From 7fc313f911a71716aae90a60d0c862430bd4fa1e Mon Sep 17 00:00:00 2001 From: Luke aka SwissalpS Date: Thu, 29 Feb 2024 07:39:44 +0100 Subject: [PATCH] armorstand nodes are not ground content (#134) --- 3d_armor_stand/init.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index b2d42b0..107c040 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -144,6 +144,7 @@ minetest.register_node("3d_armor_stand:top", { buildable_to = false, drop = "", groups = {not_in_creative_inventory = 1}, + is_ground_content = false, on_blast = function() end, tiles = {"3d_armor_trans.png"}, }) @@ -165,6 +166,7 @@ minetest.register_node("3d_armor_stand:armor_stand", { }, }, groups = {choppy=2, oddly_breakable_by_hand=2}, + is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) @@ -234,6 +236,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", { }, }, groups = {choppy=2, oddly_breakable_by_hand=2}, + is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) @@ -316,6 +319,7 @@ minetest.register_node("3d_armor_stand:shared_armor_stand", { }, }, groups = {choppy=2, oddly_breakable_by_hand=2}, + is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos)