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https://github.com/minetest-mods/3d_armor.git
synced 2025-06-29 14:50:47 +02:00
Include stack index it armor item callbacks
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@ -140,17 +140,17 @@ armor.register_on_destroy = function(self, func)
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end
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end
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armor.run_callbacks = function(self, callback, player, stack)
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armor.run_callbacks = function(self, callback, player, stack, index)
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if stack then
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local def = stack:get_definition() or {}
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if type(def[callback]) == "function" then
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def[callback](player, stack)
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def[callback](player, stack, index)
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end
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end
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local callbacks = self.registered_callbacks[callback]
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if callbacks then
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for _, func in pairs(callbacks) do
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func(player, stack)
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func(player, stack, index)
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end
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end
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end
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@ -180,12 +180,12 @@ armor.init_player_armor = function(self, player)
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:run_callbacks("on_equip", player, stack)
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armor:run_callbacks("on_equip", player, stack, index)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:run_callbacks("on_unequip", player, stack)
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armor:run_callbacks("on_unequip", player, stack, index)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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@ -220,7 +220,7 @@ armor.init_player_armor = function(self, player)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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self:run_callbacks("on_equip", player, stack)
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self:run_callbacks("on_equip", player, stack, i)
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end
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self.def[name] = {
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init_time = minetest.get_gametime(),
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@ -446,10 +446,10 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local old_stack = ItemStack(stack)
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stack:add_wear(use)
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self:set_inventory_stack(player, i, stack)
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self:run_callbacks("on_damage", player, stack)
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self:run_callbacks("on_damage", player, stack, i)
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if stack:get_count() == 0 then
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self:run_callbacks("on_unequip", player, old_stack)
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self:run_callbacks("on_destroy", player, old_stack)
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self:run_callbacks("on_unequip", player, old_stack, i)
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self:run_callbacks("on_destroy", player, old_stack, i)
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self:set_player_armor(player)
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end
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end
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