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Shields: Fix positional sound effects

This commit is contained in:
stujones11 2018-05-13 16:31:51 +01:00
parent 4210cafff3
commit cc6fff2b04

View File

@ -7,9 +7,8 @@ local function play_sound_effect(player, name)
if not disable_sounds and player then if not disable_sounds and player then
local pos = player:getpos() local pos = player:getpos()
if pos then if pos then
minetest.sound_play({ minetest.sound_play(name, {
pos = pos, pos = pos,
name = name,
max_hear_distance = 10, max_hear_distance = 10,
gain = 0.5, gain = 0.5,
}) })