mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-27 03:00:40 +01:00
fix armor equip/unequip (#17)
This commit is contained in:
parent
294338d3b0
commit
7f63df230c
@ -103,25 +103,13 @@ armor.config = {
|
||||
-- Armor Registration
|
||||
|
||||
armor.register_armor = function(self, name, def)
|
||||
local wear_on_rightclick = {
|
||||
on_secondary_use = function(itemstack, player)
|
||||
armor:equip(player, itemstack:get_name())
|
||||
end,
|
||||
on_place = function(itemstack, player)
|
||||
armor:equip(player, itemstack:get_name())
|
||||
end
|
||||
}
|
||||
local function merge_tables(a, b)
|
||||
if type(a) == 'table' and type(b) == 'table' then
|
||||
for k,v in pairs(b) do
|
||||
if type(v)=='table' and type(a[k] or false)=='table' then
|
||||
merge_tables(a[k],v) else a[k]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
return a
|
||||
def.on_secondary_use = function(itemstack, player)
|
||||
return armor:equip(player, itemstack)
|
||||
end
|
||||
minetest.register_tool(name, merge_tables(def, wear_on_rightclick))
|
||||
def.on_place = function(itemstack, player)
|
||||
return armor:equip(player, itemstack)
|
||||
end
|
||||
minetest.register_tool(name, def)
|
||||
end
|
||||
|
||||
armor.register_armor_group = function(self, group, base)
|
||||
@ -440,40 +428,38 @@ armor.get_weared_armor_elements = function(self, player)
|
||||
return weared_armor
|
||||
end
|
||||
|
||||
armor.equip = function(self, player, armor_name)
|
||||
local name, inv = self:get_valid_player(player, "[equip]")
|
||||
armor.equip = function(self, player, itemstack)
|
||||
local name, armor_inv = self:get_valid_player(player, "[equip]")
|
||||
local weared_armor = self:get_weared_armor_elements(player)
|
||||
local armor_element = self:get_element(armor_name)
|
||||
if not name then
|
||||
return
|
||||
elseif self:get_element(armor_name) == nil then
|
||||
return
|
||||
elseif inv:contains_item("armor", ItemStack(armor_name)) then
|
||||
return
|
||||
end
|
||||
if weared_armor[armor_element] ~= nil then
|
||||
self:unequip(player, weared_armor[armor_element])
|
||||
end
|
||||
inv:add_item("armor", ItemStack(armor_name))
|
||||
minetest.after(0, function() player:get_inventory():remove_item("main", ItemStack(armor_name)) end)
|
||||
self:set_player_armor(player)
|
||||
self:save_armor_inventory(player)
|
||||
local armor_element = self:get_element(itemstack:get_name())
|
||||
if name and armor_element then
|
||||
if weared_armor[armor_element] ~= nil then
|
||||
self:unequip(player, armor_element)
|
||||
end
|
||||
armor_inv:add_item("armor", itemstack:take_item())
|
||||
self:set_player_armor(player)
|
||||
self:save_armor_inventory(player)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
armor.unequip = function(self, player, armor_name)
|
||||
local name, inv = self:get_valid_player(player, "[unequip]")
|
||||
if not name then
|
||||
return
|
||||
elseif self:get_element(armor_name) == nil then
|
||||
armor.unequip = function(self, player, armor_element)
|
||||
local name, armor_inv = self:get_valid_player(player, "[unequip]")
|
||||
local weared_armor = self:get_weared_armor_elements(player)
|
||||
if not name or not weared_armor[armor_element] then
|
||||
return
|
||||
elseif not inv:contains_item("armor", ItemStack(armor_name)) then
|
||||
return
|
||||
end
|
||||
inv:remove_item("armor", ItemStack(armor_name))
|
||||
minetest.after(0, function() player:get_inventory():add_item("main", ItemStack(armor_name)) end)
|
||||
end
|
||||
local itemstack = armor_inv:remove_item("armor", ItemStack(weared_armor[armor_element]))
|
||||
minetest.after(0, function()
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", itemstack) then
|
||||
inv:add_item("main", itemstack)
|
||||
else
|
||||
minetest.add_item(player:get_pos(), itemstack)
|
||||
end
|
||||
end)
|
||||
self:set_player_armor(player)
|
||||
self:save_armor_inventory(player)
|
||||
self:save_armor_inventory(player)
|
||||
end
|
||||
|
||||
armor.remove_all = function(self, player)
|
||||
|
Loading…
Reference in New Issue
Block a user