#pragma once #include "db.h" #include #include class DBSQLite3 : public DB { public: DBSQLite3(const std::string &mapdir); std::vector getBlockPos(BlockPos min, BlockPos max) override; void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z, int16_t min_y, int16_t max_y) override; void getBlocksByPos(BlockList &blocks, const std::vector &positions) override; ~DBSQLite3() override; bool preferRangeQueries() const override { return false; } private: inline void getPosRange(int64_t &min, int64_t &max, int16_t zPos, int16_t zPos2) const; void loadBlockCache(int16_t zPos); sqlite3 *db; sqlite3_stmt *stmt_get_block_pos; sqlite3_stmt *stmt_get_block_pos_z; sqlite3_stmt *stmt_get_blocks_z; sqlite3_stmt *stmt_get_block_exact; int16_t blockCachedZ = -10000; std::unordered_map blockCache; // indexed by X };