = getImageX(player->x, true),
imageY = getImageY(player->z, true);
m_image->drawFilledRect(imageX - 1, imageY, 3, 1, m_playerColor); m_image->drawCircle(imageX, imageY, 5, m_playerColor);
m_image->drawFilledRect(imageX, imageY - 1, 1, 3, m_playerColor); m_image->drawText(imageX + 2, imageY + 2, player->name, m_playerColor);
m_image->drawText(imageX + 2, imageY, player->name, m_playerColor);
} }
} }
@ -671,24 +690,21 @@ void TileGenerator::writeImage(const std::string &output)
void TileGenerator::printUnknown() void TileGenerator::printUnknown()
{ {
if (m_unknownNodes.size() == 0) if (m_unknownNodes.size() > 0) {
return;
std::cerr << "Unknown nodes:" << std::endl; std::cerr << "Unknown nodes:" << std::endl;
for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
std::cerr << "\t" << *node << std::endl; std::cerr << *node << std::endl;
}
}
} }
inline int TileGenerator::getImageX(int val, bool absolute) const inline int TileGenerator::getImageX(int val) const
{ {
if (absolute)
val = (val - m_xMin * 16);
return (m_zoom*val) + m_xBorder; return (m_zoom*val) + m_xBorder;
} }
inline int TileGenerator::getImageY(int val, bool absolute) const inline int TileGenerator::getImageY(int val) const
{ {
if (absolute)
val = m_mapHeight - (val - m_zMin * 16); // Z axis is flipped on image
return (m_zoom*val) + m_yBorder; return (m_zoom*val) + m_yBorder;
} }

View File

@ -13,9 +13,7 @@
#endif #endif
#include <stdint.h> #include <stdint.h>
#include <string> #include <string>
#include "PixelAttributes.h" #include "PixelAttributes.h"
#include "BlockDecoder.h"
#include "Image.h" #include "Image.h"
#include "db.h" #include "db.h"
#include "types.h" #include "types.h"
@ -31,29 +29,11 @@ struct ColorEntry {
ColorEntry(): r(0), g(0), b(0), a(0), t(0) {}; ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {}; ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
inline Color to_color() const { return Color(r, g, b, a); } inline Color to_color() const { return Color(r, g, b, a); }
uint8_t r, g, b, a, t; uint8_t r;
}; uint8_t g;
uint8_t b;
struct BitmapThing { // 16x16 bitmap uint8_t a;
inline void reset() { uint8_t t;
for (int i = 0; i < 16; ++i)
val[i] = 0;
}
inline bool full() const {
for (int i = 0; i < 16; ++i) {
if (val[i] != 0xffff)
return false;
}
return true;
}
inline void set(unsigned int x, unsigned int z) {
val[z] |= (1 << x);
}
inline bool get(unsigned int x, unsigned int z) {
return !!(val[z] & (1 << x));
}
uint16_t val[16];
}; };
@ -62,9 +42,11 @@ class TileGenerator
private: private:
#if __cplusplus >= 201103L #if __cplusplus >= 201103L
typedef std::unordered_map<std::string, ColorEntry> ColorMap; typedef std::unordered_map<std::string, ColorEntry> ColorMap;
typedef std::unordered_map<int, std::string> NameMap;
typedef std::unordered_set<std::string> NameSet; typedef std::unordered_set<std::string> NameSet;
#else #else
typedef std::map<std::string, ColorEntry> ColorMap; typedef std::map<std::string, ColorEntry> ColorMap;
typedef std::map<int, std::string> NameMap;
typedef std::set<std::string> NameSet; typedef std::set<std::string> NameSet;
#endif #endif
@ -86,10 +68,8 @@ public:
void parseColorsFile(const std::string &fileName); void parseColorsFile(const std::string &fileName);
void setBackend(std::string backend); void setBackend(std::string backend);
void generate(const std::string &input, const std::string &output); void generate(const std::string &input, const std::string &output);
void printGeometry(const std::string &input);
void setZoom(int zoom); void setZoom(int zoom);
void setScales(uint flags); void setScales(uint flags);
void setDontWriteEmpty(bool f);
private: private:
void parseColorsStream(std::istream &in); void parseColorsStream(std::istream &in);
@ -99,7 +79,7 @@ private:
void createImage(); void createImage();
void renderMap(); void renderMap();
std::list<int> getZValueList() const; std::list<int> getZValueList() const;
void renderMapBlock(const BlockDecoder &blk, const BlockPos &pos); void renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version);
void renderMapBlockBottom(const BlockPos &pos); void renderMapBlockBottom(const BlockPos &pos);
void renderShading(int zPos); void renderShading(int zPos);
void renderScale(); void renderScale();
@ -107,8 +87,8 @@ private:
void renderPlayers(const std::string &inputPath); void renderPlayers(const std::string &inputPath);
void writeImage(const std::string &output); void writeImage(const std::string &output);
void printUnknown(); void printUnknown();
int getImageX(int val, bool absolute=false) const; int getImageX(int val) const;
int getImageY(int val, bool absolute=false) const; int getImageY(int val) const;
void setZoomed(int x, int y, Color color); void setZoomed(int x, int y, Color color);
private: private:
@ -121,7 +101,6 @@ private:
bool m_drawScale; bool m_drawScale;
bool m_drawAlpha; bool m_drawAlpha;
bool m_shading; bool m_shading;
bool m_dontWriteEmpty;
std::string m_backend; std::string m_backend;
int m_xBorder, m_yBorder; int m_xBorder, m_yBorder;
@ -141,13 +120,16 @@ private:
int m_mapWidth; int m_mapWidth;
int m_mapHeight; int m_mapHeight;
std::list<std::pair<int, int> > m_positions; std::list<std::pair<int, int> > m_positions;
NameMap m_nameMap;
ColorMap m_colorMap; ColorMap m_colorMap;
BitmapThing m_readPixels; uint16_t m_readPixels[16];
BitmapThing m_readInfo; uint16_t m_readInfo[16];
NameSet m_unknownNodes; NameSet m_unknownNodes;
Color m_color[16][16]; Color m_color[16][16];
uint8_t m_thickness[16][16]; uint8_t m_thickness[16][16];
int m_blockAirId;
int m_blockIgnoreId;
int m_zoom; int m_zoom;
uint m_scales; uint m_scales;
}; // class TileGenerator }; // class TileGenerator

View File

@ -1,14 +1,11 @@
==FILE== mods/dumpnodes/init.lua ==FILE== mods/dumpnodes/init.lua
local function nd_get_tiles(nd) local function nd_get_tiles(nd)
return nd.tiles or nd.tile_images if nd.tiles then
return nd.tiles
elseif nd.tile_images then
return nd.tile_images
end end
return nil
local function nd_get_tile(nd, n)
local tile = nd_get_tiles(nd)[n]
if type(tile) == 'table' then
tile = tile.name
end
return tile
end end
local function pairs_s(dict) local function pairs_s(dict)
@ -23,19 +20,19 @@ end
minetest.register_chatcommand("dumpnodes", { minetest.register_chatcommand("dumpnodes", {
params = "", params = "",
description = "", description = "",
func = function(player, param) func = function(plname, param)
local n = 0 local n = 0
local ntbl = {} local ntbl = {}
for _, nn in pairs_s(minetest.registered_nodes) do for _, nn in pairs_s(minetest.registered_nodes) do
local nd = minetest.registered_nodes[nn] local nd = minetest.registered_nodes[nn]
local prefix, name = nn:match('(.*):(.*)') local prefix, name = nn:match('(.*):(.*)')
if prefix == nil or name == nil then if prefix == nil or name == nil or prefix == '' or name == '' then
print("ignored(1): " .. nn) print("ignored(1): " .. nn)
else else
if ntbl[prefix] == nil then if ntbl[prefix] == nil then
ntbl[prefix] = {} ntbl[prefix] = {}
end end
ntbl[prefix][name] = true ntbl[prefix][name] = nd
end end
end end
local out, err = io.open('nodes.txt', 'wb') local out, err = io.open('nodes.txt', 'wb')
@ -43,17 +40,20 @@ minetest.register_chatcommand("dumpnodes", {
return true, "io.open(): " .. err return true, "io.open(): " .. err
end end
for _, prefix in pairs_s(ntbl) do for _, prefix in pairs_s(ntbl) do
local nodes = ntbl[prefix]
out:write('# ' .. prefix .. '\n') out:write('# ' .. prefix .. '\n')
for _, name in pairs_s(ntbl[prefix]) do for _, name in pairs_s(nodes) do
local nn = prefix .. ":" .. name local nd = nodes[name]
local nd = minetest.registered_nodes[nn] if nd.drawtype ~= 'airlike' and nd_get_tiles(nd) ~= nil then
if nd.drawtype == 'airlike' or nd_get_tiles(nd) == nil then local tl = nd_get_tiles(nd)[1]
print("ignored(2): " .. nn) if type(tl) == 'table' then
else tl = tl.name
local tl = nd_get_tile(nd, 1) end
tl = (tl .. '^'):match('(.-)^') -- strip modifiers tl = (tl .. '^'):match('(.-)^')
out:write(nn .. ' ' .. tl .. '\n') out:write(prefix .. ':' .. name .. ' ' .. tl .. '\n')
n = n + 1 n = n + 1
else
print("ignored(2): " .. prefix .. ':' .. name)
end end
end end
out:write('\n') out:write('\n')
@ -65,68 +65,71 @@ minetest.register_chatcommand("dumpnodes", {
==FILE== avgcolor.py ==FILE== avgcolor.py
#!/usr/bin/env python #!/usr/bin/env python
import sys import sys
from math import sqrt
from PIL import Image from PIL import Image
def tsum(a, b):
return tuple(sum(e) for e in zip(a, b))
if len(sys.argv) < 2: if len(sys.argv) < 2:
print("Prints average color (RGB) of input image") print("Prints average color (RGB) of input image")
print("Usage: %s <input>" % sys.argv[0]) print("Usage: %s <input>" % sys.argv[0])
exit(1) exit(1)
inp = Image.open(sys.argv[1]).convert('RGBA') inp = Image.open(sys.argv[1])
inp = inp.convert('RGBA')
ind = inp.load() ind = inp.load()
cl = ([], [], []) cl = (0, 0, 0)
counted = 0
for x in range(inp.size[0]): for x in range(inp.size[0]):
for y in range(inp.size[1]): for y in range(inp.size[1]):
px = ind[x, y] px = ind[x, y]
if px[3] < 128: continue # alpha if px[3] < 128:
cl[0].append(px[0]**2) continue
cl[1].append(px[1]**2) cl = tsum(cl, px[:3])
cl[2].append(px[2]**2) counted = counted + 1
if len(cl[0]) == 0: if counted == 0:
print("Didn't find average color for %s" % sys.argv[1], file=sys.stderr) sys.stderr.write("didn't find avg. color for %s\n" % sys.argv[1])
print("0 0 0") print("0 0 0")
else: exit(0)
cl = tuple(sqrt(sum(x)/len(x)) for x in cl)
cl = tuple(int(n / counted) for n in cl)
print("%d %d %d" % cl) print("%d %d %d" % cl)
==SCRIPT== ==SCRIPT==
#!/bin/bash -e #!/bin/bash -e
AVGCOLOR_PATH=/path/to/avgcolor.py AVGCOLOR_PATH=/path/to/avgcolor.py
GAME_PATH=/path/to/minetest_game MTGAME_PATH=/path/to/minetest_game
MODS_PATH= # path to "mods" folder, only set if you have loaded mods
NODESTXT_PATH=./nodes.txt NODESTXT_PATH=./nodes.txt
COLORSTXT_PATH=./colors.txt COLORSTXT_PATH=./colors.txt
while read -r line; do while read -r line; do
set -- junk $line; shift set -- junk $line
shift
if [[ -z "$1" || $1 == "#" ]]; then if [[ -z "$1" || $1 == "#" ]]; then
echo "$line"; continue echo $line
continue
fi fi
tex=$(find $GAME_PATH -type f -name "$2") tex=$(find $MTGAME_PATH -type f -name "$2")
[[ -z "$tex" && -n "$MODS_PATH" ]] && tex=$(find $MODS_PATH -type f -name "$2")
if [ -z "$tex" ]; then if [ -z "$tex" ]; then
echo "skip $1: texture not found" >&2 echo "skip $1: texture not found" >&2
continue continue
fi fi
echo "$1" $(python $AVGCOLOR_PATH "$tex") echo $1 $(python $AVGCOLOR_PATH "$tex")
echo "ok $1" >&2 echo "ok $1" >&2
done < $NODESTXT_PATH > $COLORSTXT_PATH done < $NODESTXT_PATH > $COLORSTXT_PATH
# Use nicer colors for water and lava: # Use nicer colors for water and lava:
sed -re 's/^default:((river_)?water_(flowing|source)) [0-9 ]+$/default:\1 39 66 106 128 224/g' $COLORSTXT_PATH -i sed -re 's/^default:((river_)?water_(flowing|source)) [0-9 ]+$/default:\1 39 66 106 128 224/g' $COLORSTXT_PATH -i
sed -re 's/^default:(lava_(flowing|source)) [0-9 ]+$/default:\1 255 100 0/g' $COLORSTXT_PATH -i sed -re 's/^default:(lava_(flowing|source)) [0-9 ]+$/default:\1 255 100 0/g' $COLORSTXT_PATH -i
# Add transparency to glass nodes and xpanes: # Add transparency to glass nodes:
sed -re 's/^default:(.*glass) ([0-9 ]+)$/default:\1 \2 64 16/g' $COLORSTXT_PATH -i sed -re 's/^default:(.*glass) ([0-9 ]+)$/default:\1 \2 64 16/g' $COLORSTXT_PATH -i
sed -re 's/^doors:(.*glass[^ ]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH -i sed -re 's/^doors:(.*glass[^ ]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH -i
sed -re 's/^xpanes:(.*(pane|bar)[^ ]*) ([0-9 ]+)$/xpanes:\1 \3 64 16/g' $COLORSTXT_PATH -i # Fix xpanes color:
# Delete some usually hidden nodes: sed -re 's/^xpanes:((pane|bar)(_flat)?) [0-9 ]+$/xpanes:\1 194 194 227 64 16/g' $COLORSTXT_PATH -i
sed '/^doors:hidden /d' $COLORSTXT_PATH -i
sed '/^fireflies:firefly /d' $COLORSTXT_PATH -i
sed '/^butterflies:butterfly_/d' $COLORSTXT_PATH -i
==INSTRUCTIONS== ==INSTRUCTIONS==
1) Make sure avgcolors.py works (outputs the usage instructions when run) 1) Make sure avgcolors.py outputs the usage instructions
2) Add the dumpnodes mod to Minetest 2) Add the dumpnodes mod to Minetest
3) Create a world and load dumpnodes & all mods you want to generate colors for 3) Create a world and load dumpnodes & all mods you want to generate colors for
4) Execute /dumpnodes ingame 4) Execute /dumpnodes ingame
5) Run the script to generate colors.txt (make sure to adjust the PATH variables at the top) 5) Run the script to generate colors.txt (make sure to replace /path/to/... with the actual paths)

View File

@ -3,7 +3,6 @@
#ifndef CMAKE_CONFIG_H #ifndef CMAKE_CONFIG_H
#define CMAKE_CONFIG_H #define CMAKE_CONFIG_H
#define USE_POSTGRESQL @USE_POSTGRESQL@
#define USE_LEVELDB @USE_LEVELDB@ #define USE_LEVELDB @USE_LEVELDB@
#define USE_REDIS @USE_REDIS@ #define USE_REDIS @USE_REDIS@

View File

@ -1,441 +1,277 @@
# beds # beds
beds:bed_bottom 130 3 3 beds:bed_bottom 130 3 3
beds:bed_top 185 162 163 beds:bed_top 178 116 116
beds:fancy_bed_bottom 136 49 28 beds:fancy_bed_bottom 135 23 14
beds:fancy_bed_top 179 153 148 beds:fancy_bed_top 172 112 103
# bones # bones
bones:bones 117 117 117 bones:bones 86 86 86
# butterflies
# carts
carts:brakerail 138 121 102
carts:powerrail 160 145 102
carts:rail 146 128 108
# default # default
default:acacia_bush_leaves 109 133 87 default:acacia_leaves 108 147 67
default:acacia_bush_sapling 85 121 61 default:acacia_sapling 87 116 61
default:acacia_bush_stem 84 77 70 default:acacia_tree 188 109 90
default:acacia_leaves 126 153 101 default:acacia_wood 146 60 37
default:acacia_sapling 87 120 64 default:apple 145 20 9
default:acacia_tree 195 119 97 default:aspen_leaves 66 89 38
default:acacia_wood 150 61 39 default:aspen_sapling 82 110 43
default:apple 161 34 19 default:aspen_tree 218 197 166
default:aspen_leaves 72 105 29 default:aspen_wood 209 198 169
default:aspen_sapling 85 123 45 default:bookshelf 128 99 55
default:aspen_tree 218 198 168 default:brick 117 71 69
default:aspen_wood 210 199 170 default:bronzeblock 185 110 15
default:blueberry_bush_leaves 63 99 22 default:cactus 52 116 15
default:blueberry_bush_leaves_with_berries 63 99 22 default:chest 140 108 65
default:blueberry_bush_sapling 81 112 33 default:chest_locked 140 108 65
default:bookshelf 131 102 57 default:clay 182 182 182
default:brick 123 99 95
default:bronzeblock 186 111 15
default:bush_leaves 35 55 29
default:bush_sapling 66 64 40
default:bush_stem 46 34 24
default:cactus 70 119 52
default:cave_ice 168 206 247
default:chest 149 115 69
default:chest_locked 149 115 69
default:chest_locked_open 149 115 69
default:chest_open 149 115 69
default:clay 183 183 183
default:cloud 255 255 255 default:cloud 255 255 255
default:coalblock 58 58 58 default:coalblock 57 57 57
default:cobble 89 86 84 default:cobble 88 84 82
default:copperblock 193 126 65 default:copperblock 192 126 63
default:coral_brown 146 113 77 default:desert_cobble 146 95 76
default:coral_cyan 235 230 215
default:coral_green 235 230 215
default:coral_orange 197 68 17
default:coral_pink 235 230 215
default:coral_skeleton 235 230 215
default:desert_cobble 110 67 50
default:desert_sand 206 165 98 default:desert_sand 206 165 98
default:desert_sandstone 195 152 92 default:desert_stone 129 79 60
default:desert_sandstone_block 193 152 94 default:desert_stone_block 130 79 60
default:desert_sandstone_brick 191 151 95 default:desert_stonebrick 129 79 60
default:desert_stone 130 79 61 default:diamondblock 135 217 223
default:desert_stone_block 131 80 61 default:dirt 95 64 39
default:desert_stonebrick 131 80 61 default:dirt_with_dry_grass 187 148 77
default:diamondblock 140 218 223 default:dirt_with_grass 66 112 31
default:dirt 97 67 43 default:dirt_with_grass_footsteps 66 112 31
default:dirt_with_coniferous_litter 109 90 71 default:dirt_with_snow 223 224 236
default:dirt_with_dry_grass 187 148 78
default:dirt_with_grass 64 111 26
default:dirt_with_grass_footsteps 64 111 26
default:dirt_with_rainforest_litter 76 39 10
default:dirt_with_snow 225 225 238
default:dry_dirt 178 136 90
default:dry_dirt_with_dry_grass 187 148 78
default:dry_grass_1 208 172 87 default:dry_grass_1 208 172 87
default:dry_grass_2 210 174 87 default:dry_grass_2 210 174 87
default:dry_grass_3 210 174 87 default:dry_grass_3 210 174 87
default:dry_grass_4 211 175 88 default:dry_grass_4 211 175 88
default:dry_grass_5 214 178 92 default:dry_grass_5 213 178 92
default:dry_shrub 103 67 18 default:dry_shrub 101 66 17
default:emergent_jungle_sapling 51 40 16 default:fence_acacia_wood 147 60 38
default:fence_acacia_wood 151 62 39
default:fence_aspen_wood 210 199 170 default:fence_aspen_wood 210 199 170
default:fence_junglewood 57 39 14 default:fence_junglewood 54 37 11
default:fence_pine_wood 221 185 131 default:fence_pine_wood 221 184 129
default:fence_rail_acacia_wood 150 61 39 default:fence_wood 129 100 55
default:fence_rail_aspen_wood 209 198 170 default:furnace 100 96 94
default:fence_rail_junglewood 56 39 14 default:furnace_active 100 96 94
default:fence_rail_pine_wood 221 184 130 default:glass 194 194 227 64 16
default:fence_rail_wood 131 102 57 default:goldblock 230 201 29
default:fence_wood 132 103 57 default:grass_1 97 138 53
default:fern_1 85 118 51 default:grass_2 95 136 54
default:fern_2 90 123 53 default:grass_3 91 133 52
default:fern_3 91 125 54 default:grass_4 86 130 45
default:furnace 101 98 96 default:grass_5 83 124 47
default:furnace_active 101 98 96 default:gravel 131 131 131
default:glass 247 247 247 64 16 default:ice 167 206 247
default:goldblock 231 203 35 default:junglegrass 63 105 25
default:grass_1 100 140 54 default:jungleleaves 20 28 15
default:grass_2 98 139 55 default:junglesapling 48 38 14
default:grass_3 94 136 53 default:jungletree 105 76 41
default:grass_4 89 133 48 default:junglewood 54 37 11
default:grass_5 86 126 48 default:ladder_steel 126 126 126
default:gravel 132 132 132 default:ladder_wood 123 90 34
default:ice 168 206 247
default:junglegrass 67 110 28
default:jungleleaves 22 31 16
default:junglesapling 51 39 15
default:jungletree 121 97 62
default:junglewood 56 39 14
default:ladder_steel 132 132 132
default:ladder_wood 125 93 43
default:large_cactus_seedling 67 107 52
default:lava_flowing 255 100 0 default:lava_flowing 255 100 0
default:lava_source 255 100 0 default:lava_source 255 100 0
default:leaves 36 55 29 default:leaves 34 52 29
default:marram_grass_1 113 139 96 default:mese 220 220 0
default:marram_grass_2 102 131 90 default:meselamp 211 213 139
default:marram_grass_3 99 130 88 default:mossycobble 86 90 68
default:mese 222 222 0 default:obsidian 19 21 24
default:mese_post_light 134 105 59 default:obsidian_block 20 22 25
default:meselamp 213 215 143 default:obsidian_glass 19 21 23 64 16
default:mossycobble 88 91 73 default:obsidianbrick 20 22 24
default:obsidian 21 24 29 default:papyrus 94 132 33
default:obsidian_block 23 25 30 default:pine_needles 13 36 21
default:obsidian_glass 20 23 27 64 16 default:pine_sapling 27 48 25
default:obsidianbrick 23 25 29 default:pine_tree 182 155 124
default:papyrus 97 134 38 default:pine_wood 221 184 128
default:permafrost 71 66 61 default:rail 143 123 90
default:permafrost_with_moss 108 150 51
default:permafrost_with_stones 71 66 61
default:pine_bush_needles 16 50 19
default:pine_bush_sapling 58 51 40
default:pine_bush_stem 73 62 53
default:pine_needles 16 50 19
default:pine_sapling 41 48 26
default:pine_tree 191 165 132
default:pine_wood 221 185 130
default:river_water_flowing 39 66 106 128 224 default:river_water_flowing 39 66 106 128 224
default:river_water_source 39 66 106 128 224 default:river_water_source 39 66 106 128 224
default:sand 214 207 158 default:sand 214 207 158
default:sand_with_kelp 214 207 158 default:sandstone 197 193 143
default:sandstone 198 193 143 default:sandstone_block 195 190 141
default:sandstone_block 195 191 142 default:sandstonebrick 193 189 140
default:sandstonebrick 194 190 141 default:sapling 65 59 40
default:sapling 67 63 41 default:sign_wall_steel 144 144 144
default:sign_wall_steel 147 147 147 default:sign_wall_wood 145 101 64
default:sign_wall_wood 148 103 66
default:silver_sand 193 191 179 default:silver_sand 193 191 179
default:silver_sandstone 195 192 181 default:snow 223 224 236
default:silver_sandstone_block 192 190 180 default:snowblock 223 224 236
default:silver_sandstone_brick 191 189 179 default:steelblock 194 194 194
default:snow 225 225 238
default:snowblock 225 225 238
default:steelblock 195 195 195
default:stone 97 94 93 default:stone 97 94 93
default:stone_block 100 97 96 default:stone_block 99 96 95
default:stone_with_coal 97 94 93 default:stone_with_coal 97 94 93
default:stone_with_copper 97 94 93 default:stone_with_copper 97 94 93
default:stone_with_diamond 97 94 93 default:stone_with_diamond 97 94 93
default:stone_with_gold 97 94 93 default:stone_with_gold 97 94 93
default:stone_with_iron 97 94 93 default:stone_with_iron 97 94 93
default:stone_with_mese 97 94 93 default:stone_with_mese 97 94 93
default:stone_with_tin 97 94 93 default:stonebrick 99 96 95
default:stonebrick 102 99 98 default:torch 120 98 67
default:tinblock 150 150 150 default:tree 164 131 88
default:torch 141 123 93
default:torch_ceiling 141 123 93
default:torch_wall 141 123 93
default:tree 179 145 99
default:water_flowing 39 66 106 128 224 default:water_flowing 39 66 106 128 224
default:water_source 39 66 106 128 224 default:water_source 39 66 106 128 224
default:wood 131 102 57 default:wood 128 99 55
# doors # doors
doors:door_glass_a 245 245 245 64 16 doors:door_glass_a 184 184 216 64 16
doors:door_glass_b 245 245 245 64 16 doors:door_glass_b 184 184 216 64 16
doors:door_obsidian_glass_a 48 49 50 64 16 doors:door_obsidian_glass_a 27 28 29 64 16
doors:door_obsidian_glass_b 48 49 50 64 16 doors:door_obsidian_glass_b 27 28 29 64 16
doors:door_steel_a 203 203 203 doors:door_steel_a 201 201 201
doors:door_steel_b 203 203 203 doors:door_steel_b 201 201 201
doors:door_wood_a 89 68 37 doors:door_wood_a 87 67 35
doors:door_wood_b 89 68 37 doors:door_wood_b 87 67 35
doors:gate_acacia_wood_closed 150 61 39 doors:gate_acacia_wood_closed 146 60 37
doors:gate_acacia_wood_open 150 61 39 doors:gate_acacia_wood_open 146 60 37
doors:gate_aspen_wood_closed 210 199 170 doors:gate_aspen_wood_closed 209 198 169
doors:gate_aspen_wood_open 210 199 170 doors:gate_aspen_wood_open 209 198 169
doors:gate_junglewood_closed 56 39 14 doors:gate_junglewood_closed 54 37 11
doors:gate_junglewood_open 56 39 14 doors:gate_junglewood_open 54 37 11
doors:gate_pine_wood_closed 221 185 130 doors:gate_pine_wood_closed 221 184 128
doors:gate_pine_wood_open 221 185 130 doors:gate_pine_wood_open 221 184 128
doors:gate_wood_closed 131 102 57 doors:gate_wood_closed 128 99 55
doors:gate_wood_open 131 102 57 doors:gate_wood_open 128 99 55
doors:trapdoor 130 100 51 doors:hidden 0 0 0
doors:trapdoor_open 68 53 30 doors:trapdoor 128 99 50
doors:trapdoor_steel 200 200 200 doors:trapdoor_open 225 217 206
doors:trapdoor_steel_open 97 97 97 doors:trapdoor_steel 199 199 199
doors:trapdoor_steel_open 206 206 206
# farming # farming
farming:cotton_1 89 117 39 farming:cotton_1 88 116 39
farming:cotton_2 89 116 38 farming:cotton_2 87 116 38
farming:cotton_3 99 121 41 farming:cotton_3 97 120 41
farming:cotton_4 108 114 47 farming:cotton_4 106 113 47
farming:cotton_5 116 105 53 farming:cotton_5 114 104 53
farming:cotton_6 121 95 59 farming:cotton_6 119 94 59
farming:cotton_7 94 70 37 farming:cotton_7 92 69 37
farming:cotton_8 122 108 93 farming:cotton_8 110 91 61
farming:desert_sand_soil 161 132 72 farming:desert_sand_soil 159 131 70
farming:desert_sand_soil_wet 120 99 53 farming:desert_sand_soil_wet 119 98 52
farming:dry_soil 178 136 90 farming:seed_cotton 90 85 57
farming:dry_soil_wet 178 136 90 farming:seed_wheat 175 159 93
farming:seed_cotton 92 87 60 farming:soil 95 64 39
farming:seed_wheat 177 161 96 farming:soil_wet 95 64 39
farming:soil 97 67 43 farming:straw 211 182 67
farming:soil_wet 97 67 43 farming:wheat_1 107 174 32
farming:straw 212 184 68 farming:wheat_2 133 175 50
farming:wheat_1 110 175 36 farming:wheat_3 162 182 82
farming:wheat_2 136 177 53 farming:wheat_4 169 187 93
farming:wheat_3 163 182 84 farming:wheat_5 169 178 94
farming:wheat_4 170 188 95 farming:wheat_6 172 176 85
farming:wheat_5 171 179 97 farming:wheat_7 192 181 81
farming:wheat_6 173 177 87 farming:wheat_8 186 161 35
farming:wheat_7 193 181 83
farming:wheat_8 187 162 40
# fire # fire
fire:basic_flame 223 136 44 fire:basic_flame 218 120 36
fire:permanent_flame 223 136 44 fire:permanent_flame 218 120 36
# fireflies
fireflies:firefly_bottle 191 194 202
# flowers # flowers
flowers:chrysanthemum_green 118 152 44 flowers:dandelion_white 178 176 140
flowers:dandelion_white 199 191 176 flowers:dandelion_yellow 178 148 24
flowers:dandelion_yellow 212 167 31 flowers:geranium 72 87 155
flowers:geranium 77 91 168 flowers:mushroom_brown 106 79 72
flowers:mushroom_brown 109 84 78 flowers:mushroom_red 192 85 85
flowers:mushroom_red 195 102 102 flowers:rose 118 48 24
flowers:rose 130 68 33 flowers:tulip 130 99 36
flowers:tulip 156 101 44 flowers:viola 106 60 159
flowers:tulip_black 78 120 72 flowers:waterlily 102 158 61
flowers:viola 115 69 184
flowers:waterlily 107 160 68 # nyancat
flowers:waterlily_waving 107 160 68 nyancat:nyancat 198 111 167
nyancat:nyancat_rainbow 123 100 94
# stairs # stairs
stairs:slab_acacia_wood 150 61 39 stairs:slab_acacia_wood 146 60 37
stairs:slab_aspen_wood 210 199 170 stairs:slab_aspen_wood 209 198 169
stairs:slab_brick 123 99 95 stairs:slab_brick 117 71 69
stairs:slab_bronzeblock 186 111 15 stairs:slab_bronzeblock 185 110 15
stairs:slab_cobble 89 86 84 stairs:slab_cobble 88 84 82
stairs:slab_copperblock 193 126 65 stairs:slab_copperblock 192 126 63
stairs:slab_desert_cobble 110 67 50 stairs:slab_desert_cobble 146 95 76
stairs:slab_desert_sandstone 195 152 92 stairs:slab_desert_stone 129 79 60
stairs:slab_desert_sandstone_block 193 152 94 stairs:slab_desert_stone_block 130 79 60
stairs:slab_desert_sandstone_brick 191 151 95 stairs:slab_desert_stonebrick 129 79 60
stairs:slab_desert_stone 130 79 61 stairs:slab_goldblock 230 201 29
stairs:slab_desert_stone_block 131 80 61 stairs:slab_junglewood 54 37 11
stairs:slab_desert_stonebrick 131 80 61 stairs:slab_mossycobble 86 90 68
stairs:slab_glass 247 247 247 stairs:slab_obsidian 19 21 24
stairs:slab_goldblock 231 203 35 stairs:slab_obsidian_block 20 22 25
stairs:slab_ice 168 206 247 stairs:slab_obsidianbrick 20 22 24
stairs:slab_junglewood 56 39 14 stairs:slab_pine_wood 221 184 128
stairs:slab_mossycobble 88 91 73 stairs:slab_sandstone 197 193 143
stairs:slab_obsidian 21 24 29 stairs:slab_sandstone_block 195 190 141
stairs:slab_obsidian_block 23 25 30 stairs:slab_sandstonebrick 193 189 140
stairs:slab_obsidian_glass 20 23 27 stairs:slab_steelblock 194 194 194
stairs:slab_obsidianbrick 23 25 29
stairs:slab_pine_wood 221 185 130
stairs:slab_sandstone 198 193 143
stairs:slab_sandstone_block 195 191 142
stairs:slab_sandstonebrick 194 190 141
stairs:slab_silver_sandstone 195 192 181
stairs:slab_silver_sandstone_block 192 190 180
stairs:slab_silver_sandstone_brick 191 189 179
stairs:slab_snowblock 225 225 238
stairs:slab_steelblock 195 195 195
stairs:slab_stone 97 94 93 stairs:slab_stone 97 94 93
stairs:slab_stone_block 100 97 96 stairs:slab_stone_block 99 96 95
stairs:slab_stonebrick 102 99 98 stairs:slab_stonebrick 99 96 95
stairs:slab_straw 212 184 68 stairs:slab_straw 211 182 67
stairs:slab_tinblock 150 150 150 stairs:slab_wood 128 99 55
stairs:slab_wood 131 102 57 stairs:stair_acacia_wood 146 60 37
stairs:stair_acacia_wood 150 61 39 stairs:stair_aspen_wood 209 198 169
stairs:stair_aspen_wood 210 199 170 stairs:stair_brick 117 71 69
stairs:stair_brick 123 99 95 stairs:stair_bronzeblock 185 110 15
stairs:stair_bronzeblock 186 111 15 stairs:stair_cobble 88 84 82
stairs:stair_cobble 89 86 84 stairs:stair_copperblock 192 126 63
stairs:stair_copperblock 193 126 65 stairs:stair_desert_cobble 146 95 76
stairs:stair_desert_cobble 110 67 50 stairs:stair_desert_stone 129 79 60
stairs:stair_desert_sandstone 195 152 92 stairs:stair_desert_stone_block 130 79 60
stairs:stair_desert_sandstone_block 193 152 94 stairs:stair_desert_stonebrick 129 79 60
stairs:stair_desert_sandstone_brick 191 151 95 stairs:stair_goldblock 230 201 29
stairs:stair_desert_stone 130 79 61 stairs:stair_junglewood 54 37 11
stairs:stair_desert_stone_block 131 80 61 stairs:stair_mossycobble 86 90 68
stairs:stair_desert_stonebrick 131 80 61 stairs:stair_obsidian 19 21 24
stairs:stair_glass 249 249 249 stairs:stair_obsidian_block 20 22 25
stairs:stair_goldblock 231 203 35 stairs:stair_obsidianbrick 20 22 24
stairs:stair_ice 168 206 247 stairs:stair_pine_wood 221 184 128
stairs:stair_inner_acacia_wood 150 61 39 stairs:stair_sandstone 197 193 143
stairs:stair_inner_aspen_wood 210 199 170 stairs:stair_sandstone_block 195 190 141
stairs:stair_inner_brick 123 99 95 stairs:stair_sandstonebrick 193 189 140
stairs:stair_inner_bronzeblock 186 111 15 stairs:stair_steelblock 194 194 194
stairs:stair_inner_cobble 89 86 84
stairs:stair_inner_copperblock 193 126 65
stairs:stair_inner_desert_cobble 110 67 50
stairs:stair_inner_desert_sandstone 195 152 92
stairs:stair_inner_desert_sandstone_block 193 152 94
stairs:stair_inner_desert_sandstone_brick 191 151 95
stairs:stair_inner_desert_stone 130 79 61
stairs:stair_inner_desert_stone_block 131 80 61
stairs:stair_inner_desert_stonebrick 131 80 61
stairs:stair_inner_glass 250 250 250
stairs:stair_inner_goldblock 231 203 35
stairs:stair_inner_ice 168 206 247
stairs:stair_inner_junglewood 56 39 14
stairs:stair_inner_mossycobble 88 91 73
stairs:stair_inner_obsidian 21 24 29
stairs:stair_inner_obsidian_block 23 25 30
stairs:stair_inner_obsidian_glass 20 22 27
stairs:stair_inner_obsidianbrick 23 25 29
stairs:stair_inner_pine_wood 221 185 130
stairs:stair_inner_sandstone 198 193 143
stairs:stair_inner_sandstone_block 195 191 142
stairs:stair_inner_sandstonebrick 194 190 141
stairs:stair_inner_silver_sandstone 195 192 181
stairs:stair_inner_silver_sandstone_block 192 190 180
stairs:stair_inner_silver_sandstone_brick 191 189 179
stairs:stair_inner_snowblock 225 225 238
stairs:stair_inner_steelblock 195 195 195
stairs:stair_inner_stone 97 94 93
stairs:stair_inner_stone_block 100 97 96
stairs:stair_inner_stonebrick 102 99 98
stairs:stair_inner_straw 212 184 68
stairs:stair_inner_tinblock 150 150 150
stairs:stair_inner_wood 131 102 57
stairs:stair_junglewood 56 39 14
stairs:stair_mossycobble 88 91 73
stairs:stair_obsidian 21 24 29
stairs:stair_obsidian_block 23 25 30
stairs:stair_obsidian_glass 20 22 27
stairs:stair_obsidianbrick 23 25 29
stairs:stair_outer_acacia_wood 150 61 39
stairs:stair_outer_aspen_wood 210 199 170
stairs:stair_outer_brick 123 99 95
stairs:stair_outer_bronzeblock 186 111 15
stairs:stair_outer_cobble 89 86 84
stairs:stair_outer_copperblock 193 126 65
stairs:stair_outer_desert_cobble 110 67 50
stairs:stair_outer_desert_sandstone 195 152 92
stairs:stair_outer_desert_sandstone_block 193 152 94
stairs:stair_outer_desert_sandstone_brick 191 151 95
stairs:stair_outer_desert_stone 130 79 61
stairs:stair_outer_desert_stone_block 131 80 61
stairs:stair_outer_desert_stonebrick 131 80 61
stairs:stair_outer_glass 250 250 250
stairs:stair_outer_goldblock 231 203 35
stairs:stair_outer_ice 168 206 247
stairs:stair_outer_junglewood 56 39 14
stairs:stair_outer_mossycobble 88 91 73
stairs:stair_outer_obsidian 21 24 29
stairs:stair_outer_obsidian_block 23 25 30
stairs:stair_outer_obsidian_glass 20 22 27
stairs:stair_outer_obsidianbrick 23 25 29
stairs:stair_outer_pine_wood 221 185 130
stairs:stair_outer_sandstone 198 193 143
stairs:stair_outer_sandstone_block 195 191 142
stairs:stair_outer_sandstonebrick 194 190 141
stairs:stair_outer_silver_sandstone 195 192 181
stairs:stair_outer_silver_sandstone_block 192 190 180
stairs:stair_outer_silver_sandstone_brick 191 189 179
stairs:stair_outer_snowblock 225 225 238
stairs:stair_outer_steelblock 195 195 195
stairs:stair_outer_stone 97 94 93
stairs:stair_outer_stone_block 100 97 96
stairs:stair_outer_stonebrick 102 99 98
stairs:stair_outer_straw 212 184 68
stairs:stair_outer_tinblock 150 150 150
stairs:stair_outer_wood 131 102 57
stairs:stair_pine_wood 221 185 130
stairs:stair_sandstone 198 193 143
stairs:stair_sandstone_block 195 191 142
stairs:stair_sandstonebrick 194 190 141
stairs:stair_silver_sandstone 195 192 181
stairs:stair_silver_sandstone_block 192 190 180
stairs:stair_silver_sandstone_brick 191 189 179
stairs:stair_snowblock 225 225 238
stairs:stair_steelblock 195 195 195
stairs:stair_stone 97 94 93 stairs:stair_stone 97 94 93
stairs:stair_stone_block 100 97 96 stairs:stair_stone_block 99 96 95
stairs:stair_stonebrick 102 99 98 stairs:stair_stonebrick 99 96 95
stairs:stair_straw 212 184 68 stairs:stair_straw 211 182 67
stairs:stair_tinblock 150 150 150 stairs:stair_wood 128 99 55
stairs:stair_wood 131 102 57
# tnt # tnt
tnt:gunpowder 12 12 12 tnt:gunpowder 6 6 6
tnt:gunpowder_burning 156 143 7 tnt:gunpowder_burning 112 103 2
tnt:tnt 196 0 0 tnt:tnt 181 0 0
tnt:tnt_burning 201 41 0 tnt:tnt_burning 190 8 0
# vessels # vessels
vessels:drinking_glass 207 214 228 vessels:drinking_glass 206 214 228
vessels:glass_bottle 189 192 204 vessels:glass_bottle 188 190 201
vessels:shelf 131 102 57 vessels:shelf 128 99 55
vessels:steel_bottle 194 193 193 vessels:steel_bottle 193 192 191
# walls # walls
walls:cobble 89 86 84 walls:cobble 88 84 82
walls:desertcobble 110 67 50 walls:desertcobble 146 95 76
walls:mossycobble 88 91 73 walls:mossycobble 86 90 68
# wool # wool
wool:black 30 30 30 wool:black 29 29 29
wool:blue 0 73 146 wool:blue 0 72 145
wool:brown 88 44 0 wool:brown 86 42 0
wool:cyan 0 132 140 wool:cyan 0 130 139
wool:dark_green 33 103 0 wool:dark_green 32 102 0
wool:dark_grey 60 60 60 wool:dark_grey 59 59 59
wool:green 93 218 28 wool:green 92 216 28
wool:grey 133 133 133 wool:grey 131 131 131
wool:magenta 201 3 112 wool:magenta 200 3 109
wool:orange 214 83 22 wool:orange 213 81 21
wool:pink 255 133 133 wool:pink 255 131 131
wool:red 170 18 18 wool:red 168 17 17
wool:violet 93 5 169 wool:violet 92 2 169
wool:white 220 220 220 wool:white 220 220 220
wool:yellow 254 226 16 wool:yellow 254 225 15
# xpanes # xpanes
xpanes:bar 114 114 114 64 16 xpanes:bar 194 194 227 64 16
xpanes:bar_flat 114 114 114 64 16 xpanes:bar_flat 194 194 227 64 16
xpanes:door_steel_bar_a 133 133 133 64 16 xpanes:pane 194 194 227 64 16
xpanes:door_steel_bar_b 133 133 133 64 16 xpanes:pane_flat 194 194 227 64 16
xpanes:obsidian_pane 16 17 18 64 16
xpanes:obsidian_pane_flat 16 17 18 64 16
xpanes:pane 249 249 249 64 16
xpanes:pane_flat 249 249 249 64 16
xpanes:trapdoor_steel_bar 127 127 127 64 16
xpanes:trapdoor_steel_bar_open 77 77 77 64 16

View File

@ -9,7 +9,6 @@
#ifdef USE_CMAKE_CONFIG_H #ifdef USE_CMAKE_CONFIG_H
#include "cmake_config.h" #include "cmake_config.h"
#else #else
#define USE_POSTGRESQL 0
#define USE_LEVELDB 0 #define USE_LEVELDB 0
#define USE_REDIS 0 #define USE_REDIS 0

View File

@ -1,168 +0,0 @@
#include <stdexcept>
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <arpa/inet.h>
#include "db-postgresql.h"
#include "util.h"
#include "types.h"
#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
DBPostgreSQL::DBPostgreSQL(const std::string &mapdir)
{
std::ifstream ifs((mapdir + "/world.mt").c_str());
if(!ifs.good())
throw std::runtime_error("Failed to read world.mt");
std::string connect_string = read_setting("pgsql_connection", ifs);
ifs.close();
db = PQconnectdb(connect_string.c_str());
if (PQstatus(db) != CONNECTION_OK) {
throw std::runtime_error(std::string(
"PostgreSQL database error: ") +
PQerrorMessage(db)
);
}
prepareStatement(
"get_block_pos",
"SELECT posX, posY, posZ FROM blocks"
);
prepareStatement(
"get_blocks_z",
"SELECT posX, posY, data FROM blocks WHERE posZ = $1::int4"
);
checkResults(PQexec(db, "START TRANSACTION;"));
checkResults(PQexec(db, "SET TRANSACTION ISOLATION LEVEL REPEATABLE READ;"));
}
DBPostgreSQL::~DBPostgreSQL()
{
try {
checkResults(PQexec(db, "COMMIT;"));
} catch (std::exception& caught) {
std::cerr << "could not finalize: " << caught.what() << std::endl;
}
PQfinish(db);
}
std::vector<BlockPos> DBPostgreSQL::getBlockPos()
{
std::vector<BlockPos> positions;
PGresult *results = execPrepared(
"get_block_pos", 0,
NULL, NULL, NULL, false, false
);
int numrows = PQntuples(results);
for (int row = 0; row < numrows; ++row)
positions.push_back(pg_to_blockpos(results, row, 0));
PQclear(results);
return positions;
}
void DBPostgreSQL::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
{
int32_t const z = htonl(zPos);
const void *args[] = { &z };
const int argLen[] = { sizeof(z) };
const int argFmt[] = { 1 };
PGresult *results = execPrepared(
"get_blocks_z", ARRLEN(args), args,
argLen, argFmt, false
);
int numrows = PQntuples(results);
for (int row = 0; row < numrows; ++row) {
BlockPos position;
position.x = pg_binary_to_int(results, row, 0);
position.y = pg_binary_to_int(results, row, 1);
position.z = zPos;
Block const b(
position,
ustring(
reinterpret_cast<unsigned char*>(
PQgetvalue(results, row, 2)
),
PQgetlength(results, row, 2)
)
);
blocks[position.x].push_back(b);
}
PQclear(results);
}
PGresult *DBPostgreSQL::checkResults(PGresult *res, bool clear)
{
ExecStatusType statusType = PQresultStatus(res);
switch (statusType) {
case PGRES_COMMAND_OK:
case PGRES_TUPLES_OK:
break;
case PGRES_FATAL_ERROR:
throw std::runtime_error(
std::string("PostgreSQL database error: ") +
PQresultErrorMessage(res)
);
default:
throw std::runtime_error(
"Unhandled PostgreSQL result code"
);
}
if (clear)
PQclear(res);
return res;
}
void DBPostgreSQL::prepareStatement(const std::string &name, const std::string &sql)
{
checkResults(PQprepare(db, name.c_str(), sql.c_str(), 0, NULL));
}
PGresult *DBPostgreSQL::execPrepared(
const char *stmtName, const int paramsNumber,
const void **params,
const int *paramsLengths, const int *paramsFormats,
bool clear, bool nobinary
)
{
return checkResults(PQexecPrepared(db, stmtName, paramsNumber,
(const char* const*) params, paramsLengths, paramsFormats,
nobinary ? 1 : 0), clear
);
}
int DBPostgreSQL::pg_to_int(PGresult *res, int row, int col)
{
return atoi(PQgetvalue(res, row, col));
}
int DBPostgreSQL::pg_binary_to_int(PGresult *res, int row, int col)
{
int32_t* raw = reinterpret_cast<int32_t*>(PQgetvalue(res, row, col));
return ntohl(*raw);
}
BlockPos DBPostgreSQL::pg_to_blockpos(PGresult *res, int row, int col)
{
BlockPos result;
result.x = pg_to_int(res, row, col);
result.y = pg_to_int(res, row, col + 1);
result.z = pg_to_int(res, row, col + 2);
return result;
}

View File

@ -28,24 +28,35 @@ static inline std::string i64tos(int64_t i)
return os.str(); return os.str();
} }
std::string get_setting_default(std::string name, std::istream &is, const std::string def)
{
try {
return get_setting(name, is);
} catch(std::runtime_error e) {
return def;
}
}
DBRedis::DBRedis(const std::string &mapdir) DBRedis::DBRedis(const std::string &mapdir)
{ {
std::ifstream ifs((mapdir + "/world.mt").c_str()); std::ifstream ifs((mapdir + "/world.mt").c_str());
if(!ifs.good()) if(!ifs.good())
throw std::runtime_error("Failed to read world.mt"); throw std::runtime_error("Failed to read world.mt");
std::string tmp; std::string tmp;
try {
tmp = read_setting("redis_address", ifs); tmp = get_setting("redis_address", ifs);
ifs.seekg(0); ifs.seekg(0);
hash = read_setting("redis_hash", ifs); hash = get_setting("redis_hash", ifs);
ifs.seekg(0); ifs.seekg(0);
} catch(std::runtime_error e) {
throw std::runtime_error("Set redis_address and redis_hash in world.mt to use the redis backend");
}
const char *addr = tmp.c_str(); const char *addr = tmp.c_str();
int port = stoi64(read_setting_default("redis_port", ifs, "6379")); int port = stoi64(get_setting_default("redis_port", ifs, "6379"));
ctx = tmp.find('/') != std::string::npos ? redisConnectUnix(addr) : redisConnect(addr, port); ctx = redisConnect(addr, port);
if(!ctx) { if(!ctx)
throw std::runtime_error("Cannot allocate redis context"); throw std::runtime_error("Cannot allocate redis context");
} else if(ctx->err) { else if(ctx->err) {
std::string err = std::string("Connection error: ") + ctx->errstr; std::string err = std::string("Connection error: ") + ctx->errstr;
redisFree(ctx); redisFree(ctx);
throw std::runtime_error(err); throw std::runtime_error(err);

View File

@ -20,18 +20,24 @@ public:
BlockPos(int16_t x, int16_t y, int16_t z) : x(x), y(y), z(z) {} BlockPos(int16_t x, int16_t y, int16_t z) : x(x), y(y), z(z) {}
bool operator < (const BlockPos &p) const bool operator < (const BlockPos &p) const
{ {
if (z > p.z) if (z > p.z) {
return true; return true;
if (z < p.z) }
if (z < p.z) {
return false; return false;
if (y > p.y) }
if (y > p.y) {
return true; return true;
if (y < p.y) }
if (y < p.y) {
return false; return false;
if (x > p.x) }
if (x > p.x) {
return true; return true;
if (x < p.x) }
if (x < p.x) {
return false; return false;
}
return false; return false;
} }
}; };

View File

@ -1,35 +0,0 @@
#ifndef BLOCKDECODER_H
#define BLOCKDECODER_H
#if __cplusplus >= 201103L
#include <unordered_map>
#else
#include <map>
#endif
#include "types.h"
class BlockDecoder {
public:
BlockDecoder();
void reset();
void decode(const ustring &data);
bool isEmpty() const;
std::string getNode(u8 x, u8 y, u8 z) const; // returns "" for air, ignore and invalid nodes
private:
#if __cplusplus >= 201103L
typedef std::unordered_map<int, std::string> NameMap;
#else
typedef std::map<int, std::string> NameMap;
#endif
NameMap m_nameMap;
int m_blockAirId;
int m_blockIgnoreId;
u8 m_version;
ustring m_mapData;
};
#endif // BLOCKDECODER_H

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@ -1,30 +0,0 @@
#ifndef PLAYERATTRIBUTES_H_D7THWFVV
#define PLAYERATTRIBUTES_H_D7THWFVV
#include <list>
#include <string>
struct Player
{
std::string name;
double x, y, z;
};
class PlayerAttributes
{
public:
typedef std::list<Player> Players;
PlayerAttributes(const std::string &worldDir);
Players::iterator begin();
Players::iterator end();
private:
void readFiles(const std::string &playersPath);
void readSqlite(const std::string &db_name);
Players m_players;
};
#endif /* end of include guard: PLAYERATTRIBUTES_H_D7THWFVV */

View File

@ -1,29 +0,0 @@
#ifndef _DB_POSTGRESQL_H
#define _DB_POSTGRESQL_H
#include "db.h"
#include <libpq-fe.h>
class DBPostgreSQL : public DB {
public:
DBPostgreSQL(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
virtual ~DBPostgreSQL();
protected:
PGresult *checkResults(PGresult *res, bool clear = true);
void prepareStatement(const std::string &name, const std::string &sql);
PGresult *execPrepared(
const char *stmtName, const int paramsNumber,
const void **params,
const int *paramsLengths = NULL, const int *paramsFormats = NULL,
bool clear = true, bool nobinary = true
);
int pg_to_int(PGresult *res, int row, int col);
int pg_binary_to_int(PGresult *res, int row, int col);
BlockPos pg_to_blockpos(PGresult *res, int row, int col);
private:
PGconn *db;
};
#endif // _DB_POSTGRESQL_H

View File

@ -1,18 +0,0 @@
#ifndef UTIL_H
#define UTIL_H
#include <string>
#include <fstream>
std::string read_setting(const std::string &name, std::istream &is);
inline std::string read_setting_default(const std::string &name, std::istream &is, const std::string &def)
{
try {
return read_setting(name, is);
} catch(std::runtime_error &e) {
return def;
}
}
#endif // UTIL_H

View File

@ -24,12 +24,10 @@ void usage()
" --draworigin\n" " --draworigin\n"
" --drawalpha\n" " --drawalpha\n"
" --noshading\n" " --noshading\n"
" --noemptyimage\n"
" --min-y <y>\n" " --min-y <y>\n"
" --max-y <y>\n" " --max-y <y>\n"
" --backend <backend>\n" " --backend <backend>\n"
" --geometry x:y+w+h\n" " --geometry x:y+w+h\n"
" --extent\n"
" --zoom <zoomlevel>\n" " --zoom <zoomlevel>\n"
" --colors <colors.txt>\n" " --colors <colors.txt>\n"
" --scales [t][b][l][r]\n" " --scales [t][b][l][r]\n"
@ -82,13 +80,11 @@ int main(int argc, char *argv[])
{"noshading", no_argument, 0, 'H'}, {"noshading", no_argument, 0, 'H'},
{"backend", required_argument, 0, 'd'}, {"backend", required_argument, 0, 'd'},
{"geometry", required_argument, 0, 'g'}, {"geometry", required_argument, 0, 'g'},
{"extent", no_argument, 0, 'E'},
{"min-y", required_argument, 0, 'a'}, {"min-y", required_argument, 0, 'a'},
{"max-y", required_argument, 0, 'c'}, {"max-y", required_argument, 0, 'c'},
{"zoom", required_argument, 0, 'z'}, {"zoom", required_argument, 0, 'z'},
{"colors", required_argument, 0, 'C'}, {"colors", required_argument, 0, 'C'},
{"scales", required_argument, 0, 'f'}, {"scales", required_argument, 0, 'f'},
{"noemptyimage", no_argument, 0, 'n'},
{0, 0, 0, 0} {0, 0, 0, 0}
}; };
@ -97,13 +93,17 @@ int main(int argc, char *argv[])
std::string colors = ""; std::string colors = "";
TileGenerator generator; TileGenerator generator;
bool onlyPrintExtent = false; int option_index = 0;
int c = 0;
while (1) { while (1) {
int option_index; c = getopt_long(argc, argv, "hi:o:", long_options, &option_index);
int c = getopt_long(argc, argv, "hi:o:", long_options, &option_index); if (c == -1) {
if (c == -1) if (input.empty() || output.empty()) {
break; // done usage();
return 0;
}
break;
}
switch (c) { switch (c) {
case 'h': case 'h':
usage(); usage();
@ -139,9 +139,6 @@ int main(int argc, char *argv[])
case 'e': case 'e':
generator.setDrawAlpha(true); generator.setDrawAlpha(true);
break; break;
case 'E':
onlyPrintExtent = true;
break;
case 'H': case 'H':
generator.setShading(false); generator.setShading(false);
break; break;
@ -149,21 +146,24 @@ int main(int argc, char *argv[])
generator.setBackend(optarg); generator.setBackend(optarg);
break; break;
case 'a': { case 'a': {
std::istringstream iss(optarg); std::istringstream iss;
iss.str(optarg);
int miny; int miny;
iss >> miny; iss >> miny;
generator.setMinY(miny); generator.setMinY(miny);
} }
break; break;
case 'c': { case 'c': {
std::istringstream iss(optarg); std::istringstream iss;
iss.str(optarg);
int maxy; int maxy;
iss >> maxy; iss >> maxy;
generator.setMaxY(maxy); generator.setMaxY(maxy);
} }
break; break;
case 'g': { case 'g': {
std::istringstream geometry(optarg); std::istringstream geometry;
geometry.str(optarg);
int x, y, w, h; int x, y, w, h;
char c; char c;
geometry >> x >> c >> y >> w >> h; geometry >> x >> c >> y >> w >> h;
@ -188,7 +188,8 @@ int main(int argc, char *argv[])
} }
break; break;
case 'z': { case 'z': {
std::istringstream iss(optarg); std::istringstream iss;
iss.str(optarg);
int zoom; int zoom;
iss >> zoom; iss >> zoom;
generator.setZoom(zoom); generator.setZoom(zoom);
@ -197,32 +198,16 @@ int main(int argc, char *argv[])
case 'C': case 'C':
colors = optarg; colors = optarg;
break; break;
case 'n':
generator.setDontWriteEmpty(true);
break;
default: default:
exit(1); exit(1);
} }
} }
if (input.empty() || (!onlyPrintExtent && output.empty())) {
usage();
return 0;
}
try {
if (onlyPrintExtent) {
generator.printGeometry(input);
return 0;
}
if(colors == "") if(colors == "")
colors = search_colors(input); colors = search_colors(input);
try {
generator.parseColorsFile(colors); generator.parseColorsFile(colors);
generator.generate(input, output); generator.generate(input, output);
} catch(std::runtime_error e) {
} catch(std::runtime_error &e) {
std::cerr << "Exception: " << e.what() << std::endl; std::cerr << "Exception: " << e.what() << std::endl;
return 1; return 1;
} }

View File

@ -1,99 +0,0 @@
.TH MINETESTMAPPER 6
.SH NAME
minetestmapper \- generate an overview image of a Minetest map
.SH SYNOPSIS
.B minetestmapper
\fB\-i\fR \fIworld_path\fR
\fB\-o\fR \fIoutput_image\fR
.PP
See additional optional parameters below.
.SH DESCRIPTION
.B minetestmapper
generates an overview image of a minetest map. This is a port of
the original minetestmapper.py to C++, that is both faster and
provides more functionality than the deprecated Python script.
.SH MANDATORY PARAMETERS
.TP
.BR \-i " " \fIworld_path\fR
Input world path.
.TP
.BR \-o " " \fIoutput_image\fR
Path to output image. (only PNG supported currently)
.SH OPTIONAL PARAMETERS
.TP
.BR \-\-bgcolor " " \fIcolor\fR
Background color of image, e.g. "--bgcolor #ffffff"
.TP
.BR \-\-scalecolor " " \fIcolor\fR
Color of scale, e.g. "--scalecolor #000000"
.TP
.BR \-\-playercolor " " \fIcolor\fR
Color of player indicators, e.g. "--playercolor #ff0000"
.TP
.BR \-\-origincolor " " \fIcolor\fR
Color of origin indicator, e.g. "--origincolor #ff0000"
.TP
.BR \-\-drawscale
Draw tick marks
.TP
.BR \-\-drawplayers
Draw player indicators
.TP
.BR \-\-draworigin
Draw origin indicator
.TP
.BR \-\-drawalpha
Allow nodes to be drawn with transparency
.TP
.BR \-\-noshading
Don't draw shading on nodes
.TP
.BR \-\-noemptyimage
Don't output anything when the image would be empty.
.TP
.BR \-\-min-y " " \fInumber\fR
Don't draw nodes below this y value, e.g. "--min-y -25"
.TP
.BR \-\-max-y " " \fInumber\fR
Don't draw nodes above this y value, e.g. "--max-y 75"
.TP
.BR \-\-backend " " \fIbackend\fR
Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb"
.TP
.BR \-\-geometry " " \fIgeometry\fR
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"
.TP
.BR \-\-extent " " \fIextent\fR
Dont render the image, just print the extent of the map that would be generated, in the same format as the geometry above.
.TP
.BR \-\-zoom " " \fIfactor\fR
Zoom the image by using more than one pixel per node, e.g. "--zoom 4"
.TP
.BR \-\-colors " " \fIpath\fR
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt"
.TP
.BR \-\-scales " " \fIedges\fR
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr"
.SH MORE INFORMATION
Website: https://github.com/minetest/minetestmapper
.SH MAN PAGE AUTHOR
Daniel Moerner

View File

@ -1,6 +1,3 @@
#include <stdexcept>
#include <sstream>
#include "util.h" #include "util.h"
inline std::string trim(const std::string &s) inline std::string trim(const std::string &s)
@ -26,15 +23,11 @@ inline std::string trim(const std::string &s)
return s.substr(front, back - front); return s.substr(front, back - front);
} }
#define EOFCHECK() do { \ #define EOFCHECK() \
if (is.eof()) { \ if(is.eof()) \
std::ostringstream oss; \ throw std::runtime_error(((std::string) "Setting '") + name + "' not found");
oss << "Setting '" << name << "' not found."; \
throw std::runtime_error(oss.str()); \
} \
} while(0)
std::string read_setting(const std::string &name, std::istream &is) std::string get_setting(std::string name, std::istream &is)
{ {
char c; char c;
char s[256]; char s[256];

10
util.h Normal file
View File

@ -0,0 +1,10 @@
#ifndef _UTIL_H
#define _UTIL_H
#include <string>
#include <stdexcept>
#include <fstream>
std::string get_setting(std::string name, std::istream &is);
#endif // _UTIL_H

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@ -1,73 +0,0 @@
#!/bin/bash -e
#######
# this expects an env similar to what minetest's buildbot uses
# extradll_path will typically contain libgcc, libstdc++ and libpng
toolchain_file=
toolchain_file64=
libgd_dir=
libgd_dir64=
zlib_dir=
zlib_dir64=
sqlite_dir=
sqlite_dir64=
leveldb_dir=
leveldb_dir64=
extradll_path=
extradll_path64=
#######
[ -f ./CMakeLists.txt ] || exit 1
if [ "$1" == "32" ]; then
:
elif [ "$1" == "64" ]; then
toolchain_file=$toolchain_file64
libgd_dir=$libgd_dir64
zlib_dir=$zlib_dir64
sqlite_dir=$sqlite_dir64
leveldb_dir=$leveldb_dir64
extradll_path=$extradll_path64
else
echo "Usage: $0 <32 / 64>"
exit 1
fi
cmake . \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_EXE_LINKER_FLAGS="-s" \
\
-DENABLE_LEVELDB=1 \
\
-DLIBGD_INCLUDE_DIR=$libgd_dir/include \
-DLIBGD_LIBRARY=$libgd_dir/lib/libgd.dll.a \
\
-DZLIB_INCLUDE_DIR=$zlib_dir/include \
-DZLIB_LIBRARY=$zlib_dir/lib/libz.dll.a \
\
-DSQLITE3_INCLUDE_DIR=$sqlite_dir/include \
-DSQLITE3_LIBRARY=$sqlite_dir/lib/libsqlite3.dll.a \
\
-DLEVELDB_INCLUDE_DIR=$leveldb_dir/include \
-DLEVELDB_LIBRARY=$leveldb_dir/lib/libleveldb.dll.a
make -j4
mkdir pack
cp -p \
AUTHORS colors.txt COPYING README.rst \
minetestmapper.exe \
$libgd_dir/bin/libgd-3.dll \
$zlib_dir/bin/zlib1.dll \
$sqlite_dir/bin/libsqlite3-0.dll \
$leveldb_dir/bin/libleveldb.dll \
$extradll_path/*.dll \
pack/
zipfile=minetestmapper-win$1.zip
(cd pack; zip -9r ../$zipfile *)
make clean
rm -r pack CMakeCache.txt
echo "Done."

View File

@ -1,8 +1,17 @@
#!/bin/bash -e #!/bin/bash -e
CXX=g++-6
[ $CC == "clang" ] && CXX=clang-3.8
export CXX
mkdir -p travisbuild mkdir -p travisbuild
cd travisbuild cd travisbuild
cmake .. \ cmake \
-DENABLE_LEVELDB=1 -DENABLE_LEVELDB=1 \
-DLEVELDB_LIBRARY=../libleveldb/lib/libleveldb.so \
-DLEVELDB_INCLUDE_DIR=../libleveldb/include \
..
make -j2 make -j2