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	Better balance of armor weights
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		| @@ -119,7 +119,7 @@ if armor.materials.steel then | ||||
| 		description = S("Steel Helmet"), | ||||
| 		inventory_image = "3d_armor_inv_helmet_steel.png", | ||||
| 		groups = {armor_head=1, armor_heal=0, armor_use=800, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.01, physics_gravity=0.01}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -127,7 +127,7 @@ if armor.materials.steel then | ||||
| 		description = S("Steel Chestplate"), | ||||
| 		inventory_image = "3d_armor_inv_chestplate_steel.png", | ||||
| 		groups = {armor_torso=1, armor_heal=0, armor_use=800, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.04, physics_gravity=0.04}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -135,7 +135,7 @@ if armor.materials.steel then | ||||
| 		description = S("Steel Leggings"), | ||||
| 		inventory_image = "3d_armor_inv_leggings_steel.png", | ||||
| 		groups = {armor_legs=1, armor_heal=0, armor_use=800, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -143,7 +143,7 @@ if armor.materials.steel then | ||||
| 		description = S("Steel Boots"), | ||||
| 		inventory_image = "3d_armor_inv_boots_steel.png", | ||||
| 		groups = {armor_feet=1, armor_heal=0, armor_use=800, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.01, physics_gravity=0.01}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -154,7 +154,7 @@ if armor.materials.bronze then | ||||
| 		description = S("Bronze Helmet"), | ||||
| 		inventory_image = "3d_armor_inv_helmet_bronze.png", | ||||
| 		groups = {armor_head=1, armor_heal=6, armor_use=400, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.01, physics_gravity=0.01}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -162,7 +162,7 @@ if armor.materials.bronze then | ||||
| 		description = S("Bronze Chestplate"), | ||||
| 		inventory_image = "3d_armor_inv_chestplate_bronze.png", | ||||
| 		groups = {armor_torso=1, armor_heal=6, armor_use=400, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.04, physics_gravity=0.04}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -170,7 +170,7 @@ if armor.materials.bronze then | ||||
| 		description = S("Bronze Leggings"), | ||||
| 		inventory_image = "3d_armor_inv_leggings_bronze.png", | ||||
| 		groups = {armor_legs=1, armor_heal=6, armor_use=400, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -178,7 +178,7 @@ if armor.materials.bronze then | ||||
| 		description = S("Bronze Boots"), | ||||
| 		inventory_image = "3d_armor_inv_boots_bronze.png", | ||||
| 		groups = {armor_feet=1, armor_heal=6, armor_use=400, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.01, physics_gravity=0.01}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, | ||||
| 	}) | ||||
| @@ -220,7 +220,7 @@ if armor.materials.gold then | ||||
| 		description = S("Gold Helmet"), | ||||
| 		inventory_image = "3d_armor_inv_helmet_gold.png", | ||||
| 		groups = {armor_head=1, armor_heal=6, armor_use=300, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.02, physics_gravity=0.02}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, | ||||
| 	}) | ||||
| @@ -228,7 +228,7 @@ if armor.materials.gold then | ||||
| 		description = S("Gold Chestplate"), | ||||
| 		inventory_image = "3d_armor_inv_chestplate_gold.png", | ||||
| 		groups = {armor_torso=1, armor_heal=6, armor_use=300, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 			physics_speed=-0.05, physics_gravity=0.05}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, | ||||
| 	}) | ||||
| @@ -236,7 +236,7 @@ if armor.materials.gold then | ||||
| 		description = S("Gold Leggings"), | ||||
| 		inventory_image = "3d_armor_inv_leggings_gold.png", | ||||
| 		groups = {armor_legs=1, armor_heal=6, armor_use=300, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 			physics_speed=-0.04, physics_gravity=0.04}, | ||||
| 		armor_groups = {fleshy=15}, | ||||
| 		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, | ||||
| 	}) | ||||
| @@ -244,7 +244,7 @@ if armor.materials.gold then | ||||
| 		description = S("Gold Boots"), | ||||
| 		inventory_image = "3d_armor_inv_boots_gold.png", | ||||
| 		groups = {armor_feet=1, armor_heal=6, armor_use=300, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 			physics_speed=-0.02, physics_gravity=0.02}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, | ||||
| 	}) | ||||
|   | ||||
| @@ -121,7 +121,7 @@ if armor.materials.steel then | ||||
| 		description = S("Steel Shield"), | ||||
| 		inventory_image = "shields_inv_shield_steel.png", | ||||
| 		groups = {armor_shield=1, armor_heal=0, armor_use=800, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 		reciprocate_damage = true, | ||||
| @@ -139,7 +139,7 @@ if armor.materials.bronze then | ||||
| 		description = S("Bronze Shield"), | ||||
| 		inventory_image = "shields_inv_shield_bronze.png", | ||||
| 		groups = {armor_shield=1, armor_heal=6, armor_use=400, | ||||
| 			physics_speed=-0.025, physics_gravity=0.025}, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, | ||||
| 		reciprocate_damage = true, | ||||
| @@ -174,7 +174,7 @@ if armor.materials.gold then | ||||
| 		description = S("Gold Shield"), | ||||
| 		inventory_image = "shields_inv_shield_gold.png", | ||||
| 		groups = {armor_shield=1, armor_heal=6, armor_use=300, | ||||
| 			physics_speed=-0.03, physics_gravity=0.03}, | ||||
| 			physics_speed=-0.04, physics_gravity=0.04}, | ||||
| 		armor_groups = {fleshy=10}, | ||||
| 		damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, | ||||
| 		reciprocate_damage = true, | ||||
|   | ||||
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