mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-14 14:40:30 +01:00
133 lines
3.8 KiB
Plaintext
133 lines
3.8 KiB
Plaintext
==FILE== mods/dumpnodes/init.lua
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local function nd_get_tiles(nd)
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return nd.tiles or nd.tile_images
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end
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local function nd_get_tile(nd, n)
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local tile = nd_get_tiles(nd)[n]
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if type(tile) == 'table' then
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tile = tile.name
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end
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return tile
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end
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local function pairs_s(dict)
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local keys = {}
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for k in pairs(dict) do
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table.insert(keys, k)
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end
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table.sort(keys)
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return ipairs(keys)
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end
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minetest.register_chatcommand("dumpnodes", {
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params = "",
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description = "",
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func = function(player, param)
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local n = 0
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local ntbl = {}
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for _, nn in pairs_s(minetest.registered_nodes) do
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local nd = minetest.registered_nodes[nn]
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local prefix, name = nn:match('(.*):(.*)')
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if prefix == nil or name == nil then
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print("ignored(1): " .. nn)
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else
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if ntbl[prefix] == nil then
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ntbl[prefix] = {}
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end
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ntbl[prefix][name] = true
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end
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end
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local out, err = io.open('nodes.txt', 'wb')
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if not out then
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return true, "io.open(): " .. err
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end
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for _, prefix in pairs_s(ntbl) do
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out:write('# ' .. prefix .. '\n')
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for _, name in pairs_s(ntbl[prefix]) do
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local nn = prefix .. ":" .. name
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local nd = minetest.registered_nodes[nn]
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if nd.drawtype == 'airlike' or nd_get_tiles(nd) == nil then
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print("ignored(2): " .. nn)
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else
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local tl = nd_get_tile(nd, 1)
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tl = (tl .. '^'):match('(.-)^') -- strip modifiers
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out:write(nn .. ' ' .. tl .. '\n')
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n = n + 1
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end
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end
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out:write('\n')
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end
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out:close()
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return true, n .. " nodes dumped."
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end,
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})
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==FILE== avgcolor.py
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#!/usr/bin/env python
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import sys
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from math import sqrt
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from PIL import Image
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if len(sys.argv) < 2:
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print("Prints average color (RGB) of input image")
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print("Usage: %s <input>" % sys.argv[0])
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exit(1)
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inp = Image.open(sys.argv[1]).convert('RGBA')
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ind = inp.load()
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cl = ([], [], [])
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for x in range(inp.size[0]):
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for y in range(inp.size[1]):
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px = ind[x, y]
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if px[3] < 128: continue # alpha
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cl[0].append(px[0]**2)
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cl[1].append(px[1]**2)
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cl[2].append(px[2]**2)
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if len(cl[0]) == 0:
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print("Didn't find average color for %s" % sys.argv[1], file=sys.stderr)
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print("0 0 0")
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else:
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cl = tuple(sqrt(sum(x)/len(x)) for x in cl)
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print("%d %d %d" % cl)
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==SCRIPT==
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#!/bin/bash -e
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AVGCOLOR_PATH=/path/to/avgcolor.py
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GAME_PATH=/path/to/minetest_game
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MODS_PATH= # path to "mods" folder, only set if you have loaded mods
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NODESTXT_PATH=./nodes.txt
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COLORSTXT_PATH=./colors.txt
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while read -r line; do
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set -- junk $line; shift
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if [[ -z "$1" || $1 == "#" ]]; then
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echo "$line"; continue
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fi
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tex=$(find $GAME_PATH -type f -name "$2")
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[[ -z "$tex" && -n "$MODS_PATH" ]] && tex=$(find $MODS_PATH -type f -name "$2")
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if [ -z "$tex" ]; then
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echo "skip $1: texture not found" >&2
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continue
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fi
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echo "$1" $(python $AVGCOLOR_PATH "$tex")
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echo "ok $1" >&2
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done < $NODESTXT_PATH > $COLORSTXT_PATH
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# Use nicer colors for water and lava:
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sed -re 's/^default:((river_)?water_(flowing|source)) [0-9 ]+$/default:\1 39 66 106 128 224/g' $COLORSTXT_PATH -i
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sed -re 's/^default:(lava_(flowing|source)) [0-9 ]+$/default:\1 255 100 0/g' $COLORSTXT_PATH -i
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# Add transparency to glass nodes and xpanes:
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sed -re 's/^default:(.*glass) ([0-9 ]+)$/default:\1 \2 64 16/g' $COLORSTXT_PATH -i
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sed -re 's/^doors:(.*glass[^ ]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH -i
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sed -re 's/^xpanes:(.*(pane|bar)[^ ]*) ([0-9 ]+)$/xpanes:\1 \3 64 16/g' $COLORSTXT_PATH -i
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# Delete some usually hidden nodes:
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sed '/^doors:hidden /d' $COLORSTXT_PATH -i
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sed '/^fireflies:firefly /d' $COLORSTXT_PATH -i
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sed '/^butterflies:butterfly_/d' $COLORSTXT_PATH -i
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==INSTRUCTIONS==
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1) Make sure avgcolors.py works (outputs the usage instructions when run)
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2) Add the dumpnodes mod to Minetest
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3) Create a world and load dumpnodes & all mods you want to generate colors for
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4) Execute /dumpnodes ingame
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5) Run the script to generate colors.txt (make sure to adjust the PATH variables at the top)
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