minetestmapper/TileGenerator.cpp

715 lines
18 KiB
C++

#include <cstdio>
#include <cstdlib>
#include <climits>
#include <fstream>
#include <iostream>
#include <sstream>
#include <stdexcept>
#include <cstring>
#include <vector>
#include "config.h"
#include "PlayerAttributes.h"
#include "TileGenerator.h"
#include "ZlibDecompressor.h"
#include "util.h"
#include "db-sqlite3.h"
#if USE_LEVELDB
#include "db-leveldb.h"
#endif
#if USE_REDIS
#include "db-redis.h"
#endif
using namespace std;
static inline uint16_t readU16(const unsigned char *data)
{
return data[0] << 8 | data[1];
}
// rounds n (away from 0) to a multiple of f while preserving the sign of n
static int round_multiple_nosign(int n, int f)
{
int abs_n, sign;
abs_n = (n >= 0) ? n : -n;
sign = (n >= 0) ? 1 : -1;
if (abs_n % f == 0)
return n; // n == abs_n * sign
else
return sign * (abs_n + f - (abs_n % f));
}
static int readBlockContent(const unsigned char *mapData, int version, int datapos)
{
if (version >= 24) {
size_t index = datapos << 1;
return (mapData[index] << 8) | mapData[index + 1];
} else if (version >= 20) {
if (mapData[datapos] <= 0x80)
return mapData[datapos];
else
return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4);
}
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
static inline int colorSafeBounds(int color)
{
color = (color > 255) ? 255 : color;
color = (color < 0) ? 0 : color;
return color;
}
static Color mixColors(Color a, Color b)
{
Color result;
double a1 = a.a / 255.0;
double a2 = b.a / 255.0;
result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r);
result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g);
result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b);
result.a = (int) (255 * (a1 + a2 * (1 - a1)));
return result;
}
TileGenerator::TileGenerator():
m_bgColor(255, 255, 255),
m_scaleColor(0, 0, 0),
m_originColor(255, 0, 0),
m_playerColor(255, 0, 0),
m_drawOrigin(false),
m_drawPlayers(false),
m_drawScale(false),
m_drawAlpha(false),
m_shading(true),
m_backend(""),
m_xBorder(0),
m_yBorder(0),
m_db(NULL),
m_image(NULL),
m_xMin(INT_MAX),
m_xMax(INT_MIN),
m_zMin(INT_MAX),
m_zMax(INT_MIN),
m_yMin(-30000),
m_yMax(30000),
m_geomX(-2048),
m_geomY(-2048),
m_geomX2(2048),
m_geomY2(2048),
m_zoom(1),
m_scales(SCALE_LEFT | SCALE_TOP)
{
}
TileGenerator::~TileGenerator()
{
closeDatabase();
}
void TileGenerator::setBgColor(const std::string &bgColor)
{
m_bgColor = parseColor(bgColor);
}
void TileGenerator::setScaleColor(const std::string &scaleColor)
{
m_scaleColor = parseColor(scaleColor);
}
void TileGenerator::setOriginColor(const std::string &originColor)
{
m_originColor = parseColor(originColor);
}
void TileGenerator::setPlayerColor(const std::string &playerColor)
{
m_playerColor = parseColor(playerColor);
}
void TileGenerator::setZoom(int zoom)
{
if (zoom < 1)
throw std::runtime_error("Zoom level needs to be a number: 1 or higher");
m_zoom = zoom;
}
void TileGenerator::setScales(uint flags)
{
m_scales = flags;
}
Color TileGenerator::parseColor(const std::string &color)
{
Color parsed;
if (color.length() != 7)
throw std::runtime_error("Color needs to be 7 characters long");
if (color[0] != '#')
throw std::runtime_error("Color needs to begin with #");
unsigned long col = strtoul(color.c_str() + 1, NULL, 16);
parsed.b = col & 0xff;
parsed.g = (col >> 8) & 0xff;
parsed.r = (col >> 16) & 0xff;
parsed.a = 255;
return parsed;
}
void TileGenerator::setDrawOrigin(bool drawOrigin)
{
m_drawOrigin = drawOrigin;
}
void TileGenerator::setDrawPlayers(bool drawPlayers)
{
m_drawPlayers = drawPlayers;
}
void TileGenerator::setDrawScale(bool drawScale)
{
m_drawScale = drawScale;
}
void TileGenerator::setDrawAlpha(bool drawAlpha)
{
m_drawAlpha = drawAlpha;
}
void TileGenerator::setShading(bool shading)
{
m_shading = shading;
}
void TileGenerator::setBackend(std::string backend)
{
m_backend = backend;
}
void TileGenerator::setGeometry(int x, int y, int w, int h)
{
m_geomX = round_multiple_nosign(x, 16) / 16;
m_geomY = round_multiple_nosign(y, 16) / 16;
m_geomX2 = round_multiple_nosign(x + w, 16) / 16;
m_geomY2 = round_multiple_nosign(y + h, 16) / 16;
}
void TileGenerator::setMinY(int y)
{
m_yMin = y;
}
void TileGenerator::setMaxY(int y)
{
m_yMax = y;
}
void TileGenerator::parseColorsFile(const std::string &fileName)
{
ifstream in;
in.open(fileName.c_str(), ifstream::in);
if (!in.is_open())
throw std::runtime_error("Specified colors file could not be found");
parseColorsStream(in);
}
void TileGenerator::generate(const std::string &input, const std::string &output)
{
string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
loadBlocks();
createImage();
renderMap();
closeDatabase();
if (m_drawScale) {
renderScale();
}
if (m_drawOrigin) {
renderOrigin();
}
if (m_drawPlayers) {
renderPlayers(input_path);
}
writeImage(output);
printUnknown();
}
void TileGenerator::parseColorsStream(std::istream &in)
{
char line[128];
while (in.good()) {
in.getline(line, 128);
for(char *p = line; *p; p++) {
if(*p != '#')
continue;
*p = '\0'; // Cut off at the first #
break;
}
if(strlen(line) == 0)
continue;
char name[64];
unsigned int r, g, b, a, t;
a = 255;
t = 0;
int items = sscanf(line, "%64s %u %u %u %u %u", name, &r, &g, &b, &a, &t);
if(items < 4) {
std::cerr << "Failed to parse color entry '" << line << "'" << std::endl;
continue;
}
ColorEntry color = ColorEntry(r, g, b, a, t);
m_colorMap[name] = color;
}
}
void TileGenerator::openDb(const std::string &input)
{
std::string backend = m_backend;
if(backend == "") {
std::ifstream ifs((input + "/world.mt").c_str());
if(!ifs.good())
throw std::runtime_error("Failed to read world.mt");
backend = get_setting("backend", ifs);
ifs.close();
}
if(backend == "sqlite3")
m_db = new DBSQLite3(input);
#if USE_LEVELDB
else if(backend == "leveldb")
m_db = new DBLevelDB(input);
#endif
#if USE_REDIS
else if(backend == "redis")
m_db = new DBRedis(input);
#endif
else
throw std::runtime_error(((std::string) "Unknown map backend: ") + backend);
}
void TileGenerator::closeDatabase()
{
delete m_db;
m_db = NULL;
}
void TileGenerator::loadBlocks()
{
std::vector<BlockPos> vec = m_db->getBlockPos();
for (std::vector<BlockPos>::iterator it = vec.begin(); it != vec.end(); ++it) {
BlockPos pos = *it;
// Check that it's in geometry (from --geometry option)
if (pos.x < m_geomX || pos.x >= m_geomX2 || pos.z < m_geomY || pos.z >= m_geomY2)
continue;
// Check that it's between --min-y and --max-y
if (pos.y * 16 < m_yMin || pos.y * 16 > m_yMax)
continue;
// Adjust minimum and maximum positions to the nearest block
if (pos.x < m_xMin)
m_xMin = pos.x;
if (pos.x > m_xMax)
m_xMax = pos.x;
if (pos.z < m_zMin)
m_zMin = pos.z;
if (pos.z > m_zMax)
m_zMax = pos.z;
m_positions.push_back(std::pair<int, int>(pos.x, pos.z));
}
m_positions.sort();
m_positions.unique();
}
void TileGenerator::createImage()
{
m_mapWidth = (m_xMax - m_xMin + 1) * 16;
m_mapHeight = (m_zMax - m_zMin + 1) * 16;
if(m_drawScale) {
m_xBorder = (m_scales & SCALE_LEFT) ? 40 : 0;
m_yBorder = (m_scales & SCALE_TOP) ? 40 : 0;
}
m_blockPixelAttributes.setWidth(m_mapWidth);
int image_width, image_height;
image_width = (m_mapWidth * m_zoom) + m_xBorder;
image_width += m_drawScale && (m_scales & SCALE_RIGHT) ? 40 : 0;
image_height = (m_mapHeight * m_zoom) + m_yBorder;
image_height += m_drawScale && (m_scales & SCALE_BOTTOM) ? 40 : 0;
if(image_width > 4096 || image_height > 4096)
std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!"
<< " (Dimensions: " << image_width << "x" << image_height << ")"
<< std::endl;
m_image = new Image(image_width, image_height);
m_image->drawFilledRect(0, 0, image_width, image_height, m_bgColor); // Background
}
void TileGenerator::renderMap()
{
std::list<int> zlist = getZValueList();
for (std::list<int>::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) {
int zPos = *zPosition;
std::map<int16_t, BlockList> blocks;
m_db->getBlocksOnZ(blocks, zPos);
for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
if (position->second != zPos)
continue;
for (int i = 0; i < 16; ++i) {
m_readPixels[i] = 0;
m_readInfo[i] = 0;
}
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
m_color[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
m_thickness[i][j] = 0;
}
}
int xPos = position->first;
blocks[xPos].sort();
const BlockList &blockStack = blocks[xPos];
for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) {
const BlockPos &pos = it->first;
const unsigned char *data = it->second.c_str();
size_t length = it->second.length();
uint8_t version = data[0];
//uint8_t flags = data[1];
size_t dataOffset = 0;
if (version >= 22)
dataOffset = 4;
else
dataOffset = 2;
ZlibDecompressor decompressor(data, length);
decompressor.setSeekPos(dataOffset);
ustring mapData = decompressor.decompress();
ustring mapMetadata = decompressor.decompress();
dataOffset = decompressor.seekPos();
// Skip unused data
if (version <= 21)
dataOffset += 2;
if (version == 23)
dataOffset += 1;
if (version == 24) {
uint8_t ver = data[dataOffset++];
if (ver == 1) {
uint16_t num = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += 10 * num;
}
}
// Skip unused static objects
dataOffset++; // Skip static object version
int staticObjectCount = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < staticObjectCount; ++i) {
dataOffset += 13;
uint16_t dataSize = readU16(data + dataOffset);
dataOffset += dataSize + 2;
}
dataOffset += 4; // Skip timestamp
m_blockAirId = -1;
m_blockIgnoreId = -1;
m_nameMap.clear();
// Read mapping
if (version >= 22) {
dataOffset++; // mapping version
uint16_t numMappings = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < numMappings; ++i) {
uint16_t nodeId = readU16(data + dataOffset);
dataOffset += 2;
uint16_t nameLen = readU16(data + dataOffset);
dataOffset += 2;
string name = string(reinterpret_cast<const char *>(data) + dataOffset, nameLen);
if (name == "air")
m_blockAirId = nodeId;
else if (name == "ignore")
m_blockIgnoreId = nodeId;
else
m_nameMap[nodeId] = name;
dataOffset += nameLen;
}
// Skip block if made of only air or ignore nodes
if (m_nameMap.empty())
continue;
}
// Node timers
if (version >= 25) {
dataOffset++;
uint16_t numTimers = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += numTimers * 10;
}
renderMapBlock(mapData, pos, version);
bool allRead = true;
for (int i = 0; i < 16; ++i) {
if (m_readPixels[i] != 0xffff)
allRead = false;
}
if (allRead)
break;
}
bool allRead = true;
for (int i = 0; i < 16; ++i) {
if (m_readPixels[i] != 0xffff)
allRead = false;
}
if (!allRead)
renderMapBlockBottom(blockStack.begin()->first);
}
if(m_shading)
renderShading(zPos);
}
}
void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version)
{
int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
const unsigned char *mapData = mapBlock.c_str();
int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
for (int z = 0; z < 16; ++z) {
int imageY = zBegin + 15 - z;
for (int x = 0; x < 16; ++x) {
if (m_readPixels[z] & (1 << x))
continue;
int imageX = xBegin + x;
for (int y = maxY; y >= minY; --y) {
int position = x + (y << 4) + (z << 8);
int content = readBlockContent(mapData, version, position);
if (content == m_blockAirId || content == m_blockIgnoreId)
continue;
NameMap::iterator blockName = m_nameMap.find(content);
if (blockName == m_nameMap.end()) {
std::cerr << "Skipping node with invalid ID." << std::endl;
continue;
}
const string &name = blockName->second;
ColorMap::const_iterator color = m_colorMap.find(name);
if (color != m_colorMap.end()) {
const Color c = color->second.to_color();
if (m_drawAlpha) {
// mix with previous color (unless first visible time)
if (m_color[z][x].a == 0)
m_color[z][x] = c;
else
m_color[z][x] = mixColors(m_color[z][x], c);
if(m_color[z][x].a == 0xff) {
// color is opaque at this depth (no point continuing)
setZoomed(imageX, imageY, m_color[z][x]);
m_readPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
} else {
// near thickness value to thickness of current node
m_thickness[z][x] = (m_thickness[z][x] + color->second.t) / 2.0;
continue;
}
} else {
setZoomed(imageX, imageY, c);
m_readPixels[z] |= (1 << x);
}
if(!(m_readInfo[z] & (1 << x))) {
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
m_readInfo[z] |= (1 << x);
}
} else {
m_unknownNodes.insert(name);
continue;
}
break;
}
}
}
}
void TileGenerator::renderMapBlockBottom(const BlockPos &pos)
{
int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
for (int z = 0; z < 16; ++z) {
int imageY = zBegin + 15 - z;
for (int x = 0; x < 16; ++x) {
if (m_readPixels[z] & (1 << x))
continue;
int imageX = xBegin + x;
if (m_drawAlpha) {
// set color in case it wasn't done in renderMapBlock()
setZoomed(imageX, imageY, m_color[z][x]);
m_readPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
}
}
}
}
void TileGenerator::renderShading(int zPos)
{
int zBegin = (m_zMax - zPos) * 16;
for (int z = 0; z < 16; ++z) {
int imageY = zBegin + z;
if (imageY >= m_mapHeight)
continue;
for (int x = 0; x < m_mapWidth; ++x) {
if(
!m_blockPixelAttributes.attribute(z, x).valid_height() ||
!m_blockPixelAttributes.attribute(z, x - 1).valid_height() ||
!m_blockPixelAttributes.attribute(z - 1, x).valid_height()
)
continue;
// calculate shadow to apply
int y = m_blockPixelAttributes.attribute(z, x).height;
int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
int d = ((y - y1) + (y - y2)) * 12;
if (d > 36)
d = 36;
// more thickness -> less visible shadows: t=0 -> 100% visible, t=255 -> 0% visible
if (m_drawAlpha)
d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thickness) / 255.0);
Color c = m_image->getPixel(getImageX(x), getImageY(imageY));
c.r = colorSafeBounds(c.r + d);
c.g = colorSafeBounds(c.g + d);
c.b = colorSafeBounds(c.b + d);
setZoomed(x, imageY, c);
}
}
m_blockPixelAttributes.scroll();
}
void TileGenerator::renderScale()
{
if (m_scales & SCALE_TOP) {
m_image->drawText(24, 0, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
stringstream buf;
buf << i * 16;
int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor);
m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor);
}
}
if (m_scales & SCALE_LEFT) {
m_image->drawText(2, 24, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
stringstream buf;
buf << i * 16;
int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
m_image->drawText(2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor);
}
}
if (m_scales & SCALE_BOTTOM) {
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
stringstream buf;
buf << i * 16;
int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
int yPos = m_yBorder + m_mapHeight*m_zoom;
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor);
}
}
if (m_scales & SCALE_RIGHT) {
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
stringstream buf;
buf << i * 16;
int xPos = m_xBorder + m_mapWidth*m_zoom;
int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor);
}
}
}
void TileGenerator::renderOrigin()
{
int imageX = (-m_xMin * 16)*m_zoom + m_xBorder;
int imageY = (m_mapHeight - m_zMin * -16)*m_zoom + m_yBorder;
m_image->drawCircle(imageX, imageY, 12, m_originColor);
}
void TileGenerator::renderPlayers(const std::string &inputPath)
{
PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
int imageX = (player->x / 10 - m_xMin * 16)*m_zoom + m_xBorder;
int imageY = (m_mapHeight - (player->z / 10 - m_zMin * 16))*m_zoom + m_yBorder;
m_image->drawCircle(imageX, imageY, 5, m_playerColor);
m_image->drawText(imageX + 2, imageY + 2, player->name, m_playerColor);
}
}
inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;
for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position)
zlist.push_back(position->second);
zlist.sort();
zlist.unique();
zlist.reverse();
return zlist;
}
void TileGenerator::writeImage(const std::string &output)
{
m_image->save(output);
delete m_image;
m_image = NULL;
}
void TileGenerator::printUnknown()
{
if (m_unknownNodes.size() > 0) {
std::cerr << "Unknown nodes:" << std::endl;
for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
std::cerr << *node << std::endl;
}
}
}
inline int TileGenerator::getImageX(int val) const
{
return (m_zoom*val) + m_xBorder;
}
inline int TileGenerator::getImageY(int val) const
{
return (m_zoom*val) + m_yBorder;
}
inline void TileGenerator::setZoomed(int x, int y, Color color)
{
m_image->drawFilledRect(getImageX(x), getImageY(y), m_zoom, m_zoom, color);
}