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https://github.com/minetest-mods/3d_armor.git
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More error logging enhancements
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e3c2616328
commit
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@ -92,12 +92,13 @@ armor.set_player_armor = function(self, player)
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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if not name then
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if not name then
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minetest.log("error", "set_player_armor: Failed to read player name")
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minetest.log("error", "3d_armor: Player name is nil [set_player_armor]")
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return
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return
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elseif not player_inv then
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end
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minetest.log("error", "set_player_armor: Failed to read player inventory")
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local player_inv = player:get_inventory()
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if not player_inv then
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minetest.log("error", "3d_armor: Player inventory is nil [set_player_armor]")
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return
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return
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end
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end
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local armor_texture = "3d_armor_trans.png"
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local armor_texture = "3d_armor_trans.png"
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@ -182,12 +183,12 @@ end
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armor.update_armor = function(self, player)
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armor.update_armor = function(self, player)
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if not player then
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if not player then
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minetest.log("error", "update_armor: Invalid player object reference")
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minetest.log("error", "3d_armor: Player reference is nil [update_armor]")
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if not name then
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if not name then
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minetest.log("error", "update_armor: Invalid player name")
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minetest.log("error", "3d_armor: Player name is nil[update_armor]")
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return
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return
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end
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end
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local hp = player:get_hp() or 0
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local hp = player:get_hp() or 0
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@ -198,10 +199,10 @@ armor.update_armor = function(self, player)
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not player_inv then
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if not player_inv then
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minetest.log("error", "update_armor: Failed to read player inventory")
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minetest.log("error", "3d_armor: Player inventory is nil [update_armor]")
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return
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return
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elseif not armor_inv then
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elseif not armor_inv then
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minetest.log("error", "update_armor: Failed to read detached inventory")
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minetest.log("error", "3d_armor: Detached inventory is nil [update_armor]")
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return
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return
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end
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end
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local heal_max = 0
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local heal_max = 0
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@ -251,6 +252,18 @@ armor.get_player_skin = function(self, name)
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end
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end
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armor.get_armor_formspec = function(self, name)
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armor.get_armor_formspec = function(self, name)
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if not name then
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minetest.log("error", "3d_armor: Player name is nil [get_armor_formspec]")
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return ""
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end
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if not armor.textures[name] then
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minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
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return ""
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end
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if not armor.def[name] then
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minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
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return ""
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end
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local formspec = armor.formspec:gsub("player_name", name)
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local formspec = armor.formspec:gsub("player_name", name)
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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@ -259,12 +272,12 @@ end
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armor.update_inventory = function(self, player)
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armor.update_inventory = function(self, player)
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if not player then
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if not player then
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minetest.log("error", "update_inventory: Invalid player object reference")
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minetest.log("error", "3d_armor: Player reference is nil [update_inventory]")
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if not name then
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if not name then
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minetest.log("error", "update_inventory: Invalid player name")
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minetest.log("error", "3d_armor: Player name is nil [update_inventory]")
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return
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return
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end
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end
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if inv_mod == "unified_inventory" then
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if inv_mod == "unified_inventory" then
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@ -372,6 +385,7 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:add_item("armor", player_inv:get_stack(list, 1))
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armor_inv:add_item("armor", player_inv:get_stack(list, 1))
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player_inv:set_stack(list, 1, nil)
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player_inv:set_stack(list, 1, nil)
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end
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end
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-- TODO Remove this on the next version upate
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armor.player_hp[name] = 0
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armor.player_hp[name] = 0
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armor.def[name] = {
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armor.def[name] = {
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