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Increase fleshy level of wood and cactus leggings
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parent
4dd7e41749
commit
664d9fbfef
@ -71,7 +71,7 @@ if armor.materials.wood then
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description = S("Wood Leggings"),
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description = S("Wood Leggings"),
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inventory_image = "3d_armor_inv_leggings_wood.png",
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inventory_image = "3d_armor_inv_leggings_wood.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
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groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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})
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})
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armor:register_armor("3d_armor:boots_wood", {
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armor:register_armor("3d_armor:boots_wood", {
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@ -102,7 +102,7 @@ if armor.materials.cactus then
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description = S("Cactus Leggings"),
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description = S("Cactus Leggings"),
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=1000},
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groups = {armor_legs=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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})
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armor:register_armor("3d_armor:boots_cactus", {
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armor:register_armor("3d_armor:boots_cactus", {
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