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Fix armor stand entity duplication bug
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@ -20,8 +20,10 @@ local function update_entity(pos)
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local object = nil
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local object = nil
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local objects = minetest.get_objects_inside_radius(pos, 1) or {}
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local objects = minetest.get_objects_inside_radius(pos, 1) or {}
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pos = vector.round(pos)
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for _, obj in pairs(objects) do
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for _, obj in pairs(objects) do
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if vector.equals(obj:getpos(), pos) then
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local p = vector.round(obj:getpos())
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if vector.equals(p, pos) then
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local ent = obj:get_luaentity()
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local ent = obj:get_luaentity()
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if ent then
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if ent then
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if ent.name == "3d_armor_stand:armor_entity" then
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if ent.name == "3d_armor_stand:armor_entity" then
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