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mirror of https://github.com/minetest-mods/3d_armor.git synced 2024-12-27 11:10:39 +01:00

Add callbacks, closes #46

This commit is contained in:
stujones11 2017-03-18 20:12:43 +00:00
parent 2b840fbe38
commit 75a7181e0f
3 changed files with 109 additions and 3 deletions

View File

@ -64,3 +64,54 @@ armor_radiation_multiplier = 1
-- Enable fire protection (defaults true if using ethereal mod)
armor_fire_protect = false
API
---
Armor Registration:
minetest.register_tool("your_mod_name:speed_boots", {
description = "Speed Boots",
inventory_image = "your_mod_name_speed_boots_inv.png",
texture = "your_mod_name_speed_boots.png",
groups = {armor_feet=10, physics_speed=0.5, armor_use=2000},
on_destroy = function(player, item_name)
minetest.sound_play("your_mod_name_break_sound", {
to_player = player:get_player_name(),
})
end,
})
See armor.lua, technic_armor and shields mods for more examples.
Default groups:
Elements: armor_head, armor_torso, armor_legs, armor_feet
Physics: physics_jump, physics_speed, physics_gravity
Durability: armor_use
Notes:
Elements may be modified by dependent mods, eg shields adds armor_shield.
Physics values are 'stackable', durability is determined
by the level of armor_use. total uses == approx (65535/armor_use)
Item Callbacks:
on_equip = func(player, stack)
on_unequip = func(player, stack)
on_destroy = func(player, item_name)
Global Callbacks:
armor:register_on_update(func(player))
armor:register_on_equip(ifunc(player, stack))
armor:register_on_unequip(func(player, stack))
armor:register_on_destroy(func(player, stack))
Global Callback Example:
armor:register_on_update(function(player)
print(player:get_player_name().." armor updated!")
end)

View File

@ -42,6 +42,12 @@ armor = {
{"default:torch_ceiling", 1, 1},
{"default:torch_wall", 1, 1},
},
registered_callbacks = {
on_update = {},
on_equip = {},
on_unequip = {},
on_destroy = {},
},
version = "0.4.8",
}
@ -66,6 +72,47 @@ armor.config = {
fire_protect = minetest.get_modpath("ethereal") ~= nil
}
-- Armor callbacks
armor.register_on_update = function(self, func)
if type(func) == "function" then
table.insert(self.registered_callbacks.on_update, func)
end
end
armor.register_on_equip = function(self, func)
if type(func) == "function" then
table.insert(self.registered_callbacks.on_equip, func)
end
end
armor.register_on_unequip = function(self, func)
if type(func) == "function" then
table.insert(self.registered_callbacks.on_unequip, func)
end
end
armor.register_on_destroy = function(self, func)
if type(func) == "function" then
table.insert(self.registered_callbacks.on_destroy, func)
end
end
armor.run_callbacks = function(self, callback, player, stack)
if stack then
local def = stack:get_definition() or {}
if type(def[callback]) == "function" then
def[callback](player, stack)
end
end
local callbacks = self.registered_callbacks[callback]
if callbacks then
for _, func in pairs(callbacks) do
func(player, stack)
end
end
end
armor.update_player_visuals = function(self, player)
if not player then
return
@ -188,6 +235,7 @@ armor.set_player_armor = function(self, player)
self.def[name].water = armor_water
self.def[name].radiation = armor_radiation
self:update_player_visuals(player)
self:run_callbacks("on_update", player)
end
armor.get_player_skin = function(self, name)

View File

@ -191,11 +191,13 @@ minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack(listname, index, stack)
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_equip", player, stack)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_unequip", player, stack)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
@ -223,6 +225,7 @@ minetest.register_on_joinplayer(function(player)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
armor:run_callbacks("on_equip", player, stack)
end
armor.def[name] = {
state = 0,
@ -296,6 +299,7 @@ if armor.config.drop == true or armor.config.destroy == true then
table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil)
armor:run_callbacks("on_unequip", player, stack)
end
end
armor:set_player_armor(player)
@ -348,8 +352,9 @@ minetest.register_on_player_hpchange(function(player, hp_change)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local def = stack:get_definition() or {}
local use = def.groups["armor_use"] or 0
local heal = def.groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
@ -363,6 +368,8 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_unequip", player, stack)
armor:run_callbacks("on_destroy", player, stack)
end
heal_max = heal_max + heal
end