#include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "PlayerAttributes.h" #include "TileGenerator.h" #include "ZlibDecompressor.h" #include "db-sqlite3.h" #if USE_LEVELDB #include "db-leveldb.h" #endif #if USE_REDIS #include "db-redis.h" #endif using namespace std; static inline uint16_t readU16(const unsigned char *data) { return data[0] << 8 | data[1]; } static inline int rgb2int(uint8_t r, uint8_t g, uint8_t b, uint8_t a=0xFF) { return (a << 24) + (r << 16) + (g << 8) + b; } static inline int color2int(Color c) { return rgb2int(c.r, c.g, c.b, c.a); } static inline int readBlockContent(const unsigned char *mapData, int version, int datapos) { if (version >= 24) { size_t index = datapos << 1; return (mapData[index] << 8) | mapData[index + 1]; } else if (version >= 20) { if (mapData[datapos] <= 0x80) { return mapData[datapos]; } else { return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4); } } else { std::ostringstream oss; oss << "Unsupported map version " << version; throw std::runtime_error(oss.str()); } } static inline int colorSafeBounds(int color) { if (color > 255) { return 255; } else if (color < 0) { return 0; } else { return color; } } static inline Color mixColors(Color a, Color b) { Color result; double a1 = a.a / 255.0; double a2 = b.a / 255.0; result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r); result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g); result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b); result.a = (int) (255 * (a1 + a2 * (1 - a1))); return result; } TileGenerator::TileGenerator(): m_bgColor(255, 255, 255), m_scaleColor(0, 0, 0), m_originColor(255, 0, 0), m_playerColor(255, 0, 0), m_drawOrigin(false), m_drawPlayers(false), m_drawScale(false), m_drawAlpha(false), m_shading(true), m_border(0), m_backend("sqlite3"), m_image(0), m_xMin(INT_MAX), m_xMax(INT_MIN), m_zMin(INT_MAX), m_zMax(INT_MIN), m_yMin(-30000), m_yMax(30000), m_geomX(INT_MIN), m_geomY(INT_MIN), m_geomX2(INT_MAX), m_geomY2(INT_MAX) { } TileGenerator::~TileGenerator() { } void TileGenerator::setBgColor(const std::string &bgColor) { m_bgColor = parseColor(bgColor); } void TileGenerator::setScaleColor(const std::string &scaleColor) { m_scaleColor = parseColor(scaleColor); } void TileGenerator::setOriginColor(const std::string &originColor) { m_originColor = parseColor(originColor); } void TileGenerator::setPlayerColor(const std::string &playerColor) { m_playerColor = parseColor(playerColor); } Color TileGenerator::parseColor(const std::string &color) { Color parsed; if (color.length() != 7) { throw std::runtime_error("Color not 7 characters long"); } if (color[0] != '#') { throw std::runtime_error("Color does not begin with #"); } long col = strtol(color.c_str() + 1, NULL, 16); parsed.b = col % 256; col = col / 256; parsed.g = col % 256; col = col / 256; parsed.r = col % 256; return parsed; } void TileGenerator::setDrawOrigin(bool drawOrigin) { m_drawOrigin = drawOrigin; } void TileGenerator::setDrawPlayers(bool drawPlayers) { m_drawPlayers = drawPlayers; } void TileGenerator::setDrawScale(bool drawScale) { m_drawScale = drawScale; if (m_drawScale) { m_border = 40; } } void TileGenerator::setDrawAlpha(bool drawAlpha) { m_drawAlpha = drawAlpha; } void TileGenerator::setShading(bool shading) { m_shading = shading; } void TileGenerator::setGeometry(int x, int y, int w, int h) { if (x > 0) { m_geomX = x / 16; } else { m_geomX = (x - 15) / 16; } if (y > 0) { m_geomY = y / 16; } else { m_geomY = (y - 15) / 16; } int x2 = x + w; int y2 = y + h; if (x2 > 0) { m_geomX2 = x2 / 16; } else { m_geomX2 = (x2 - 15) / 16; } if (y2 > 0) { m_geomY2 = y2 / 16; } else { m_geomY2 = (y2 - 15) / 16; } } void TileGenerator::setMinY(int y) { m_yMin = y; } void TileGenerator::setMaxY(int y) { m_yMax = y; } void TileGenerator::parseColorsFile(const std::string &fileName) { ifstream in; in.open(fileName.c_str(), ifstream::in); if (!in.is_open()) { return; } parseColorsStream(in); } void TileGenerator::setBackend(std::string backend) { m_backend = backend; } void TileGenerator::generate(const std::string &input, const std::string &output) { string input_path = input; if (input_path[input.length() - 1] != PATH_SEPARATOR) { input_path += PATH_SEPARATOR; } openDb(input_path); loadBlocks(); createImage(); renderMap(); if (m_drawScale) { renderScale(); } if (m_drawOrigin) { renderOrigin(); } if (m_drawPlayers) { renderPlayers(input_path); } writeImage(output); printUnknown(); } void TileGenerator::parseColorsStream(std::istream &in) { while (in.good()) { string name; ColorEntry color; in >> name; if (name[0] == '#') { in.ignore(65536, '\n'); in >> name; } while (name == "\n" && in.good()) { in >> name; } int r, g, b, a, t; in >> r; in >> g; in >> b; if(in.peek() != '\n') { in >> a; if(in.peek() != '\n') in >> t; else t = 0; } else a = 0xFF; if (in.good()) { color = ColorEntry(r,g,b,a,t); m_colors[name] = color; } } } void TileGenerator::openDb(const std::string &input) { if(m_backend == "sqlite3") m_db = new DBSQLite3(input); #if USE_LEVELDB else if(m_backend == "leveldb") m_db = new DBLevelDB(input); #endif #if USE_REDIS else if(m_backend == "redis") m_db = new DBRedis(input); #endif else throw std::runtime_error(((std::string) "Unknown map backend: ") + m_backend); } void TileGenerator::loadBlocks() { std::vector vec = m_db->getBlockPos(); for (std::vector::iterator it = vec.begin(); it != vec.end(); ++it) { BlockPos pos = *it; // Check that it's in geometry (from --geometry option) if (pos.x < m_geomX || pos.x > m_geomX2 || pos.z < m_geomY || pos.z > m_geomY2) { continue; } // Check that it's between --miny and --maxy if (pos.y < m_yMin * 16 || pos.y > m_yMax * 16) { continue; } // Adjust minimum and maximum positions to the nearest block if (pos.x < m_xMin) { m_xMin = pos.x; } if (pos.x > m_xMax) { m_xMax = pos.x; } if (pos.z < m_zMin) { m_zMin = pos.z; } if (pos.z > m_zMax) { m_zMax = pos.z; } m_positions.push_back(std::pair(pos.x, pos.z)); } m_positions.sort(); m_positions.unique(); } void TileGenerator::createImage() { m_mapWidth = (m_xMax - m_xMin + 1) * 16; m_mapHeight = (m_zMax - m_zMin + 1) * 16; m_image = gdImageCreateTrueColor(m_mapWidth + m_border, m_mapHeight + m_border); m_blockPixelAttributes.setWidth(m_mapWidth); // Background gdImageFilledRectangle(m_image, 0, 0, m_mapWidth + m_border - 1, m_mapHeight + m_border -1, color2int(m_bgColor)); } void TileGenerator::renderMap() { std::list zlist = getZValueList(); for (std::list::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) { int zPos = *zPosition; std::map blocks; m_db->getBlocksOnZ(blocks, zPos); for (std::list >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) { if (position->second != zPos) { continue; } for (int i = 0; i < 16; ++i) { m_readedPixels[i] = 0; } int xPos = position->first; blocks[xPos].sort(); const BlockList &blockStack = blocks[xPos]; for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) { const BlockPos &pos = it->first; const unsigned char *data = it->second.c_str(); size_t length = it->second.length(); uint8_t version = data[0]; //uint8_t flags = data[1]; size_t dataOffset = 0; if (version >= 22) { dataOffset = 4; } else { dataOffset = 2; } ZlibDecompressor decompressor(data, length); decompressor.setSeekPos(dataOffset); ustring mapData = decompressor.decompress(); ustring mapMetadata = decompressor.decompress(); dataOffset = decompressor.seekPos(); // Skip unused data if (version <= 21) { dataOffset += 2; } if (version == 23) { dataOffset += 1; } if (version == 24) { uint8_t ver = data[dataOffset++]; if (ver == 1) { uint16_t num = readU16(data + dataOffset); dataOffset += 2; dataOffset += 10 * num; } } // Skip unused static objects dataOffset++; // Skip static object version int staticObjectCount = readU16(data + dataOffset); dataOffset += 2; for (int i = 0; i < staticObjectCount; ++i) { dataOffset += 13; uint16_t dataSize = readU16(data + dataOffset); dataOffset += dataSize + 2; } dataOffset += 4; // Skip timestamp m_blockAirId = -1; m_blockIgnoreId = -1; // Read mapping if (version >= 22) { dataOffset++; // mapping version uint16_t numMappings = readU16(data + dataOffset); dataOffset += 2; for (int i = 0; i < numMappings; ++i) { uint16_t nodeId = readU16(data + dataOffset); dataOffset += 2; uint16_t nameLen = readU16(data + dataOffset); dataOffset += 2; string name = string(reinterpret_cast(data) + dataOffset, nameLen); if (name == "air") { m_blockAirId = nodeId; } else if (name == "ignore") { m_blockIgnoreId = nodeId; } else { m_nameMap[nodeId] = name; } dataOffset += nameLen; } } // Node timers if (version >= 25) { dataOffset++; uint16_t numTimers = readU16(data + dataOffset); dataOffset += 2; dataOffset += numTimers * 10; } renderMapBlock(mapData, pos, version); bool allReaded = true; for (int i = 0; i < 16; ++i) { if (m_readedPixels[i] != 0xffff) { allReaded = false; } } if (allReaded) { break; } } } if(m_shading) renderShading(zPos); } } inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version) { int xBegin = (pos.x - m_xMin) * 16; int zBegin = (m_zMax - pos.z) * 16; const unsigned char *mapData = mapBlock.c_str(); int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16; int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16; Color col; uint8_t th; for (int z = 0; z < 16; ++z) { int imageY = getImageY(zBegin + 15 - z); for (int x = 0; x < 16; ++x) { if (m_readedPixels[z] & (1 << x)) { continue; } int imageX = getImageX(xBegin + x); if(m_drawAlpha) { col = Color(0,0,0,0); th = 0; } for (int y = maxY; y >= minY; --y) { int position = x + (y << 4) + (z << 8); int content = readBlockContent(mapData, version, position); if (content == m_blockIgnoreId || content == m_blockAirId) { continue; } std::map::iterator blockName = m_nameMap.find(content); if (blockName == m_nameMap.end()) continue; const string &name = blockName->second; ColorMap::const_iterator color = m_colors.find(name); if (color != m_colors.end()) { const Color c = color->second.to_color(); if (m_drawAlpha) { if (col.a == 0) col = c; else col = mixColors(col, c); if(col.a == 0xFF) { m_image->tpixels[imageY][imageX] = color2int(col); m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th; } else { th = (th + color->second.t) / 2.0; continue; } } else m_image->tpixels[imageY][imageX] = color2int(c); m_readedPixels[z] |= (1 << x); m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y; } else { m_unknownNodes.insert(name); continue; } break; } } } } inline void TileGenerator::renderShading(int zPos) { int zBegin = (m_zMax - zPos) * 16; for (int z = 0; z < 16; ++z) { int imageY = zBegin + z; if (imageY >= m_mapHeight) { continue; } imageY = getImageY(imageY); for (int x = 0; x < m_mapWidth; ++x) { if (!m_blockPixelAttributes.attribute(z, x).valid_height() || !m_blockPixelAttributes.attribute(z, x - 1).valid_height() || !m_blockPixelAttributes.attribute(z - 1, x).valid_height()) { continue; } int y = m_blockPixelAttributes.attribute(z, x).height; int y1 = m_blockPixelAttributes.attribute(z, x - 1).height; int y2 = m_blockPixelAttributes.attribute(z - 1, x).height; int d = ((y - y1) + (y - y2)) * 12; if (d > 36) { d = 36; } if (m_drawAlpha) d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0); int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff; uint8_t r = (sourceColor & 0xff0000) >> 16; uint8_t g = (sourceColor & 0x00ff00) >> 8; uint8_t b = (sourceColor & 0x0000ff); r = colorSafeBounds(r + d); g = colorSafeBounds(g + d); b = colorSafeBounds(b + d); m_image->tpixels[imageY][getImageX(x)] = rgb2int(r, g, b); } } m_blockPixelAttributes.scroll(); } void TileGenerator::renderScale() { int color = color2int(m_scaleColor); gdImageString(m_image, gdFontGetMediumBold(), 24, 0, reinterpret_cast(const_cast("X")), color); gdImageString(m_image, gdFontGetMediumBold(), 2, 24, reinterpret_cast(const_cast("Z")), color); string scaleText; for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) { stringstream buf; buf << i * 16; scaleText = buf.str(); int xPos = m_xMin * -16 + i * 16 + m_border; gdImageString(m_image, gdFontGetMediumBold(), xPos + 2, 0, reinterpret_cast(const_cast(scaleText.c_str())), color); gdImageLine(m_image, xPos, 0, xPos, m_border - 1, color); } for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) { stringstream buf; buf << i * 16; scaleText = buf.str(); int yPos = m_mapHeight - 1 - (i * 16 - m_zMin * 16) + m_border; gdImageString(m_image, gdFontGetMediumBold(), 2, yPos, reinterpret_cast(const_cast(scaleText.c_str())), color); gdImageLine(m_image, 0, yPos, m_border - 1, yPos, color); } } void TileGenerator::renderOrigin() { int imageX = -m_xMin * 16 + m_border; int imageY = m_mapHeight - m_zMin * -16 + m_border; gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, color2int(m_originColor)); } void TileGenerator::renderPlayers(const std::string &inputPath) { int color = color2int(m_playerColor); PlayerAttributes players(inputPath); for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) { int imageX = player->x / 10 - m_xMin * 16 + m_border; int imageY = m_mapHeight - (player->z / 10 - m_zMin * 16) + m_border; gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color); gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast(const_cast(player->name.c_str())), color); } } inline std::list TileGenerator::getZValueList() const { std::list zlist; for (std::list >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) { zlist.push_back(position->second); } zlist.sort(); zlist.unique(); zlist.reverse(); return zlist; } void TileGenerator::writeImage(const std::string &output) { FILE *out; out = fopen(output.c_str(), "wb"); if (!out) { std::ostringstream oss; oss << "Error opening '" << output.c_str() << "': " << std::strerror(errno); throw std::runtime_error(oss.str()); } gdImagePng(m_image, out); fclose(out); gdImageDestroy(m_image); } void TileGenerator::printUnknown() { if (m_unknownNodes.size() > 0) { std::cerr << "Unknown nodes:" << std::endl; for (std::set::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) { std::cerr << *node << std::endl; } } } inline int TileGenerator::getImageX(int val) const { return val + m_border; } inline int TileGenerator::getImageY(int val) const { return val + m_border; }