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	Improve player initialization and increase default delay
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							| @@ -50,8 +50,8 @@ armor = { | ||||
| } | ||||
|  | ||||
| armor.config = { | ||||
| 	init_delay = 1, | ||||
| 	init_times = 1, | ||||
| 	init_delay = 2, | ||||
| 	init_times = 10, | ||||
| 	bones_delay = 1, | ||||
| 	update_time = 1, | ||||
| 	drop = minetest.get_modpath("bones") ~= nil, | ||||
| @@ -146,6 +146,94 @@ armor.update_player_visuals = function(self, player) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| armor.init_player_armor = function(self, player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	if not name or not player_inv then | ||||
| 		return false | ||||
| 	end | ||||
| 	local armor_inv = minetest.create_detached_inventory(name.."_armor", { | ||||
| 		on_put = function(inv, listname, index, stack, player) | ||||
| 			player:get_inventory():set_stack(listname, index, stack) | ||||
| 			armor:set_player_armor(player) | ||||
| 			armor:run_callbacks("on_equip", player, stack) | ||||
| 		end, | ||||
| 		on_take = function(inv, listname, index, stack, player) | ||||
| 			player:get_inventory():set_stack(listname, index, nil) | ||||
| 			armor:set_player_armor(player) | ||||
| 			armor:run_callbacks("on_unequip", player, stack) | ||||
| 		end, | ||||
| 		on_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			local plaver_inv = player:get_inventory() | ||||
| 			local stack = inv:get_stack(to_list, to_index) | ||||
| 			player_inv:set_stack(to_list, to_index, stack) | ||||
| 			player_inv:set_stack(from_list, from_index, nil) | ||||
| 			armor:set_player_armor(player) | ||||
| 		end, | ||||
| 		allow_put = function(inv, listname, index, stack, player) | ||||
| 			local def = stack:get_definition() or {} | ||||
| 			for _, element in pairs(armor.elements) do | ||||
| 				if def.groups["armor_"..element] then | ||||
| 					for i = 1, 6 do | ||||
| 						local item = inv:get_stack("armor", i):get_name() | ||||
| 						if minetest.get_item_group(item, "armor_"..element) > 0 then | ||||
| 							return 0 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			return 1 | ||||
| 		end, | ||||
| 		allow_take = function(inv, listname, index, stack, player) | ||||
| 			return stack:get_count() | ||||
| 		end, | ||||
| 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			return count | ||||
| 		end, | ||||
| 	}, name) | ||||
| 	armor_inv:set_size("armor", 6) | ||||
| 	player_inv:set_size("armor", 6) | ||||
| 	for i=1, 6 do | ||||
| 		local stack = player_inv:get_stack("armor", i) | ||||
| 		armor_inv:set_stack("armor", i, stack) | ||||
| 		self:run_callbacks("on_equip", player, stack) | ||||
| 	end | ||||
| 	self.def[name] = { | ||||
| 		level = 0, | ||||
| 		state = 0, | ||||
| 		count = 0, | ||||
| 		groups = {}, | ||||
| 	} | ||||
| 	for _, phys in pairs(armor.physics) do | ||||
| 		self.def[name][phys] = 1 | ||||
| 	end | ||||
| 	for _, attr in pairs(armor.attributes) do | ||||
| 		self.def[name][attr] = 0 | ||||
| 	end | ||||
| 	for group, _ in pairs(armor.registered_groups) do | ||||
| 		self.def[name].groups[group] = 0 | ||||
| 	end | ||||
| 	local skin = self:get_player_skin(name) | ||||
| 	self.textures[name] = { | ||||
| 		skin = skin..".png", | ||||
| 		armor = "3d_armor_trans.png", | ||||
| 		wielditem = "3d_armor_trans.png", | ||||
| 		preview = armor.default_skin.."_preview.png", | ||||
| 	} | ||||
| 	local texture_path = minetest.get_modpath("player_textures") | ||||
| 	if texture_path then | ||||
| 		local dir_list = minetest.get_dir_list(texture_path.."/textures") | ||||
| 		for _, fn in pairs(dir_list) do | ||||
| 			if fn == "player_"..name..".png" then | ||||
| 				self.textures[name].skin = fn | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	self:set_player_armor(player) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| armor.set_player_armor = function(self, player) | ||||
| 	local name, player_inv = self:get_valid_player(player, "[set_player_armor]") | ||||
| 	if not name then | ||||
| @@ -431,17 +519,10 @@ armor.get_valid_player = function(self, player, msg) | ||||
| 		minetest.log("warning", "3d_armor: Player name is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	local pos = player:getpos() | ||||
| 	local inv = player:get_inventory() | ||||
| 	if not pos then | ||||
| 		minetest.log("warning", "3d_armor: Player position is nil "..msg) | ||||
| 		return | ||||
| 	elseif not inv then | ||||
| 	if not inv then | ||||
| 		minetest.log("warning", "3d_armor: Player inventory is nil "..msg) | ||||
| 		return | ||||
| 	elseif not minetest.get_inventory({type="detached", name=name.."_armor"}) then | ||||
| 		minetest.log("warning", "3d_armor: Detached armor inventory is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	return name, inv, pos | ||||
| end | ||||
|   | ||||
| @@ -6,6 +6,8 @@ local modname = minetest.get_current_modname() | ||||
| local modpath = minetest.get_modpath(modname) | ||||
| local worldpath = minetest.get_worldpath() | ||||
| local last_punch_time = {} | ||||
| local pending_players = {} | ||||
| local timer = 0 | ||||
|  | ||||
| dofile(modpath.."/api.lua") | ||||
|  | ||||
| @@ -136,90 +138,8 @@ end) | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	default.player_set_model(player, "3d_armor_character.b3d") | ||||
| 	local name = player:get_player_name() | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	local armor_inv = minetest.create_detached_inventory(name.."_armor", { | ||||
| 		on_put = function(inv, listname, index, stack, player) | ||||
| 			player:get_inventory():set_stack(listname, index, stack) | ||||
| 			armor:set_player_armor(player) | ||||
| 			armor:run_callbacks("on_equip", player, stack) | ||||
| 		end, | ||||
| 		on_take = function(inv, listname, index, stack, player) | ||||
| 			player:get_inventory():set_stack(listname, index, nil) | ||||
| 			armor:set_player_armor(player) | ||||
| 			armor:run_callbacks("on_unequip", player, stack) | ||||
| 		end, | ||||
| 		on_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			local plaver_inv = player:get_inventory() | ||||
| 			local stack = inv:get_stack(to_list, to_index) | ||||
| 			player_inv:set_stack(to_list, to_index, stack) | ||||
| 			player_inv:set_stack(from_list, from_index, nil) | ||||
| 			armor:set_player_armor(player) | ||||
| 		end, | ||||
| 		allow_put = function(inv, listname, index, stack, player) | ||||
| 			local def = stack:get_definition() or {} | ||||
| 			for _, element in pairs(armor.elements) do | ||||
| 				if def.groups["armor_"..element] then | ||||
| 					for i = 1, 6 do | ||||
| 						local item = inv:get_stack("armor", i):get_name() | ||||
| 						if minetest.get_item_group(item, "armor_"..element) > 0 then | ||||
| 							return 0 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			return 1 | ||||
| 		end, | ||||
| 		allow_take = function(inv, listname, index, stack, player) | ||||
| 			return stack:get_count() | ||||
| 		end, | ||||
| 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			return count | ||||
| 		end, | ||||
| 	}, name) | ||||
| 	armor_inv:set_size("armor", 6) | ||||
| 	player_inv:set_size("armor", 6) | ||||
| 	for i=1, 6 do | ||||
| 		local stack = player_inv:get_stack("armor", i) | ||||
| 		armor_inv:set_stack("armor", i, stack) | ||||
| 		armor:run_callbacks("on_equip", player, stack) | ||||
| 	end | ||||
| 	armor.def[name] = { | ||||
| 		level = 0, | ||||
| 		state = 0, | ||||
| 		count = 0, | ||||
| 		groups = {}, | ||||
| 	} | ||||
| 	for _, phys in pairs(armor.physics) do | ||||
| 		armor.def[name][phys] = 1 | ||||
| 	end | ||||
| 	for _, attr in pairs(armor.attributes) do | ||||
| 		armor.def[name][attr] = 0 | ||||
| 	end | ||||
| 	for group, _ in pairs(armor.registered_groups) do | ||||
| 		armor.def[name].groups[group] = 0 | ||||
| 	end | ||||
| 	local skin = armor:get_player_skin(name) | ||||
| 	armor.textures[name] = { | ||||
| 		skin = skin..".png", | ||||
| 		armor = "3d_armor_trans.png", | ||||
| 		wielditem = "3d_armor_trans.png", | ||||
| 		preview = armor.default_skin.."_preview.png", | ||||
| 	} | ||||
| 	local texture_path = minetest.get_modpath("player_textures") | ||||
| 	if texture_path then | ||||
| 		local dir_list = minetest.get_dir_list(texture_path.."/textures") | ||||
| 		for _, fn in pairs(dir_list) do | ||||
| 			if fn == "player_"..name..".png" then | ||||
| 				armor.textures[name].skin = fn | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	for i=1, armor.config.init_times do | ||||
| 		minetest.after(armor.config.init_delay * i, function(player) | ||||
| 			armor:set_player_armor(player) | ||||
| 		end, player) | ||||
| 	if armor:init_player_armor(player) == false then | ||||
| 		table.insert(pending_players, {player, 0}) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| @@ -229,11 +149,16 @@ minetest.register_on_leaveplayer(function(player) | ||||
| 		armor.def[name] = nil | ||||
| 		armor.textures[name] = nil | ||||
| 	end | ||||
| 	for i, con in pairs(pending_players) do | ||||
| 		if player == con[1] then | ||||
| 			table.remove(pending_players, i) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| if armor.config.drop == true or armor.config.destroy == true then | ||||
| 	minetest.register_on_dieplayer(function(player) | ||||
| 		local name, player_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") | ||||
| 		local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]") | ||||
| 		if not name then | ||||
| 			return | ||||
| 		end | ||||
| @@ -247,7 +172,8 @@ if armor.config.drop == true or armor.config.destroy == true then | ||||
| 			end | ||||
| 		end | ||||
| 		armor:set_player_armor(player) | ||||
| 		if armor.config.destroy == false then | ||||
| 		local pos = player:getpos() | ||||
| 		if pos and armor.config.destroy == false then | ||||
| 			minetest.after(armor.config.bones_delay, function() | ||||
| 				local meta = nil | ||||
| 				local maxp = vector.add(pos, 8) | ||||
| @@ -282,9 +208,9 @@ end | ||||
| if armor.config.punch_damage == true then | ||||
| 	minetest.register_on_punchplayer(function(player, hitter, | ||||
| 			time_from_last_punch, tool_capabilities) | ||||
| 		armor:punch(player, hitter, time_from_last_punch, tool_capabilities) | ||||
| 		local name = player:get_player_name() | ||||
| 		if name then | ||||
| 		if name and armor.def[name] then | ||||
| 			armor:punch(player, hitter, time_from_last_punch, tool_capabilities) | ||||
| 			last_punch_time[name] = minetest.get_gametime() | ||||
| 		end | ||||
| 	end) | ||||
| @@ -299,16 +225,30 @@ minetest.register_on_player_hpchange(function(player, hp_change) | ||||
| 			if heal >= math.random(100) then | ||||
| 				hp_change = 0 | ||||
| 			end | ||||
| 		end | ||||
| 			-- check if armor damage was handled by fire or on_punchplayer | ||||
| 			local time = last_punch_time[name] or 0 | ||||
| 			if time == 0 or time + 1 < minetest.get_gametime() then | ||||
| 				armor:punch(player) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return hp_change | ||||
| end, true) | ||||
|  | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer + dtime | ||||
| 	if timer > armor.config.init_delay then | ||||
| 		for i, con in pairs(pending_players) do | ||||
| 			con[2] = con[2] + 1 | ||||
| 			if con[2] > armor.config.init_times or | ||||
| 					armor:init_player_armor(con[1]) == true then | ||||
| 				table.remove(pending_players, i) | ||||
| 			end | ||||
| 		end | ||||
| 		timer = 0 | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| -- Fire Protection and water breating, added by TenPlus1 | ||||
|  | ||||
| if armor.config.fire_protect == true then | ||||
| @@ -337,7 +277,8 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then | ||||
| 			end | ||||
| 			-- water breathing | ||||
| 			if armor.config.water_protect == true then | ||||
| 				if armor.def[name].water > 0 and player:get_breath() < 10 then | ||||
| 				if armor.def[name] and armor.def[name].water > 0 and | ||||
| 						player:get_breath() < 10 then | ||||
| 					player:set_breath(10) | ||||
| 				end | ||||
| 			end | ||||
|   | ||||
| @@ -57,9 +57,11 @@ wieldview.update_wielded_item = function(self, player) | ||||
| 		if self.wielded_item[name] == item then | ||||
| 			return | ||||
| 		end | ||||
| 		if armor.textures[name] then | ||||
| 			armor.textures[name].wielditem = self:get_item_texture(item) | ||||
| 			armor:update_player_visuals(player) | ||||
| 		end | ||||
| 	end | ||||
| 	self.wielded_item[name] = item | ||||
| end | ||||
|  | ||||
|   | ||||
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