mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-26 18:50:40 +01:00
Run callbacks based on validated inventory
This commit is contained in:
parent
7d30bc25a3
commit
83f3e01efa
@ -481,20 +481,42 @@ armor.save_armor_inventory = function(self, player)
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local armor_list = {}
|
||||
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
for i, item in pairs(minetest.deserialize(armor_list_string)) do
|
||||
armor_list[item] = item ~= "" and i or nil
|
||||
end
|
||||
end
|
||||
-- Workaround for detached inventory swap exploit
|
||||
local elements = {}
|
||||
local player_inv = player:get_inventory()
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local element = self:get_element(stack:get_name())
|
||||
if element and not elements[element] then
|
||||
elements[element] = true;
|
||||
else
|
||||
inv:remove_item("armor", stack)
|
||||
if player_inv and player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
if stack:get_count() > 0 then
|
||||
local item = stack:get_name()
|
||||
local element = self:get_element(item)
|
||||
if element and not elements[element] then
|
||||
if armor_list[item] then
|
||||
armor_list[item] = nil
|
||||
else
|
||||
-- Item was not in previous inventory
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
end
|
||||
elements[element] = true;
|
||||
else
|
||||
inv:remove_item("armor", stack)
|
||||
if player_inv and player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for item, i in pairs(armor_list) do
|
||||
local stack = ItemStack(item)
|
||||
-- Previous item is not in current inventory
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
end
|
||||
player:set_attribute("3d_armor_inventory",
|
||||
self:serialize_inventory_list(inv:get_list("armor")))
|
||||
end
|
||||
|
@ -118,12 +118,10 @@ local function init_player_armor(player)
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:run_callbacks("on_equip", player, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:run_callbacks("on_unequip", player, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
@ -132,11 +130,9 @@ local function init_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, put_stack, player)
|
||||
local element = armor:get_element(put_stack:get_name())
|
||||
|
||||
if not element then
|
||||
return 0
|
||||
end
|
||||
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local def = stack:get_definition() or {}
|
||||
@ -167,7 +163,9 @@ local function init_player_armor(player)
|
||||
end
|
||||
for i=1, 6 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
if stack:get_count() > 0 then
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
end
|
||||
end
|
||||
armor.def[name] = {
|
||||
init_time = minetest.get_gametime(),
|
||||
|
Loading…
Reference in New Issue
Block a user