/* * ===================================================================== * Version: 1.0 * Created: 23.08.2012 12:35:53 * Author: Miroslav Bendík * Company: LinuxOS.sk * ===================================================================== */ #include #include #include #include "TileGenerator.h" using namespace std; TileGenerator::TileGenerator(): m_bgColor("#ffffff"), m_scaleColor("#000000"), m_originColor("#ff0000"), m_playerColor("#ff0000"), m_drawOrigin(false), m_drawPlayers(false), m_drawScale(false), m_drawUnderground(false), m_db(0) { } TileGenerator::~TileGenerator() { if (m_db != 0) { sqlite3_close(m_db); m_db = 0; } } void TileGenerator::setBgColor(const std::string &bgColor) { m_bgColor = bgColor; } void TileGenerator::setScaleColor(const std::string &scaleColor) { m_scaleColor = scaleColor; } void TileGenerator::setOriginColor(const std::string &originColor) { m_originColor = originColor; } void TileGenerator::setPlayerColor(const std::string &playerColor) { m_playerColor = playerColor; } void TileGenerator::setDrawOrigin(bool drawOrigin) { m_drawOrigin = drawOrigin; } void TileGenerator::setDrawPlayers(bool drawPlayers) { m_drawPlayers = drawPlayers; } void TileGenerator::setDrawScale(bool drawScale) { m_drawScale = drawScale; } void TileGenerator::setDrawUnderground(bool drawUnderground) { m_drawUnderground = drawUnderground; } void TileGenerator::parseColorsFile(const std::string &fileName) { ifstream in; in.open(fileName.c_str(), ifstream::in); if (!in.is_open()) { std::cerr << "File colors.txt does not exist" << std::endl; exit(-2); } while (in.good()) { string name; Color color; in >> name; if (name[0] == '#') { in.ignore(65536, '\n'); in >> name; } while (name == "\n" && in.good()) { in >> name; } int r, g, b; in >> r; in >> g; in >> b; if (in.good()) { m_colors[name] = color; color.r = r; color.g = g; color.b = b; } } } void TileGenerator::generate(const std::string &input, const std::string &/*output*/) { openDb(input); loadBlocks(); } void TileGenerator::openDb(const std::string &input) { string db_name = input + "map.sqlite"; if (sqlite3_open(db_name.c_str(), &m_db) != SQLITE_OK) { throw DbError(); } } void TileGenerator::loadBlocks() { sqlite3_stmt *statement; string sql = "SELECT pos FROM blocks"; if (sqlite3_prepare_v2(m_db, sql.c_str(), sql.length(), &statement, 0) == SQLITE_OK) { //int cols = sqlite3_column_count(statement); int result = 0; while (true) { result = sqlite3_step(statement); if(result == SQLITE_ROW) { sqlite3_int64 blocknum = sqlite3_column_int64(statement, 0); decodeBlockPos(blocknum); } else { break; } } } else { throw DbError(); } } inline BlockPos TileGenerator::decodeBlockPos(sqlite3_int64 blockId) { BlockPos pos; pos.x = unsignedToSigned(blockId % 4096, 2048); blockId = blockId / 4096; pos.y = unsignedToSigned(blockId % 4096, 2048); blockId = blockId / 4096; pos.z = unsignedToSigned(blockId % 4096, 2048); return pos; } inline int TileGenerator::unsignedToSigned(long i, long max_positive) { if (i < max_positive) { return i; } else { return i - 2l * max_positive; } }