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Respect flammable group when fire is protection enabled
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@ -42,7 +42,7 @@ if armor.materials.wood then
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armor:register_armor("shields:shield_wood", {
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description = S("Wooden Shield"),
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inventory_image = "shields_inv_shield_wood.png",
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groups = {armor_shield=1, armor_heal=0, armor_use=2000},
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groups = {armor_shield=1, armor_heal=0, armor_use=2000, flammable=1},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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reciprocate_damage = true,
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