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Better balance of armor weights

This commit is contained in:
stujones11
2017-04-09 18:49:44 +01:00
parent 6e58d1280b
commit 20edce6c55
2 changed files with 15 additions and 15 deletions

View File

@ -121,7 +121,7 @@ if armor.materials.steel then
description = S("Steel Shield"),
inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true,
@ -139,7 +139,7 @@ if armor.materials.bronze then
description = S("Bronze Shield"),
inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true,
@ -174,7 +174,7 @@ if armor.materials.gold then
description = S("Gold Shield"),
inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03},
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
reciprocate_damage = true,