diff --git a/3d_armor/api.lua b/3d_armor/api.lua index a9eae1b..c2bf89a 100644 --- a/3d_armor/api.lua +++ b/3d_armor/api.lua @@ -524,7 +524,7 @@ armor.get_valid_player = function(self, player, msg) minetest.log("warning", "3d_armor: Player inventory is nil "..msg) return end - return name, inv, pos + return name, inv end armor.drop_armor = function(pos, stack) diff --git a/3d_armor_ui/init.lua b/3d_armor_ui/init.lua index 354c6cd..465847b 100644 --- a/3d_armor_ui/init.lua +++ b/3d_armor_ui/init.lua @@ -29,9 +29,9 @@ unified_inventory.register_page("armor", { local name = player:get_player_name() local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. "label[0,0;Armor]".. - "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]" if armor.def[name] then - formspec = formspec .. + formspec = formspec.. + "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]" "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]"..