minetestmapper/README.rst
2016-12-18 21:30:52 +01:00

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Minetest Mapper C++
===================
.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
:target: https://travis-ci.org/minetest/minetestmapper
A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
This version is both faster and provides more features than the now deprecated Python script.
Requirements
------------
* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
e.g. on Debian:
^^^^^^^^^^^^^^^
sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev
Windows
^^^^^^^
Minetestmapper for Windows can be downloaded here: https://github.com/minetest/minetestmapper/releases
After extracting the archive somewhere minetestmapper will be available from cmd.exe:
::
cd C:\Users\yourname\Desktop\example\path
minetestmapper.exe --help
Compilation
-----------
::
cmake . -DENABLE_LEVELDB=1
make -j2
Usage
-----
`minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).
::
./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png
Parameters
^^^^^^^^^^
bgcolor:
Background color of image, e.g. ``--bgcolor #ffffff``
scalecolor:
Color of scale, e.g. ``--scalecolor #000000``
playercolor:
Color of player indicators, e.g. ``--playercolor #ff0000``
origincolor:
Color of origin indicator, e.g. ``--origincolor #ff0000``
drawscale:
Draw tick marks, ``--drawscale``
drawplayers:
Draw player indicators, ``--drawplayers``
draworigin:
Draw origin indicator, ``--draworigin``
drawalpha:
Allow nodes to be drawn with transparency, ``--drawalpha``
noshading:
Don't draw shading on nodes, ``--noshading``
min-y:
Don't draw nodes below this y value, e.g. ``--min-y -25``
max-y:
Don't draw nodes above this y value, e.g. ``--max-y 75``
backend:
Use specific map backend, supported: *sqlite3*, *leveldb*, *redis*, e.g. ``--backend leveldb``
geometry:
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. ``--geometry -800:-800+1600+1600``
zoom:
"Zoom" the image by using more than one pixel per node, e.g. ``--zoom 4``
colors:
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. ``--colors ../minetest/mycolors.txt``
scales:
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr``