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Replace 3d_armor_trans.png w/ engine provided blank.png (#143)
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@@ -373,7 +373,7 @@ armor.set_player_armor = function(self, player)
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local state = 0
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local count = 0
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local physics = {}
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local attributes = {}
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local levels = {}
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