From 42f7dac4d070f2777e10918c648a36de44f91965 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sun, 7 Feb 2021 08:47:23 +0000 Subject: [PATCH] Update fire and water protection (#42) Update fire protection to use register_on_player_hpchange instead of overriding node damage, move water protection into different globalstep. --- 3d_armor/init.lua | 100 ++++++++++++++++++++-------------------------- 1 file changed, 44 insertions(+), 56 deletions(-) diff --git a/3d_armor/init.lua b/3d_armor/init.lua index da381d4..049b6fd 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -436,80 +436,68 @@ end, true) minetest.register_globalstep(function(dtime) timer = timer + dtime - if timer > armor.config.init_delay then - for player, count in pairs(pending_players) do - local remove = init_player_armor(player) == true - pending_players[player] = count + 1 - if remove == false and count > armor.config.init_times then - minetest.log("warning", S("3d_armor: Failed to initialize player")) - remove = true - end - if remove == true then - pending_players[player] = nil + if timer <= armor.config.init_delay then + return + end + timer = 0 + + for player, count in pairs(pending_players) do + local remove = init_player_armor(player) == true + pending_players[player] = count + 1 + if remove == false and count > armor.config.init_times then + minetest.log("warning", S("3d_armor: Failed to initialize player")) + remove = true + end + if remove == true then + pending_players[player] = nil + end + end + + -- water breathing protection, added by TenPlus1 + if armor.config.water_protect == true then + for _,player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + if armor.def[name].water > 0 and + player:get_breath() < 10 then + player:set_breath(10) end end - timer = 0 end end) --- Fire Protection and water breathing, added by TenPlus1. - +-- Fire Protection, added by TenPlus1. if armor.config.fire_protect == true then - -- override hot nodes so they do not hurt player anywhere but mod + -- override any hot nodes that do not already deal damage for _, row in pairs(armor.fire_nodes) do if minetest.registered_nodes[row[1]] then - minetest.override_item(row[1], {damage_per_second = 0}) + local damage = minetest.registered_nodes[row[1]].damage_per_second + if not damage or damage == 0 then + minetest.override_item(row[1], {damage_per_second = row[3]}) + end end end else - print (S("[3d_armor] Fire Nodes disabled")) + print ("[3d_armor] Fire Nodes disabled") end -if armor.config.water_protect == true or armor.config.fire_protect == true then - minetest.register_globalstep(function(dtime) - armor.timer = armor.timer + dtime - if armor.timer < armor.config.update_time then - return - end - for _,player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local pos = player:get_pos() - local hp = player:get_hp() - if not name or not pos or not hp then - return - end - -- water breathing - if armor.config.water_protect == true then - if armor.def[name].water > 0 and - player:get_breath() < 10 then - player:set_breath(10) - end - end +if armor.config.fire_protect == true then + minetest.register_on_player_hpchange(function(player, hp_change, reason) + + if reason.type == "node_damage" and reason.node then -- fire protection - if armor.config.fire_protect == true then - local fire_damage = true - pos.y = pos.y + 1.4 -- head level - local node_head = minetest.get_node(pos).name - pos.y = pos.y - 1.2 -- feet level - local node_feet = minetest.get_node(pos).name - -- is player inside a hot node? - for _, row in pairs(armor.fire_nodes) do - -- check fire protection, if not enough then get hurt - if row[1] == node_head or row[1] == node_feet then - if fire_damage == true then + if armor.config.fire_protect == true and hp_change < 0 then + local name = player:get_player_name() + for _,igniter in pairs(armor.fire_nodes) do + if reason.node == igniter[1] then + if armor.def[name].fire < igniter[2] then armor:punch(player, "fire") - last_punch_time[name] = minetest.get_gametime() - fire_damage = false - end - if hp > 0 and armor.def[name].fire < row[2] then - hp = hp - row[3] * armor.config.update_time - player:set_hp(hp) - break + else + hp_change = 0 end end end end end - armor.timer = 0 - end) + return hp_change + end, true) end