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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 23:00:55 +02:00

Add damage method and update README.txt

This commit is contained in:
stujones11
2017-04-19 18:31:47 +01:00
parent df429ee487
commit 4dd7e41749
2 changed files with 32 additions and 9 deletions

View File

@ -445,15 +445,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
damage = minetest.get_item_group(name, "flammable") > 0
end
if damage == true then
local old_stack = ItemStack(stack)
stack:add_wear(use)
self:set_inventory_stack(player, i, stack)
self:run_callbacks("on_damage", player, i, stack)
if stack:get_count() == 0 then
self:run_callbacks("on_unequip", player, i, old_stack)
self:run_callbacks("on_destroy", player, i, old_stack)
self:set_player_armor(player)
end
self:damage(player, i, stack, use)
end
state = state + stack:get_wear()
count = count + 1
@ -463,6 +455,18 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
self.def[name].count = count
end
armor.damage = function(self, player, index, stack, use)
local old_stack = ItemStack(stack)
stack:add_wear(use)
self:run_callbacks("on_damage", player, i, stack)
self:set_inventory_stack(player, index, stack)
if stack:get_count() == 0 then
self:run_callbacks("on_unequip", player, index, old_stack)
self:run_callbacks("on_destroy", player, index, old_stack)
self:set_player_armor(player)
end
end
armor.get_player_skin = function(self, name)
local skin = nil
if self.skin_mod == "skins" or self.skin_mod == "simple_skins" then