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3d_armor/wieldview/init.lua

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Lua
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local time = 0
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
if not update_time then
update_time = 2
minetest.setting_set("wieldview_update_time", tostring(update_time))
end
wieldview = {
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wielded_item = {},
}
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wieldview.get_item_texture = function(self, item)
if item ~= "" then
if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then
return minetest.registered_items[item].inventory_image
end
if minetest.registered_items[item].tiles then
return minetest.registered_items[item].tiles[1]
end
end
end
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return uniskins.default_texture
end
wieldview.update_wielded_item = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
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if self.wielded_item[name] then
if self.wielded_item[name] == item then
return
end
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uniskins.wielditem[name] = self:get_item_texture(item)
uniskins:update_player_visuals(player)
end
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self.wielded_item[name] = item
end
minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
end, player)
end)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
wieldview:update_wielded_item(player)
end
time = 0
end
end)