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Remove on_punch effects from admin armor, closes #131

This commit is contained in:
stujones11 2018-02-18 20:24:35 +00:00
parent b9c8681e14
commit 4baed2ca22

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@ -28,15 +28,6 @@ armor:register_armor("shields:shield_admin", {
description = S("Admin Shield"), description = S("Admin Shield"),
inventory_image = "shields_inv_shield_admin.png", inventory_image = "shields_inv_shield_admin.png",
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
on_punched = function(player, hitter, time_from_last_punch, tool_capabilities)
if type(hitter) == "userdata" then
if hitter:is_player() then
hitter:set_wielded_item("")
end
play_sound_effect(player, "default_dig_metal")
end
return false
end,
}) })
minetest.register_alias("adminshield", "shields:shield_admin") minetest.register_alias("adminshield", "shields:shield_admin")