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https://github.com/minetest-mods/3d_armor.git
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Make armor stands 'blast-proof', fixes #55
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72cffbae17
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@ -16,14 +16,10 @@ local armor_stand_formspec = "size[8,7]" ..
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local elements = {"head", "torso", "legs", "feet"}
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local elements = {"head", "torso", "legs", "feet"}
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local function update_entity(pos)
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local function get_stand_object(pos)
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local object = nil
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local object = nil
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local node = minetest.get_node(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
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local objects = minetest.get_objects_inside_radius(pos, 1) or {}
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pos = vector.round(pos)
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for _, obj in pairs(objects) do
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for _, obj in pairs(objects) do
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local p = vector.round(obj:getpos())
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if vector.equals(p, pos) then
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local ent = obj:get_luaentity()
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local ent = obj:get_luaentity()
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if ent then
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if ent then
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if ent.name == "3d_armor_stand:armor_entity" then
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if ent.name == "3d_armor_stand:armor_entity" then
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@ -36,7 +32,12 @@ local function update_entity(pos)
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end
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end
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end
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end
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end
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end
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end
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return object
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end
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local function update_entity(pos)
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local node = minetest.get_node(pos)
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local object = get_stand_object(pos)
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if object then
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if object then
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if not string.find(node.name, "3d_armor_stand:") then
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if not string.find(node.name, "3d_armor_stand:") then
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object:remove()
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object:remove()
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@ -136,6 +137,15 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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after_destruct = function(pos)
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after_destruct = function(pos)
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update_entity(pos)
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update_entity(pos)
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end,
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end,
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on_blast = function(pos)
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local object = get_stand_object(pos)
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if object then
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object:remove()
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end
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minetest.after(1, function(pos)
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update_entity(pos)
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end, pos)
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end,
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})
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})
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local function has_locked_armor_stand_privilege(meta, player)
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local function has_locked_armor_stand_privilege(meta, player)
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@ -202,26 +212,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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textures = {"3d_armor_trans.png"},
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textures = {"3d_armor_trans.png"},
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timer = 0,
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pos = nil,
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on_activate = function(self)
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on_activate = function(self)
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self.pos = self.object:getpos()
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local pos = self.object:getpos()
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update_entity(self.pos)
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update_entity(pos)
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 4 then
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self.timer = 0
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if self.pos then
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self.object:setpos(self.pos)
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self.object:setvelocity({x=0, y=0, z=0})
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local node = minetest.get_node(self.pos)
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if string.find(node.name, "3d_armor_stand:") then
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return
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end
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end
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self.object:remove()
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end
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end,
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end,
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})
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})
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