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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 14:50:47 +02:00

Improve error logging, reduce log level to warning

This commit is contained in:
stujones11
2017-03-22 19:00:48 +00:00
parent 348dad3d4d
commit 27a3823eed
2 changed files with 34 additions and 17 deletions

View File

@ -288,31 +288,50 @@ armor.update_inventory = function(self, player)
-- DEPRECIATED: Legacy inventory support
end
armor.set_inventory_stack = function(self, player, i, stack)
local msg = "[set_inventory_stack]"
local name = player:get_player_name()
if not name then
minetest.log("warning", "3d_armor: Player name is nil "..msg)
return
end
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then
minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
return
elseif not armor_inv then
minetest.log("warning", "3d_armor: Detached armor inventory is nil "..msg)
return
end
player_inv:set_stack("armor", i, stack)
armor_inv:set_stack("armor", i, stack)
end
armor.get_valid_player = function(self, player, msg)
msg = msg or ""
if not player then
minetest.log("error", "3d_armor: Player reference is nil "..msg)
minetest.log("warning", "3d_armor: Player reference is nil "..msg)
return
end
local name = player:get_player_name()
if not name then
minetest.log("error", "3d_armor: Player name is nil "..msg)
minetest.log("warning", "3d_armor: Player name is nil "..msg)
return
end
local pos = player:getpos()
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
local inv = player:get_inventory()
if not pos then
minetest.log("error", "3d_armor: Player position is nil "..msg)
minetest.log("warning", "3d_armor: Player position is nil "..msg)
return
elseif not player_inv then
minetest.log("error", "3d_armor: Player inventory is nil "..msg)
elseif not inv then
minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
return
elseif not armor_inv then
minetest.log("error", "3d_armor: Detached armor inventory is nil "..msg)
elseif not minetest.get_inventory({type="detached", name=name.."_armor"}) then
minetest.log("warning", "3d_armor: Detached armor inventory is nil "..msg)
return
end
return name, player_inv, armor_inv, pos
return name, inv, pos
end
armor.drop_armor = function(pos, stack)