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Return invalid items in singleplayer mode
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@ -143,13 +143,13 @@ local function validate_armor_inventory(player)
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else
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inv:remove_item("armor", stack)
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-- The following code returns invalid items to the player's main
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-- inventory but could open up the possibity for hacked client
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-- inventory but could open up the possibity for a hacked client
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-- to receive items back they never really had. I am not certain
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-- so un-comment this section at your own risk :)
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--if player_inv and player_inv:room_for_item("main", stack) then
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-- player_inv:add_item("main", stack)
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--end
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-- so remove the is_singleplayer check at your own risk :]
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if minetest.is_singleplayer() and player_inv and
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player_inv:room_for_item("main", stack) then
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player_inv:add_item("main", stack)
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end
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end
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end
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end
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