-- Mud for swamps minetest.register_node("30biomes:mud", { description = "Mud", tiles = {"biomes_mud.png"}, liquid_viscosity = 8, liquidtype = "source", liquid_renewable = false, liquid_alternative_source = "30biomes:mud", liquid_alternative_flowing = "30biomes:mud", liquid_range = 0, post_effect_color = {r=115, g=61, b=31, a=255}, drowning = 1, walkable = false, groups = {crumbly = 2}, sounds = default.node_sound_dirt_defaults(), }) -- Fir tree minetest.register_node("30biomes:fir_tree", { description = "Fir Tree", tiles = {"biomes_fir_tree_top.png", "biomes_fir_tree_top.png", "biomes_fir_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) -- Fir needles minetest.register_node("30biomes:fir_needles", { description = "Fir Needles", drawtype = "allfaces_optional", waving = 1, tiles = {"biomes_fir_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, --[[drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } },]] sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_alias("30biomes:fir_needles", "fir_needles")