local path = minetest.get_modpath("biomes") minetest.clear_registered_biomes() minetest.clear_registered_decorations() minetest.register_node("biomes:mud", { description = "Mud", tiles = {"biomes_mud.png"}, liquid_viscosity = 8, liquidtype = "source", liquid_renewable = false, liquid_alternative_source = "biomes:mud", liquid_alternative_flowing = "biomes:mud", liquid_range = 0, post_effect_color = {r=115, g=61, b=31, a=255}, drowning = 1, walkable = false, groups = {crumbly = 2}, sounds = default.node_sound_dirt_defaults(), }) dofile(path .. "/main_biomes.lua") dofile(path .. "/beach_biomes.lua") dofile(path .. "/sea_biomes.lua") dofile(path .. "/decorations.lua") minetest.register_biome({ name = "underground", node_stone = "default:stone", y_min = -113, y_max = -31000, heat_point = 50, humidity_point = 50, })