mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-14 14:40:30 +01:00
103 lines
2.6 KiB
ReStructuredText
103 lines
2.6 KiB
ReStructuredText
Minetest Mapper C++
|
|
===================
|
|
|
|
.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
|
|
:target: https://travis-ci.org/minetest/minetestmapper
|
|
|
|
A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
|
|
This version is both faster and provides more features than the now deprecated Python script.
|
|
|
|
Requirements
|
|
------------
|
|
|
|
* libgd
|
|
* sqlite3
|
|
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable)
|
|
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable)
|
|
* Postgres libraries (optional, set ENABLE_POSTGRES=1 in CMake to enable)
|
|
|
|
e.g. on Debian:
|
|
^^^^^^^^^^^^^^^
|
|
|
|
sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev libpq-dev
|
|
|
|
Windows
|
|
^^^^^^^
|
|
Minetestmapper for Windows can be downloaded here: https://github.com/minetest/minetestmapper/releases
|
|
|
|
After extracting the archive somewhere minetestmapper will be available from cmd.exe:
|
|
::
|
|
|
|
cd C:\Users\yourname\Desktop\example\path
|
|
minetestmapper.exe --help
|
|
|
|
Compilation
|
|
-----------
|
|
|
|
::
|
|
|
|
cmake . -DENABLE_LEVELDB=1
|
|
make -j2
|
|
|
|
Usage
|
|
-----
|
|
|
|
`minetestmapper` has two mandatory paremeters, `-i` (input world path)
|
|
and `-o` (output image path).
|
|
|
|
::
|
|
|
|
./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png
|
|
|
|
|
|
Parameters
|
|
^^^^^^^^^^
|
|
|
|
bgcolor:
|
|
Background color of image, e.g. ``--bgcolor #ffffff``
|
|
|
|
scalecolor:
|
|
Color of scale, e.g. ``--scalecolor #000000``
|
|
|
|
playercolor:
|
|
Color of player indicators, e.g. ``--playercolor #ff0000``
|
|
|
|
origincolor:
|
|
Color of origin indicator, e.g. ``--origincolor #ff0000``
|
|
|
|
drawscale:
|
|
Draw tick marks, ``--drawscale``
|
|
|
|
drawplayers:
|
|
Draw player indicators, ``--drawplayers``
|
|
|
|
draworigin:
|
|
Draw origin indicator, ``--draworigin``
|
|
|
|
drawalpha:
|
|
Allow nodes to be drawn with transparency, ``--drawalpha``
|
|
|
|
noshading:
|
|
Don't draw shading on nodes, ``--noshading``
|
|
|
|
min-y:
|
|
Don't draw nodes below this y value, e.g. ``--min-y -25``
|
|
|
|
max-y:
|
|
Don't draw nodes above this y value, e.g. ``--max-y 75``
|
|
|
|
backend:
|
|
Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. ``--backend leveldb``
|
|
|
|
geometry:
|
|
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. ``--geometry -800:-800+1600+1600``
|
|
|
|
zoom:
|
|
"Zoom" the image by using more than one pixel per node, e.g. ``--zoom 4``
|
|
|
|
colors:
|
|
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. ``--colors ../minetest/mycolors.txt``
|
|
|
|
scales:
|
|
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr``
|