Minetest Mapper C++ =================== .. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master :target: https://travis-ci.org/minetest/minetestmapper A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util Requirements ------------ * libgd * sqlite3 * leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support) * hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support) Compilation ----------- :: cmake . make Usage ----- Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path) and `-o` (output image path). :: ./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png Parameters ^^^^^^^^^^ bgcolor: Background color of image, `--bgcolor #ffffff` scalecolor: Color of scale, `--scalecolor #000000` playercolor: Color of player indicators, `--playercolor #ff0000` origincolor: Color of origin indicator, `--origincolor #ff0000` drawscale: Draw tick marks, `--drawscale` drawplayers: Draw player indicators, `--drawplayers` draworigin: Draw origin indicator, `--draworigin` drawalpha: Allow blocks to be drawn with transparency, `--drawalpha` noshading: Don't draw shading on nodes, `--noshading` min-y: Don't draw nodes below this y value, `--min-y -25` max-y: Don't draw nodes above this y value, `--max-y 75` backend: Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb` geometry: Limit area to specific geometry, `--geometry -800:-800+1600+1600`