From a1a9724e15bb8af8dc10f0670812575f5ae6af6f Mon Sep 17 00:00:00 2001 From: Niklp09 <89982526+Niklp09@users.noreply.github.com> Date: Sun, 22 Oct 2023 18:00:39 +0200 Subject: [PATCH] Keep pos param --- 3d_armor_stand/init.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index 2334e20..ec168e1 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -308,18 +308,19 @@ minetest.register_entity("3d_armor_stand:armor_entity", { collisionbox = {0,0,0,0,0,0}, textures = {"3d_armor_trans.png"}, }, + _pos = nil on_activate = function(self) local pos = self.object:get_pos() if pos then - self.pos = vector.round(pos) + self._pospos = vector.round(pos) update_entity(pos) end end, on_blast = function(self, damage) local drops = {} - local node = minetest.get_node(self.pos) + local node = minetest.get_node(self._pos) if node.name == "3d_armor_stand:armor_stand" then - drop_armor(self.pos) + drop_armor(self._pos) self.object:remove() end return false, false, drops