mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2025-06-28 06:20:33 +02:00
Add punch damage groups and effects
This commit is contained in:
163
shields/init.lua
163
shields/init.lua
@ -3,6 +3,19 @@ if minetest.global_exists("intllib") then
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S = intllib.Getter()
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end
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local use_moreores = minetest.get_modpath("moreores")
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local function play_sound_effect(player, name)
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if player then
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local pos = player:get_pos()
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if pos then
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minetest.sound_play({
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pos = pos,
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name = name,
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max_hear_distance = 10,
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gain = 0.5,
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})
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end
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end
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end
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "shield")
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@ -12,25 +25,47 @@ end
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-- Regisiter Shields
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minetest.register_tool("shields:shield_admin", {
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armor:register_armor("shields:shield_admin", {
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description = S("Admin Shield"),
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inventory_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
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on_punch = function(player, hitter, time_from_last_punch, tool_capabilities)
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if hitter then
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hitter:punch(player, time_from_last_punch, tool_capabilities)
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play_sound_effect(player, "default_dig_metal")
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end
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return false
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end,
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})
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if armor.materials.wood then
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minetest.register_tool("shields:shield_wood", {
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armor:register_armor("shields:shield_wood", {
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description = S("Wooden Shield"),
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inventory_image = "shields_inv_shield_wood.png",
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groups = {armor_shield=5, armor_heal=0, armor_use=2000},
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wear = 0,
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groups = {armor_shield=1, armor_heal=0, armor_use=2000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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})
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minetest.register_tool("shields:shield_enhanced_wood", {
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armor:register_armor("shields:shield_enhanced_wood", {
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description = S("Enhanced Wood Shield"),
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inventory_image = "shields_inv_shield_enhanced_wood.png",
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groups = {armor_shield=8, armor_heal=0, armor_use=1000},
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wear = 0,
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groups = {armor_shield=1, armor_heal=0, armor_use=2000},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=2},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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})
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minetest.register_craft({
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output = "shields:shield_enhanced_wood",
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@ -43,17 +78,33 @@ if armor.materials.wood then
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end
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if armor.materials.cactus then
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minetest.register_tool("shields:shield_cactus", {
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armor:register_armor("shields:shield_cactus", {
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description = S("Cactus Shield"),
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inventory_image = "shields_inv_shield_cactus.png",
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groups = {armor_shield=5, armor_heal=0, armor_use=2000},
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wear = 0,
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groups = {armor_shield=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_wood_footstep")
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end,
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})
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minetest.register_tool("shields:shield_enhanced_cactus", {
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armor:register_armor("shields:shield_enhanced_cactus", {
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description = S("Enhanced Cactus Shield"),
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inventory_image = "shields_inv_shield_enhanced_cactus.png",
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groups = {armor_shield=8, armor_heal=0, armor_use=1000},
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wear = 0,
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groups = {armor_shield=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=2},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_dirt_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_dirt_footstep")
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end,
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})
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minetest.register_craft({
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output = "shields:shield_enhanced_cactus",
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@ -66,56 +117,104 @@ if armor.materials.cactus then
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end
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if armor.materials.steel then
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minetest.register_tool("shields:shield_steel", {
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armor:register_armor("shields:shield_steel", {
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description = S("Steel Shield"),
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inventory_image = "shields_inv_shield_steel.png",
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groups = {armor_shield=10, armor_heal=0, armor_use=500},
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wear = 0,
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groups = {armor_shield=1, armor_heal=0, armor_use=800},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_dig_metal")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_dug_metal")
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end,
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})
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end
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if armor.materials.bronze then
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minetest.register_tool("shields:shield_bronze", {
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armor:register_armor("shields:shield_bronze", {
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description = S("Bronze Shield"),
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inventory_image = "shields_inv_shield_bronze.png",
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groups = {armor_shield=10, armor_heal=6, armor_use=250},
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wear = 0,
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groups = {armor_shield=1, armor_heal=6, armor_use=400},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_dig_metal")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_dug_metal")
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end,
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})
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end
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if armor.materials.diamond then
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minetest.register_tool("shields:shield_diamond", {
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armor:register_armor("shields:shield_diamond", {
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description = S("Diamond Shield"),
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inventory_image = "shields_inv_shield_diamond.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=100},
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wear = 0,
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groups = {armor_shield=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_glass_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_break_glass")
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end,
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})
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end
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if armor.materials.gold then
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minetest.register_tool("shields:shield_gold", {
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armor:register_armor("shields:shield_gold", {
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description = S("Gold Shield"),
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inventory_image = "shields_inv_shield_gold.png",
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groups = {armor_shield=10, armor_heal=6, armor_use=250},
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wear = 0,
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groups = {armor_shield=1, armor_heal=6, armor_use=300},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_dig_metal")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_dug_metal")
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end,
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})
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end
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if armor.materials.mithril then
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minetest.register_tool("shields:shield_mithril", {
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armor:register_armor("shields:shield_mithril", {
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description = S("Mithril Shield"),
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inventory_image = "shields_inv_shield_mithril.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=50},
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wear = 0,
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groups = {armor_shield=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_glass_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_break_glass")
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end,
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})
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end
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if armor.materials.crystal then
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minetest.register_tool("shields:shield_crystal", {
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armor:register_armor("shields:shield_crystal", {
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description = S("Crystal Shield"),
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inventory_image = "shields_inv_shield_crystal.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1},
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wear = 0,
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groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, stack)
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play_sound_effect(player, "default_glass_footstep")
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end,
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on_destroy = function(player, stack)
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play_sound_effect(player, "default_break_glass")
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end,
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})
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end
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