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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 23:00:55 +02:00

Improve player initialization and increase default delay

This commit is contained in:
stujones11
2017-04-11 19:31:25 +01:00
parent 6359b0a0ed
commit 9ffcc19fd7
3 changed files with 130 additions and 106 deletions

View File

@ -50,8 +50,8 @@ armor = {
}
armor.config = {
init_delay = 1,
init_times = 1,
init_delay = 2,
init_times = 10,
bones_delay = 1,
update_time = 1,
drop = minetest.get_modpath("bones") ~= nil,
@ -146,6 +146,94 @@ armor.update_player_visuals = function(self, player)
end
end
armor.init_player_armor = function(self, player)
local name = player:get_player_name()
local player_inv = player:get_inventory()
if not name or not player_inv then
return false
end
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:set_player_armor(player)
armor:run_callbacks("on_equip", player, stack)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:set_player_armor(player)
armor:run_callbacks("on_unequip", player, stack)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
armor:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
local def = stack:get_definition() or {}
for _, element in pairs(armor.elements) do
if def.groups["armor_"..element] then
for i = 1, 6 do
local item = inv:get_stack("armor", i):get_name()
if minetest.get_item_group(item, "armor_"..element) > 0 then
return 0
end
end
end
end
return 1
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
}, name)
armor_inv:set_size("armor", 6)
player_inv:set_size("armor", 6)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
self:run_callbacks("on_equip", player, stack)
end
self.def[name] = {
level = 0,
state = 0,
count = 0,
groups = {},
}
for _, phys in pairs(armor.physics) do
self.def[name][phys] = 1
end
for _, attr in pairs(armor.attributes) do
self.def[name][attr] = 0
end
for group, _ in pairs(armor.registered_groups) do
self.def[name].groups[group] = 0
end
local skin = self:get_player_skin(name)
self.textures[name] = {
skin = skin..".png",
armor = "3d_armor_trans.png",
wielditem = "3d_armor_trans.png",
preview = armor.default_skin.."_preview.png",
}
local texture_path = minetest.get_modpath("player_textures")
if texture_path then
local dir_list = minetest.get_dir_list(texture_path.."/textures")
for _, fn in pairs(dir_list) do
if fn == "player_"..name..".png" then
self.textures[name].skin = fn
break
end
end
end
self:set_player_armor(player)
return true
end
armor.set_player_armor = function(self, player)
local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
if not name then
@ -431,17 +519,10 @@ armor.get_valid_player = function(self, player, msg)
minetest.log("warning", "3d_armor: Player name is nil "..msg)
return
end
local pos = player:getpos()
local inv = player:get_inventory()
if not pos then
minetest.log("warning", "3d_armor: Player position is nil "..msg)
return
elseif not inv then
if not inv then
minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
return
elseif not minetest.get_inventory({type="detached", name=name.."_armor"}) then
minetest.log("warning", "3d_armor: Detached armor inventory is nil "..msg)
return
end
return name, inv, pos
end