diff --git a/3d_armor_stand/depends.txt b/3d_armor_stand/depends.txt index fdbb290..2e04ab2 100644 --- a/3d_armor_stand/depends.txt +++ b/3d_armor_stand/depends.txt @@ -1,2 +1,4 @@ 3d_armor - +shields? +unified_inventory? +inventory_plus? diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index 1dd3ef6..1111844 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -1,23 +1,65 @@ -- support for i18n local S = armor_i18n.gettext -local armor_stand_formspec = "size[8,7]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - default.get_hotbar_bg(0,3) .. - "list[current_name;armor_head;3,0.5;1,1;]" .. - "list[current_name;armor_torso;4,0.5;1,1;]" .. - "list[current_name;armor_legs;3,1.5;1,1;]" .. - "list[current_name;armor_feet;4,1.5;1,1;]" .. - "image[3,0.5;1,1;3d_armor_stand_head.png]" .. - "image[4,0.5;1,1;3d_armor_stand_torso.png]" .. - "image[3,1.5;1,1;3d_armor_stand_legs.png]" .. - "image[4,1.5;1,1;3d_armor_stand_feet.png]" .. - "list[current_player;main;0,3;8,1;]" .. - "list[current_player;main;0,4.25;8,3;8]" +-- Update methods for supported inventories +local inventory_update +if minetest.global_exists("unified_inventory") then + inventory_update = function(player) + local page = unified_inventory.current_page[name] + unified_inventory.set_inventory_formspec(player, "armor") + unified_inventory.get_formspec(player, "armor") + unified_inventory.set_inventory_formspec(player, page) + end +elseif minetest.global_exists("sfinv") then + inventory_update = function(player) + sfinv.set_player_inventory_formspec(player) + end +elseif minetest.global_exists("inventory_plus") then + inventory_update = function(player) + local name = player:get_player_name() + local formspec = armor:get_armor_formspec(name, true) + local page = player:get_inventory_formspec() + if page:find("detached:"..name.."_armor") then + inventory_plus.set_inventory_formspec(player, formspec) + end + end +else + inventory_update = function()end +end +-- Shields enabled? +local shield = minetest.get_modpath("shields") + +-- Supported armor stand slots local elements = {"head", "torso", "legs", "feet"} +if shield then + table.insert(elements, "shield") +end + +local armor_stand_formspec = function(playername) + return "formspec_version[1]" .. + "size[" .. (shield and 11 or 8) .. ",7]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + default.get_hotbar_bg(0,3) .. + "list[context;armor_head;3,0.5;1,1;]" .. + "list[context;armor_torso;4,0.5;1,1;]" .. + "list[context;armor_legs;3,1.5;1,1;]" .. + "list[context;armor_feet;4,1.5;1,1;]" .. + (shield and "list[context;armor_shield;5,1.5;1,1;]" or "") .. + "image[3,0.5;1,1;3d_armor_stand_head.png]" .. + "image[4,0.5;1,1;3d_armor_stand_torso.png]" .. + "image[3,1.5;1,1;3d_armor_stand_legs.png]" .. + "image[4,1.5;1,1;3d_armor_stand_feet.png]" .. + (shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") .. + "button_exit[6,1.5;1,1;swap;Switch]" .. + "list[current_player;main;0,3;8,1;]" .. + "list[current_player;main;0,4.25;8,3;8]" .. + "label[9,1;"..playername.."]" .. + "list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" .. + "listring[detached:"..playername.."_armor;armor]" +end local function drop_armor(pos) local meta = minetest.get_meta(pos) @@ -97,7 +139,7 @@ local function update_entity(pos) yaw = math.pi / 2 end end - object:setyaw(yaw) + object:set_yaw(yaw) object:set_properties({textures={texture}}) end end @@ -133,6 +175,84 @@ local function remove_hidden_node(pos) end end +local elements2groups = function(t) + local result = {} + for _,v in ipairs(t) do + result["armor_" .. v] = false + end + return result +end + +local take_player_items = function(inv) + local result = {} + local slots = elements2groups(elements) + for i = 1, inv:get_size('armor') do + local stack = inv:get_stack("armor", i) + local def = stack:get_definition() + local groups = def and def.groups or nil + if groups then + for slot,used in pairs(slots) do + if not used and groups[slot] then + slots[slot] = true + result[slot] = {index=table.maxn(result)+1, stack=stack} + inv:set_stack("armor", i, nil) + break + end + end + end + end + return result +end + +local take_stand_items = function(inv) + local result = {} + for i, element in ipairs(elements) do + local stack = inv:get_stack("armor_"..element, 1) + if not stack:is_empty() then + table.insert(result, stack) + inv:set_stack("armor_"..element, 1, nil) + end + end + return result +end + +local function swap_armor(pos, player) + + -- Collect player items removing them from inventory + local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'}) + local player_items = take_player_items(player_inv) + + -- Collect stand items removing them from inventory + local stand_inv = minetest.get_meta(pos):get_inventory() + local stand_items = take_stand_items(stand_inv) + + -- debug stuff + local player_items_name = {} + local stand_items_name = {} + + local size = player_inv:get_size('armor') + local min = 1 + for _,stack in ipairs(stand_items) do + for i = min,size do + if player_inv:get_stack("armor", i):is_empty() then + player_inv:set_stack("armor", i, stack) + min = i + 1 + break + else + print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name()) + end + end + end + for slot,data in pairs(player_items) do + -- save data.index into armor stand meta to keep ordering next time + stand_inv:set_stack(slot, 1, data.stack) + end + + -- update inventories managed by supported inventory mods + update_entity(pos) + inventory_update(player) +end + minetest.register_node("3d_armor_stand:top", { description = S("Armor stand top"), paramtype = "light", @@ -167,7 +287,6 @@ minetest.register_node("3d_armor_stand:armor_stand", { sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", armor_stand_formspec) meta:set_string("infotext", S("Armor Stand")) local inv = meta:get_inventory() for _, element in pairs(elements) do @@ -185,9 +304,17 @@ minetest.register_node("3d_armor_stand:armor_stand", { return true end, after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + local formspec = armor_stand_formspec(placer and placer:get_player_name() or "") + meta:set_string("formspec", formspec) minetest.add_entity(pos, "3d_armor_stand:armor_entity") add_hidden_node(pos, placer) end, + on_receive_fields = function (pos, formname, fields, sender) + if fields.swap then + swap_armor(pos, sender) + end + end, allow_metadata_inventory_put = function(pos, listname, index, stack) local def = stack:get_definition() or {} local groups = def.groups or {}