#!/usr/bin/env python3 import sys import os.path import getopt import re from math import sqrt try: from PIL import Image except: print("Could not load image routines, install PIL ('pillow' on pypi)!", file=sys.stderr) exit(1) ############ ############ # Instructions for generating a colors.txt file for custom games and/or mods: # 1) Add the dumpnodes mod to a Minetest world with the chosen game and mods enabled. # 2) Join ingame and run the /dumpnodes chat command. # 3) Run this script and poin it to the installation path of the game using -g, # the path(s) where mods are stored using -m and the nodes.txt in your world folder. # Example command line: # ./util/generate_colorstxt.py --game /usr/share/minetest/games/minetest_game \ # -m ~/.minetest/mods ~/.minetest/worlds/my_world/nodes.txt # 4) Copy the resulting colors.txt file to your world folder or to any other places # and use it with minetestmapper's --colors option. ########### ########### # minimal sed syntax, s|match|replace| and /match/d supported REPLACEMENTS = [ # Delete some nodes that are usually hidden r'/^fireflies:firefly /d', r'/^butterflies:butterfly_/d', # Nicer colors for water and lava r's/^(default:(river_)?water_(flowing|source)) [0-9 ]+$/\1 39 66 106 128 224/', r's/^(default:lava_(flowing|source)) [0-9 ]+$/\1 255 100 0/', # Transparency for glass nodes and panes r's/^(default:.*glass) ([0-9 ]+)$/\1 \2 64 16/', r's/^(doors:.*glass[^ ]*) ([0-9 ]+)$/\1 \2 64 16/', r's/^(xpanes:.*(pane|bar)[^ ]*) ([0-9 ]+)$/\1 \3 64 16/', ] def usage(): print("Usage: generate_colorstxt.py [options] [input file] [output file]") print("If not specified the input file defaults to ./nodes.txt and the output file to ./colors.txt") print(" -g / --game \t\tSet path to the game (for textures), required") print(" -m / --mods \t\tAdd search path for mod textures") print(" --replace \t\tLoad replacements from file (ADVANCED)") def collect_files(path): dirs = [] with os.scandir(path) as it: for entry in it: if entry.name[0] == '.': continue if entry.is_dir(): dirs.append(entry.path) continue if entry.is_file() and '.' in entry.name: if entry.name not in textures.keys(): textures[entry.name] = entry.path for path2 in dirs: collect_files(path2) def average_color(filename): inp = Image.open(filename).convert('RGBA') data = inp.load() c0, c1, c2 = [], [], [] for x in range(inp.size[0]): for y in range(inp.size[1]): px = data[x, y] if px[3] < 128: continue # alpha c0.append(px[0]**2) c1.append(px[1]**2) c2.append(px[2]**2) if len(c0) == 0: print(f"didn't find color for '{os.path.basename(filename)}'", file=sys.stderr) return "0 0 0" c0 = sqrt(sum(c0) / len(c0)) c1 = sqrt(sum(c1) / len(c1)) c2 = sqrt(sum(c2) / len(c2)) return "%d %d %d" % (c0, c1, c2) def apply_sed(line, exprs): for expr in exprs: if expr[0] == '/': if not expr.endswith("/d"): raise ValueError() if re.search(expr[1:-2], line): return '' elif expr[0] == 's': expr = expr.split(expr[1]) if len(expr) != 4 or expr[3] != '': raise ValueError() line = re.sub(expr[1], expr[2], line) else: raise ValueError() return line # try: opts, args = getopt.getopt(sys.argv[1:], "hg:m:", ["help", "game=", "mods=", "replace="]) except getopt.GetoptError as e: print(str(e)) exit(1) if ('-h', '') in opts or ('--help', '') in opts: usage() exit(0) input_file = "./nodes.txt" output_file = "./colors.txt" texturepaths = [] try: gamepath = next(o[1] for o in opts if o[0] in ('-g', '--game')) if not os.path.isdir(os.path.join(gamepath, "mods")): print(f"'{gamepath}' doesn't exist or does not contain a game.", file=sys.stderr) exit(1) texturepaths.append(os.path.join(gamepath, "mods")) except StopIteration: print("No game path set but one is required. (see --help)", file=sys.stderr) exit(1) try: tmp = next(o[1] for o in opts if o[0] == "--replace") REPLACEMENTS.clear() with open(tmp, 'r') as f: for line in f: if not line or line[0] == '#': continue REPLACEMENTS.append(line.strip()) except StopIteration: pass for o in opts: if o[0] not in ('-m', '--mods'): continue if not os.path.isdir(o[1]): print(f"Given path '{o[1]}' does not exist.'", file=sys.stderr) exit(1) texturepaths.append(o[1]) if len(args) > 2: print("Too many arguments.", file=sys.stderr) exit(1) if len(args) > 1: output_file = args[1] if len(args) > 0: input_file = args[0] if not os.path.exists(input_file) or os.path.isdir(input_file): print(f"Input file '{input_file}' does not exist.", file=sys.stderr) exit(1) # print(f"Collecting textures from {len(texturepaths)} path(s)... ", end="", flush=True) textures = {} for path in texturepaths: collect_files(path) print("done") print("Processing nodes...") fin = open(input_file, 'r') fout = open(output_file, 'w') n = 0 for line in fin: line = line.rstrip('\r\n') if not line or line[0] == '#': fout.write(line + '\n') continue node, tex = line.split(" ") if not tex or tex == "blank.png": continue elif tex not in textures.keys(): print(f"skip {node} texture not found") continue color = average_color(textures[tex]) line = f"{node} {color}" #print(f"ok {node}") line = apply_sed(line, REPLACEMENTS) if line: fout.write(line + '\n') n += 1 fin.close() fout.close() print(f"Done, {n} entries written.")