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https://github.com/minetest-mods/3d_armor.git
synced 2024-11-12 05:20:41 +01:00
Fix movement and level bugs
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parent
fe9664589a
commit
3aac5c98f4
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@ -157,13 +157,12 @@ armor.set_player_armor = function(self, player)
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local groups = {}
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local groups = {}
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local change = {}
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local change = {}
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for _, phys in pairs(self.physics) do
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for _, phys in pairs(self.physics) do
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physics[phys] = 0
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physics[phys] = 1
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end
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end
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for _, attr in pairs(self.attributes) do
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for _, attr in pairs(self.attributes) do
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attributes[attr] = 0
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attributes[attr] = 0
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end
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end
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for group, base in pairs(self.registered_groups) do
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for group, _ in pairs(self.registered_groups) do
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groups[group] = base
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change[group] = 1
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change[group] = 1
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levels[group] = 0
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levels[group] = 0
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end
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end
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@ -218,7 +217,6 @@ armor.set_player_armor = function(self, player)
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end
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end
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for group, level in pairs(levels) do
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for group, level in pairs(levels) do
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if level > 0 then
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if level > 0 then
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local base = self.registered_groups[group]
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if minetest.get_modpath("shields") then
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if minetest.get_modpath("shields") then
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level = level * 0.9
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level = level * 0.9
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end
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end
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@ -226,13 +224,14 @@ armor.set_player_armor = function(self, player)
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level = level * 1.1
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level = level * 1.1
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end
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end
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level = level * armor.config.level_multiplier
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level = level * armor.config.level_multiplier
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self.def[name].groups[group] = level
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if level > base then
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level = base
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end
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groups[group] = base - level
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change[group] = groups[group] / base
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end
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end
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local base = self.registered_groups[group]
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self.def[name].groups[group] = level
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if level > base then
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level = base
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end
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groups[group] = base - level
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change[group] = groups[group] / base
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end
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end
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for _, attr in pairs(self.attributes) do
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for _, attr in pairs(self.attributes) do
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self.def[name][attr] = attributes[attr]
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self.def[name][attr] = attributes[attr]
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