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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-30 07:11:00 +02:00

Add unified_skins and update for game changes.

This commit is contained in:
stujones11
2013-04-11 20:56:35 +01:00
parent 86856a2a4a
commit a4414820ae
23 changed files with 307 additions and 355 deletions

View File

@ -1,38 +1,34 @@
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
local time = 0
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
if not update_time then
update_time = 1
minetest.setting_set("3d_armor_update_time", tostring(update_time))
end
-- Regisiter Head Armor
minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=2, armor_heal=10, armor_use=5000},
groups = {armor_head=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=3, armor_heal=15, armor_use=1000},
groups = {armor_head=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:helmet_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "", "default:wood"},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:helmet_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "", ""},
},
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=15, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Torso Armor
@ -40,33 +36,22 @@ minetest.register_craft({
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=2, armor_heal=10, armor_use=5000},
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=3, armor_heal=15, armor_use=2500},
groups = {armor_torso=15, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:chestplate_wood",
recipe = {
{"default:wood", "", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_steel",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=25, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Leg Armor
@ -74,33 +59,22 @@ minetest.register_craft({
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=2, armor_heal=10, armor_use=5000},
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=3, armor_heal=15, armor_use=1500},
groups = {armor_legs=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:leggings_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "", "default:wood"},
{"default:wood", "", "default:wood"},
},
})
minetest.register_craft({
output = "3d_armor:leggings_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
},
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Shields
@ -108,48 +82,80 @@ minetest.register_craft({
minetest.register_tool("3d_armor:shield_wood", {
description = "Wooden Shield",
inventory_image = "3d_armor_inv_shield_wood.png",
groups = {armor_shield=1, armor_heal=10, armor_use=10000},
groups = {armor_shield=10, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:shield_enhanced_wood", {
description = "Enhanced Wooden Shield",
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
groups = {armor_shield=2, armor_heal=15, armor_use=3000},
groups = {armor_shield=15, armor_heal=5, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:shield_steel", {
description = "Steel Shield",
inventory_image = "3d_armor_inv_shield_steel.png",
groups = {armor_shield=3, armor_heal=20, armor_use=1500},
groups = {armor_shield=20, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:shield_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
{"", "default:wood", ""},
},
minetest.register_tool("3d_armor:shield_bronze", {
description = "Bronze Shield",
inventory_image = "3d_armor_inv_shield_bronze.png",
groups = {armor_shield=25, armor_heal=10, armor_use=100},
wear = 0,
})
-- Register Craft Recipies
local craft_ingreds = {
wood = "default:wood",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
}
for k, v in ipairs({"wood", "steel", "bronze"}) do
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end
minetest.register_craft({
output = "3d_armor:shield_enhanced_wood",
recipe = {
{"default:steel_ingot", "default:wood", "default:steel_ingot"},
{"default:wood", "default:steel_ingot", "default:wood"},
{"", "default:wood", ""},
},
})
minetest.register_craft({
output = "3d_armor:shield_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot"},
{"3d_armor:shield_wood"},
{"default:steel_ingot"},
},
})
@ -169,8 +175,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
minetest.after(1, function(player)
wieldview:update_player_visuals(player)
minetest.after(0, function(player)
armor_api:set_player_armor(player)
end, player)
end
end
@ -183,11 +189,11 @@ minetest.register_on_joinplayer(function(player)
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
wieldview:update_player_visuals(player)
armor_api:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
wieldview:update_player_visuals(player)
armor_api:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
if inv:is_empty(listname) then
@ -209,5 +215,18 @@ minetest.register_on_joinplayer(function(player)
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
end
armor_api.player_hp[name] = 0
minetest.after(0, function(player)
armor_api:set_player_armor(player)
end, player)
end)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
armor_api:update_armor(player)
end
time = 0
end
end)