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https://github.com/minetest-mods/3d_armor.git
synced 2025-06-29 23:00:55 +02:00
Fix item duplication vulnerability
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@ -111,27 +111,23 @@ end)
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local function init_player_armor(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local pos = player:getpos()
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if not name or not player_inv or not pos then
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if not name or not pos then
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return false
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end
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:save_armor_inventory(player)
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armor:run_callbacks("on_equip", player, index, stack)
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armor:set_player_armor(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:save_armor_inventory(player)
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armor:run_callbacks("on_unequip", player, index, stack)
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armor:set_player_armor(player)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local stack = inv:get_stack(to_list, to_index)
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player_inv:set_stack(to_list, to_index, stack)
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player_inv:set_stack(from_list, from_index, nil)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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@ -158,10 +154,18 @@ local function init_player_armor(player)
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end,
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}, name)
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armor_inv:set_size("armor", 6)
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player_inv:set_size("armor", 6)
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
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local player_inv = player:get_inventory()
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor:save_armor_inventory(player)
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player_inv:set_size("armor", 0)
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end
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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local stack = armor_inv:get_stack("armor", i)
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armor:run_callbacks("on_equip", player, i, stack)
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end
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armor.def[name] = {
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@ -256,13 +260,13 @@ end)
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if armor.config.drop == true or armor.config.destroy == true then
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minetest.register_on_dieplayer(function(player)
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local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
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local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
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if not name then
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return
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end
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local drop = {}
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for i=1, player_inv:get_size("armor") do
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local stack = player_inv:get_stack("armor", i)
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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armor:set_inventory_stack(player, i, nil)
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